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		<updated>2026-08-12T14:00:52Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=Mama_Tet&amp;diff=1036</id>
		<title>Mama Tet</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=Mama_Tet&amp;diff=1036"/>
				<updated>2019-03-20T12:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Mama Tet is the driving force and real power of the Starless Communion&lt;br /&gt;
* Was a contemporary of the Witch Queens when they were mortal&lt;br /&gt;
* Is small in stature, hunched over, one eye is milky white (gives her the power of true seeing)&lt;br /&gt;
* Has power of  necro transference - can project her mind into a corpse, through which she can see, speak, act and cast spells&lt;br /&gt;
* Speaks the language of the dead&lt;br /&gt;
* Has knowledge of sigil magic&lt;br /&gt;
* In her words she has taken a different path to immortality than Papa Anenso (attempting to achieve liche-hood) or the witch queens (ascension) by trading favours, secrets, powers and skills for more life&lt;br /&gt;
&lt;br /&gt;
::'''&amp;lt;u&amp;gt;Quotes&amp;lt;/u&amp;gt;''' &lt;br /&gt;
::*&amp;quot;Aves Reva cum baby is back in his crib? The fuck you want now?&amp;quot; - when describing Papa Asenso's failure to achieve liche-hood due to the SRG intervention&lt;br /&gt;
::*&amp;quot;I've not lasted this long or lived with this much hate to be outlasted now&amp;quot;&lt;br /&gt;
::*You're a backwards walking ghost&amp;quot; - to a previous Emperor of Semudan&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=Main_Page&amp;diff=1035</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=Main_Page&amp;diff=1035"/>
				<updated>2019-03-20T12:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: /* Semudan Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;dndwiki - a wiki resource for Scott's d&amp;amp;d campaign&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
==== SRG ====&lt;br /&gt;
* [[Atala]], Free Shadow of the Order (Human Fighter, Eldritch Knight)&lt;br /&gt;
* [[Heian]], elf ranger&lt;br /&gt;
** [[Onai]], Heian's wolf companion&lt;br /&gt;
* [[Kunoh]] of the [[Ellanher]], human barbarian&lt;br /&gt;
* [[Maybellina]] Stoneraven, human warlock&lt;br /&gt;
* [[Ophion]], tiefling bard&lt;br /&gt;
** [[Nick Furry]], murder monkey&lt;br /&gt;
* Professor [[Ruben]] RR Ravenholft  PhD Arch, PhD Anth, PhD Psy, dwarf rogue&lt;br /&gt;
* [[Tranquil Mind]], Tabaxi Monk of the Binding Oasis Clan&lt;br /&gt;
&lt;br /&gt;
==== BMG ====&lt;br /&gt;
* [[Dwayne]] son of Dwayne, human fighter&lt;br /&gt;
* [[Essen]], elf druid, part-time vulcan&lt;br /&gt;
* [[Gimblenock]], gnome thief with catchphrase, &amp;quot;let me at 'em, let me at 'em&amp;quot;&lt;br /&gt;
* [[Grundark]], barbarian dwarf out for revenge&lt;br /&gt;
* [[Dawn]], aka Frosty the snow queen, human cleric of Lithander&lt;br /&gt;
&lt;br /&gt;
=== Retired ===&lt;br /&gt;
* [[Ephut Ki]] Sepret, human cleric/fighter&lt;br /&gt;
* [[Malia]], Jungle elf druid&lt;br /&gt;
* [[Helm Darkport]], human shadow monk, with the White Step faction of the Order of the Mysteries of the Hidden Aves Reva&lt;br /&gt;
&lt;br /&gt;
== Cosmos ==&lt;br /&gt;
&lt;br /&gt;
===Constellations=== &lt;br /&gt;
There are over 31 known [[Constellations|constellations]].&lt;br /&gt;
&lt;br /&gt;
===Discontinuance Events=== &lt;br /&gt;
A [[Discontinuance Events|discontinuance]] occurs when parts of a plane that were previously connected to another part of a plane are no longer connected; or when different planes become no longer connected. Discontinuance events come in both major and minor forms and cause disruptions to the planes of existence &lt;br /&gt;
===Echo Planes=== &lt;br /&gt;
The [[Echo Planes]] are:&lt;br /&gt;
* Feywild&lt;br /&gt;
* Shadowfel&lt;br /&gt;
* Argeantweald&lt;br /&gt;
* Panthalessus&lt;br /&gt;
* Wyrding&lt;br /&gt;
&lt;br /&gt;
===The Spaces=== &lt;br /&gt;
[[The Spaces]] are:&lt;br /&gt;
* Quanti&lt;br /&gt;
* Void&lt;br /&gt;
* Chaos&lt;br /&gt;
* Great Beyond&lt;br /&gt;
* Threshold&lt;br /&gt;
* Timevoid&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Carkade ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
[[Carkade]] crumbled as a civilisation so long ago (6,000 years ago) even the elves remember them only as a name and from their ruins, scattered across the world. The Carkade were a continents spanning empire whose exact homelands remain unknown to the modern world. How the Carkade expanded, the civilizations they conquered and came in contact with and their history are also unknown.&lt;br /&gt;
&lt;br /&gt;
The Carkade Empire forced pacts onto other races, such as the Stone Giants and dragons which to the modern day forbid members of those races from entering protected parts of the world. Cruel subjugation, enslavement and mass sacrifice were the fate of most Carkade foes.&lt;br /&gt;
&lt;br /&gt;
=== The Alin ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
[[The Alin]] were a powerful elderday race that dwelt on distant worlds.  Some were so powerful they ascended into the cosmic order and became patrons to some of the Carkade elite.  These ascended allowed a chosen few into their ancient mysteries and by extension thrall.  The Alin were said to be to shuffle reality like a deck of cards (transformation and summoning) while the Carkade were unsurpassed in necromantic power.&lt;br /&gt;
&lt;br /&gt;
The Alin were fractious and in constant conflict with others of their kind and other races.  Under the influence of malevolent powers (e.g. the Horned God) over time most of the rulers and many commoners drifted into a lust for blood and destruction.  This accelerated rapidly and the brutal death throes of the far flung Alin empire lead to the annihilation of many lands, worlds and deaths of untold millions of individuals. &lt;br /&gt;
&lt;br /&gt;
The present day state of Alin is unknown&lt;br /&gt;
&lt;br /&gt;
=== Sarpadian Empire ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Sarpadian Empire]] was a military power that conquered and ruled a large region of the northern part of the western continent. Initially a small kingdom, the militaristic Sarpadians expanded over centuries bringing to heel neighbouring duchies, principalities, tribes and kingdoms underneath the banner of one unifying empire. Their expansion commenced some 1,200 years ago, reached a zenith some 900 years ago before the utter collapse of the Empire some 500 years ago. The empire collapsed after a centuries long struggle against a deadly foe which destroyed them both.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of Argos ===&lt;br /&gt;
&lt;br /&gt;
A mercantile kingdom that started in the southern Focian plains, the Kingdom of Argos was contemporaneous with the Sarpadian Empire. The Kingdom of Argos existed for 500 years sending out colonies far and wide before succumbing to the same terror that saw the end of the Sarpadians.&lt;br /&gt;
&lt;br /&gt;
There was a very active cult called the Cult of Bhaal within the Argos Irregulars - shock troops wielding murderous killing magic with close ties to the secret police of the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Caridern ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The Caridern are an extinct elder race of smoky blue skinned elves whose final cause of extinction is unknown to modern races.  They were connected to the worlds of Eo and Cah-Galel, not to Faerun and were a society of skilled relentless warriors ruled by an elite caste of arch-mages. They sent expiditionary forces to other worlds via the Feywild before the recent minor discontinuance event started.  They constructed outposts in the Feywild near places where access to the prime plane was relatively easy.  The Caridern expanded outward more than 100,000 years ago, when there were fewer fissures and the Feywild linked 1,000s of worlds. &lt;br /&gt;
&lt;br /&gt;
Their home was made uninhabitable in war with the Alin, and they were the builders of the &amp;quot;Feywild Fortress&amp;quot; accessed from Skaedguard. &lt;br /&gt;
&lt;br /&gt;
The Caridern encountered Yurlunggur.&lt;br /&gt;
&lt;br /&gt;
'''In Game'''&lt;br /&gt;
&lt;br /&gt;
* SRG Party visited what was purported to be the Caridern homeworld via the Feywild Fortress&lt;br /&gt;
** bleak, dusty &amp;amp; windblown with minimal breathable atmosphere&lt;br /&gt;
** a desiccated Caridern corpse was found half buried in the sand of a broken surrounded by 3 dead Moranth&lt;br /&gt;
** Broken mountain sized metal discs on the horizon, jutting out from the ground at steep angles&lt;br /&gt;
* Archaeological evidence connected them to the worlds of Eo and Cah-Galel, not to Faerun&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
* [[Western Continent Maps]]&lt;br /&gt;
* [[Features]]&lt;br /&gt;
&lt;br /&gt;
===  Keshin Sea and Chalk Tablelands ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Keshin Sea]] is a gigantic freshwater inland sea that is over 500 miles from north to south, many rivers empty into it with a large number of rivers also outflowing from it.  Its exact depth is unknown, but it is generally accepted to be over a mile deep at its lowest point.  There are reliable reports of cave systems honeycombing its entire length.&lt;br /&gt;
&lt;br /&gt;
The Chalk Tablelands rise up from the western coast of the Keshin Sea.  A true borderlands, with thin strips of civilisation surrounded by the omnipresent wilderness.  The entire area sits atops the ruins of many former civilisations both human and other.  The lure of hidden palaces and lost cities attracts many adventurers and fortune seekers, with many returning disappointed, beaten or not at all.&lt;br /&gt;
&lt;br /&gt;
== Peoples ==&lt;br /&gt;
=== The Helegu Khaganate ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A powerful confederation of nomadic tribes that were united under a great leader Khagan Temir 300 years ago.  Over the next 200 years the [[Helegu]] consolidated a huge inland khaganate obliterating and subjugating many civilisations and tribes, both human and non-human.  Tens of millions million were killed during these years.&lt;br /&gt;
&lt;br /&gt;
The Khaganate stretched from the cold steppes in the north, then south across grasslands, plains, deserts to the tropical savanna.  It is often referred to by the Helegu as the “Land under the Eternal Blue Sky”.&lt;br /&gt;
&lt;br /&gt;
===  The Treonol Autocracy ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Treonol Autocracy]] is a client state of the Roaring Host (Tocave Khan).&lt;br /&gt;
&lt;br /&gt;
The nation exists on a plateau with hills to the west and east, mountains to the south and the Brass Desert to the north.  It is dry and hot in summer, cool and wet in the brief winter.  Thousands of years ago it was incredibly wet and lush and still maintains some remnant forests and deep lakes which are seemingly bottomless.&lt;br /&gt;
&lt;br /&gt;
The eastern part of  Treonol is largely borderlands and wilderness with towns strung out along the old caravan routes, which are now being turned into the fortified roads.  Before the Helegu invasions the east was more heavily populated and Treonol was in constant conflict with Jayak tribes.&lt;br /&gt;
&lt;br /&gt;
Treonol is ruled by Autocrat Maro Kush Nefor.  Vicious and cunning, the Autocrat expands his own wealth and power at the expense of his own people while playing a dangerous game to keep the Helegu from interfering too directly.&lt;br /&gt;
&lt;br /&gt;
===  Telehetti and the Erensari ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The Erensari is a vast plains and grassland stretching over more than a thousand miles.  This grass sea is interspersed with woodlands, rolling hills, deep open pits and crisscrossed by more than a dozen navigable rivers.&lt;br /&gt;
&lt;br /&gt;
In the very north is the Kingdom of Serakka, which is a former client state to the Helegu.&lt;br /&gt;
&lt;br /&gt;
[[Telehetti]] are the dominant ethnic humans who dwell on rest the Erensari.&lt;br /&gt;
&lt;br /&gt;
=== Janto Traders / Janto Sea People ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Across the length of the eastern cost the [[Janto Traders]] travel in huge linked caravans exceeding 60ft in length pulled by massive paraceratherium.  These large multi-generational Janto trader clans frequently join up with their fleets in secret ports and other bases which are hidden from outsiders.&lt;br /&gt;
&lt;br /&gt;
The different trader clans compete with each other, internally the families vie for high status and engage in an endless cycle of politicking and power plays.&lt;br /&gt;
&lt;br /&gt;
Title to trade and clan property resides with the headman, who holds it in the name of the community, although family proprietors enjoy the use of Clan goods as long as they actively support Clan activities&lt;br /&gt;
&lt;br /&gt;
The headman of each clan is a boss.&lt;br /&gt;
&lt;br /&gt;
=== Teyrin Elves ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Covered in blue tattoos, [[the Teyrin]] are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.&lt;br /&gt;
&lt;br /&gt;
Secretive in the extreme, the Teyrin are wild elves who lead largely nomadic lives.  Skin colour is pale and slightly luminescent when born before darkening into a deep ivory when mature.&lt;br /&gt;
&lt;br /&gt;
They avoid contact with other races, only occasionally making an appearance in the wider world.  Even other elves find them difficult to locate and interact with.&lt;br /&gt;
&lt;br /&gt;
=== Radiant Coast ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
On the far north eastern coast of the western continent, the Radiant Coast and its attendant cities are a popular highway for traders and travellers from distant Faerun and from the south, west and north of the continent (e.g. Kingdom of Jorentes; the lands of the Helegu hosts; Untari, the Erg Interior; the Stonewall States; Erensari Grasslands; the Ubarg Goblin Kingdoms; the lands of the Guptarids and Peshpekar;  Obinah, Solinor &amp;amp; Cenopset in the Brass Desert; Empire of Golden Akkad)&lt;br /&gt;
&lt;br /&gt;
The city states of the Radiant Coast include Port of Seas, [[Gramidern]], [[Wolf Reach]], Ordim Fell, Bericor, Keren City, Gollan City, Blue Wall, Xander, and Dragon Watch.&lt;br /&gt;
&lt;br /&gt;
=== Moranth ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
[[The Moranth]] are an Elder race of humans. They wore armour sutured to their skin. &lt;br /&gt;
&lt;br /&gt;
Rarely encountered in the modern day&lt;br /&gt;
&lt;br /&gt;
=== Ephereum ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Ephereum]] are a race of fey with nictating eyes and green luminescent skin containing algae beneath the surface. They travel on lean barges that traverse all waterways in the connected realms. They were formerly connected by tithe to the Abyssal Demon Lord Orcus.&lt;br /&gt;
&lt;br /&gt;
The Ephereum fled their home Feywild as it fragmented and seperated from its home world before beginning its slow dissolve into the void. The Feywild they originated from was not the Feywild connected to Faerun, but one connected to another unknown world.&lt;br /&gt;
&lt;br /&gt;
=== Semudan Empire ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Known as the Ruby Empire of Redin [[Semudan]]. The Emperor Oghenkaro rules from Zanji. As of current day, the Empire is 10 years into a brutal civil war between Emperor Oghenkaro and his sister Empress Ememchiamo.&lt;br /&gt;
&lt;br /&gt;
Emperor Oghenkaro was the younger child of the former Emperor and was crowned as imperial ruler upon death of his father. The elder ofthe two, Ememchiamo claimed she was made heir by her father and that Oghenkaro is an usurper. The ensuring civil war has split the Empire into many different factions, and there are currently 3 cities in open rebellion to any imperial claim - Adezine, Calakpene, Yolakoja.&lt;br /&gt;
&lt;br /&gt;
During a meeting with Taleiriah, Ophion was told she was heading to the Duel Courts of Maleficence and Beneficence in Semudan. She was coy on which belonged to the Emperor, and which to the Empress.&lt;br /&gt;
&lt;br /&gt;
=== Stone Giants ===&lt;br /&gt;
&lt;br /&gt;
::'''Overview'''&lt;br /&gt;
During the time of Carkade the [[Stone Giants]] were compelled to leave their territory by entering into pact with Aves Reva. His return puts the Stone Giants at risk as he enslaved so many last time in the “dreaming”.&lt;br /&gt;
&lt;br /&gt;
Stone Giants fear the enslavement of their people to whoever controls the various Covenant stones.&lt;br /&gt;
&lt;br /&gt;
Stone Giants will not cross into the territory that was once consecrated, but is now deconsecrated as part of the Covenant of Confinement.&lt;br /&gt;
&lt;br /&gt;
=== Orcs and Orc Hordes ===&lt;br /&gt;
&lt;br /&gt;
::'''Overview'''&lt;br /&gt;
* Across the western continent Orc hordes arise rapidly under self proclaimed Orc Kings or Queens across the western continent&lt;br /&gt;
* Each hordes draw to them hundreds of smaller Orc tribes and number in excess 100,000 individuals&lt;br /&gt;
* Some [[Orc hordes]] arise, make war or achieve the purpose that brought them togetehr and evaporate rapidly back into smaller bands, while others have endured for centuries&lt;br /&gt;
* Currently the [[Orc tribes of the Yavimayan]] are at high risk of forming into a new Orc horde&lt;br /&gt;
* Ojasi are a powerful and feared Orc lead mercenary Orc group&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of Jorentes ===&lt;br /&gt;
&lt;br /&gt;
::'''Overview'''&lt;br /&gt;
* At the eastern fringe of Helegu influence lay the [[Kingdom of Jorentes]].  &lt;br /&gt;
* Jorentes controls large parts of the Saturn Mountains and the vast fertile Jorentes plateau which is surrounded by the Saturn mountains.  Jorentes in the past 50 years has moved into grasslands beyond the western foothills into the territory formerly occupied by a huge number of city-states and minor kingdoms prior to Helegu invasion 300 years ago.  &lt;br /&gt;
* The largest and most impressive Jorentes cities are housed in the Saturn Mountains and other than the capital include Lunar Major, Saltus Major, Exculis Major, Crinis Major, Andromeda. &lt;br /&gt;
* Cities lost to the Helegu included Prius, Canus Stellae Major and Sacrem Tor. &lt;br /&gt;
* King Nemedden Moonrunner rules from the capital Solis Major, atop of which sits the huge fortification of Solis Minor.  Solis Minor is the last major obstacle to an army invading from the west reaching the Jorentes plateau &lt;br /&gt;
* Jorentes population includes millions of refugees from the times of the Helegu expansion and large populations of demi-humans.  The native Jorenteans are now a minority popoulation within their kingdom.&lt;br /&gt;
* Solis Major sits on a high plateau guarding the largest and most accessible pass through the mounatins.&lt;br /&gt;
* Jorentes control extends west into the plains of former territories destroyed by the Helegu and into lands where Helegu influence has declined with the fall of the Khaganate&lt;br /&gt;
* Jorentes main defensive fortifications start in the foothills of the Saturn Mountains and consist of hundreds of miles of defensive walls, heavily fortified citadels and and great castles defending passes into the mountains.&lt;br /&gt;
&lt;br /&gt;
== Arcane ==&lt;br /&gt;
===Magical Items===&lt;br /&gt;
&lt;br /&gt;
'''Arkham Bell'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
Revered item of each Wererat Clan&lt;br /&gt;
Sends the Wererats into a frenzy that grants them a level of barbarian while they can hear it and the ability to rage as a bonus action.&lt;br /&gt;
&lt;br /&gt;
'''Chaos Cannon (Wererat Horned God Cult)'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
&lt;br /&gt;
'''Dark Heart of the Night'''&lt;br /&gt;
&lt;br /&gt;
Unique magic item&lt;br /&gt;
&lt;br /&gt;
The [[Dark Heart of the Night]] was created from of one of Yurlunggur’s Avatars who is in a perpetual state of Torpor.  Its ability to transcend planes and exist in multiple states at once allows the Wyrding and Feywild to be channelled through it to the mortal world.&lt;br /&gt;
&lt;br /&gt;
The Dark Heart is over 100,000 years old and was created spontaneously when Wonambi descended upon the world and instigated a catastrophe which swept the western continent by triggering the failure of a series of ancient ice dams.&lt;br /&gt;
&lt;br /&gt;
'''Engineer’s Juggernaut Armour (Wererat Horned God Cult)'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
&lt;br /&gt;
'''Staff of Feywild'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
&lt;br /&gt;
'''Staff of Shadowfel'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
There is one unique staff that is aligned with a unique Staff of the Feywild.  When paired they serve as control keys for the Pale House artefact mechanism. &lt;br /&gt;
&lt;br /&gt;
A Bronze Band which belongs on the head of the staff allows the wielder to access [[magical powers]].&lt;br /&gt;
&lt;br /&gt;
'''Zombie Master’s Rattlestick'''&lt;br /&gt;
&lt;br /&gt;
The rattlestick has a number of [[powers]] that target and affect undead.&lt;br /&gt;
&lt;br /&gt;
'''[[Sundial of the Royal Household of Jorentes]]'''&lt;br /&gt;
&lt;br /&gt;
An artefact of significant power&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
[[Sigil magic]]&lt;br /&gt;
&lt;br /&gt;
[[Phantom Energy]]&lt;br /&gt;
&lt;br /&gt;
===Constructs===&lt;br /&gt;
[[Yawgoth Spawn]]&lt;br /&gt;
&lt;br /&gt;
== Antagonists &amp;amp; Protagonists ==&lt;br /&gt;
 &lt;br /&gt;
=== Elder Gods ===&lt;br /&gt;
&lt;br /&gt;
Originally 31 [[Elder Gods]], when the first Latter-day God emerged there were only 13 - [[Elder Gods#Aves Reva|Aves Reva]], [[Elder Gods#The Horned God|The Horned God]], [[Elder Gods#Ammutseba|Ammutseba]], [[Elder Gods#Hecate|Hecate]], [[Elder Gods#Yurlunggur|Yurlunggur]], [[Elder Gods#Architeuthis|Architeuthis]], [[Elder Gods#Astares|Astares]], [[Elder Gods#Ereshkigal|Ereshkigal]], [[Elder Gods#Eonatator Urnericii|Eonatator Urnericii]], [[Elder Gods#Nopcsai Waipariensis|Nopcsai Waipariensis]], [[Elder Gods#Azathoth|Azathoth]], ???, ???.&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
'''Distant Players'''&lt;br /&gt;
&lt;br /&gt;
Latter-day gods can no longer enter the prime plane in any meaningful way.  They can send avatars or directly communicate with their followers but even these methods make them extremely vulnerable to others.&lt;br /&gt;
&lt;br /&gt;
The Latter-day gods are a million years product of regeneration, fusing, divine birth &amp;amp; rebirth and spontaneous creation. The bones of fallen latter-day gods litter the multiverse, slowing returning to the spaces, their divine spark absorbed by another god, held onto by powerful beings, set free to reform or regenerate as a new god.&lt;br /&gt;
&lt;br /&gt;
The Hall of Lamentations contains the sacred image of every god that has ever existed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful &amp;amp; Cosmic Beings ===&lt;br /&gt;
&lt;br /&gt;
'''Witch Queens'''&lt;br /&gt;
&lt;br /&gt;
There are 3 [[Witch Queens]] known to modern day warlocks, although in the past there were more - [[Witch Queens#Emtariath|Emtariath]] - Witch Queen of the Aphotic, [[Witch Queens#Toruja|Toruja]] - Witch Queen of Otherwhere, and [[Witch Queens#Sili|Sili]] - Witch Queen of Lamentations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hosts of the Feywild'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marquis Artimar Mal Adra''' (Lord of the Silvery Sea, Preserver of the Deltic Knots, Watcher in the Evenwoods and Delusion’s Favourite Child)&lt;br /&gt;
&lt;br /&gt;
One of the powerful lords of the Feywild and patron of the Bruja Ubusera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unseelie Lady Nakiasha Wysayra''' keeper of Angelfire&lt;br /&gt;
&lt;br /&gt;
Patron of High Steward Eeked Vandorack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lady Auchomelgen'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;blessings and protection be upon you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Protector and defender of the scattered Ephereum throng&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Loa'''&lt;br /&gt;
[[File:Loa.JPG|100px|thumb|right|Loa]]&lt;br /&gt;
*Powerful spirits who are connected to the Elder Gods, and sometimes serve as intermediaries or messengers between mortals and the Elder Gods&lt;br /&gt;
*Can grant powers, bestow blessings or smite with curses depending on successful ritual&lt;br /&gt;
*Often &amp;quot;ride&amp;quot; mortals as part of a ritual or when granting power or if successfully called upon during a ritual&lt;br /&gt;
::'''&amp;lt;u&amp;gt;In game&amp;lt;/u&amp;gt;'''  &lt;br /&gt;
::*Papan Geele and Maman Briggette are currently riding Lord Zyrell and Lady Afra of the Emerald's Blaze&lt;br /&gt;
::*Afra/Briggette showed the SRG the destructive force of the Ink while not alerting Zyrell/Geele to their presence&lt;br /&gt;
::*Afra/Briggette froze the SRG in suspended animation in the Spaces, used the Ink present in the Professor's body as a lure while the real Ink was concealed and taken to a remote destination (the now overgrown Summer Palace of the former Gaoro Dynasty of Semudan)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sorcerer King of Sosso'''&lt;br /&gt;
[[File:Sorcerer King.jpg|100px|thumb|right|Sorcerer King of Sosso]]&lt;br /&gt;
*Incredibly old, was the leader of the Sosso rebellion against the Semudan Empire more than 670 years ago&lt;br /&gt;
*Is actively looking for the ink of [[Architeuthis]]&lt;br /&gt;
*Resides in the former kingdom of Fallen Sosso, seep within the Semudan jungle&lt;br /&gt;
*Recently the Sorcerer King has emerged from the shadows and intends to reclaim his crown as the preeminent force of magic in Semudan&lt;br /&gt;
*[[The Sorcerer King]] has enlisted other allies in coordinated attacks against temples all across [[Semudan]], and against all those that supported the Paladins of Tal in their assualts on his realm over the past 20+ years&lt;br /&gt;
*Many beings owe him favours which he always calls in &lt;br /&gt;
*Is capable of calling upon the powers of the Great Old Ones, Destroyers, Titans, Shadow Kings, the Elder Things, Demon Lords and Arch Devils &lt;br /&gt;
*Is in contact with the Mummies of Carkade after their recent emergance from the Time Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zoroaster, Gold Dragon King'''&lt;br /&gt;
*Felt, heard and sensed rather than seen&lt;br /&gt;
*Can move others across time and place&lt;br /&gt;
*His tomb beneath Hecates Advent is moving backwards through time and contains the claw of the first gold dragon monarch&lt;br /&gt;
*Is spread thin, not by space but by time&lt;br /&gt;
*Exists simultaneously in multiple timelines&lt;br /&gt;
::'''&amp;lt;u&amp;gt;In game&amp;lt;/u&amp;gt;''' &lt;br /&gt;
::*BMG contacted him in his tomb beneath Hecates Advent&lt;br /&gt;
::*Sent the BMG into the past during the creation of the first Nightmare Child&lt;br /&gt;
::*Sent the BMG into the future when &amp;quot;the Enemy&amp;quot; was assaulting the city of Solis Maior in the Kindom of Jorentes&lt;br /&gt;
::*&amp;quot;When is this place?&amp;quot;&lt;br /&gt;
::*&amp;quot;This time is wrong. Your place is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Nightmare Child'''&lt;br /&gt;
[[File:02da94a6a57c6efe6e0f8bf122bc3fd2.jpg|100px|thumb|right|Nightmare Child]]&lt;br /&gt;
*Construction of the first Nightmare Child was overseen by The Painted Man, an undead Carkade High Priest of Aves Reva&lt;br /&gt;
*Nightmare Child; huge, bleak and spewing undeath.&lt;br /&gt;
*Progeny of Aves Reva, the Nightmare Child was birthed at midnight after a lengthy ritual that concluded with Aves Reva itself reaching into a specially prepared pit with all the specially prepared components to give it form in the mortal world&lt;br /&gt;
*Components included poison from wyverns, generated in the soil of a mass grave, sufficient mass of corpses, 13 ritual stone chargers filled with the blood of 13 mortals every 13th day on 13 occasions, 2 nightmare shrines dedicated to Aves Reva (inversions of each other), 169 clay pots of demon blood, charcoal from 13 trees all 13 y.o. to draw the magic symbols, 13 blood onyx minimum value 5000 gp each, 13 large nightmare nets within the outer layers of the summoning circle woven only at midnight under a full moon or new moon with the blood of the sacrificed and stitched using the ligaments of victims, a major arcana (nightmare servant of Aves Reva) as a spark to channel the elder divine power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Titans'''&lt;br /&gt;
*Enceladus&lt;br /&gt;
*Polaris&lt;br /&gt;
*Ganymede&lt;br /&gt;
*Callisto&lt;br /&gt;
*Tethys&lt;br /&gt;
*Orion&lt;br /&gt;
*Sirius&lt;br /&gt;
*Eurycides&lt;br /&gt;
&lt;br /&gt;
=== Important NPCs ===&lt;br /&gt;
*[[Boss Jari]], Boss of the Janto Clan Crokuz&lt;br /&gt;
&lt;br /&gt;
*[[Boss Jari's granddaughter]]&lt;br /&gt;
&lt;br /&gt;
*[[Bruja]] Ubusara&lt;br /&gt;
[[File:Bruja.jpg|100px|thumb|right|The Bruja Ubusara]]&lt;br /&gt;
&lt;br /&gt;
*[[The Crag]], living embodiment of the Dark Heart of the Night&lt;br /&gt;
&lt;br /&gt;
*[[Matron Elekandri Semushina of the Singidi Circle]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Merchant Colphon of Jyrgal]]&lt;br /&gt;
&lt;br /&gt;
*[[The Treonol Autocrat, Maro Kush Nefor]]&lt;br /&gt;
&lt;br /&gt;
*[['Houtl-Het, Mummy Noble of Carkade]]&lt;br /&gt;
&lt;br /&gt;
*[[Captain Bail Kenzee]] of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
*[[Eekeb Vandorack]], Warlock of Skaedguard&lt;br /&gt;
&lt;br /&gt;
*[[Drake Olgad]], First Sword of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
*[[Jessudu the Sumptuous]], exiled Marid Noblewoman&lt;br /&gt;
&lt;br /&gt;
*[[Mama Tet]] of the Starless Communion&lt;br /&gt;
&lt;br /&gt;
*[[Kavos the Warlock]], Servant of a Faceless Master, Seeker of the blade of Basi Dynameos and Walker in the footsteps of Zareus the Slayer of Great Kings&lt;br /&gt;
&lt;br /&gt;
*[[Taleiriah the Sorceress and favoured of Bhaal]]&lt;br /&gt;
&lt;br /&gt;
=== Cults/Groups ===&lt;br /&gt;
&lt;br /&gt;
[[Bakenzenzi]]&lt;br /&gt;
*Cannibals &amp;amp; shape-shifters&lt;br /&gt;
*Perform rituals near the Tower of [[Astarte]]&lt;br /&gt;
*Have previously allied to [[the Sorcerer King]]&lt;br /&gt;
*Mama Tet's favoured guardian is a Bakenzenzi soultaken&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Cult of Ammutseba]]&lt;br /&gt;
*Known to exist on the eastern continent of Faerun&lt;br /&gt;
*Dedicated to the service and return of [[Ammutseba]]&lt;br /&gt;
*Have been working closely with the returning Mummies of [[Carkade]]&lt;br /&gt;
&lt;br /&gt;
[[Mystery of the Horned God]]&lt;br /&gt;
*Prominent following among the wererat clans who worship [[the Horned God]]&lt;br /&gt;
*Overseen by wandering Grey Seers &lt;br /&gt;
*Ranks within the Mystery include Rooks, Engineers, Runners, Grey Seers, Chiefs&lt;br /&gt;
*Each rank has their own specific shrine&lt;br /&gt;
:*Runners Shrine - Image of Skeletal Hybrid Wererat dressed in black&lt;br /&gt;
:*Rooks Shrine - Image of a Giant Rats skull in the form of the Day of the Dead&lt;br /&gt;
:*Grey Seers Shrine - Image of robed wererat with fiery mantle &amp;amp; horns&lt;br /&gt;
:*Engineers Shrine - A Juggernaut made of iron &amp;amp; skulls&lt;br /&gt;
:*Chiefs Shrine - Darkened and bloodied image of the horned god&lt;br /&gt;
&lt;br /&gt;
[[Cult of the Dark Night]]&lt;br /&gt;
&lt;br /&gt;
Ruled over by [[the Crag]] in the [[Treonol Autocracy]], this cult seeks a return to the old ways of living &lt;br /&gt;
&lt;br /&gt;
At its centre is the [[Dark Heart of the Night]], an artefact powered by Wonambi&lt;br /&gt;
&lt;br /&gt;
[[Order of the Mysteries of the Hidden Aves Reva]]&lt;br /&gt;
&lt;br /&gt;
*This Order follows the teachings of their founder Cane Hollow&lt;br /&gt;
*Differences of opinions concerning Cane Hollow’s teachings have caused the order to fracture along the line of several factions&lt;br /&gt;
*The three known factions are White Step, Blue Step and Indigo Step&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Monks of Oba]]&lt;br /&gt;
&lt;br /&gt;
*The Monks of Oba follow attempt to understand Aves Reva’s connection to shadow and dark, to make better use of shadow and dark both within themselves and to manipulate the external world&lt;br /&gt;
*Their leader's title is 'Sechum'.&lt;br /&gt;
&lt;br /&gt;
[[Eventide Shield]] (mercenaries)&lt;br /&gt;
&lt;br /&gt;
The Eventide Shield are a mercenary group with several chapter houses across the western continent.  They have a fearsome reputation, always fulfill their contract and always sell to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
They have sold their services to the [[Helegu]] Khaganate among others&lt;br /&gt;
&lt;br /&gt;
20 years ago one chapter was employed by the Roaring Host to destroy a rebellious general who had taken up refuge in an abandoned fortress at the fringes of the Brass Desert near the Paracer Ascension.&lt;br /&gt;
&lt;br /&gt;
For destroying the rebel general, his army and his followers Captain Bail Kenzee were allowed a share of the loot which included a +1 greataxe that was formerly in possession of the general’s Jinserric&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; personal champion.&lt;br /&gt;
&lt;br /&gt;
Captain Bail’s chapter spent a further 10 years in the pay of the Roaring Host finishing up in Treonol selling their services to the Autocrat.  They were heavily involved in massacre at Phobos&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, the Gestahl bloodbath&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; and Jeshi Widom&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; execution.&lt;br /&gt;
&lt;br /&gt;
They have small chapter house, on a fortified hill 10 miles outside the Citadel of the Autocrat.&lt;br /&gt;
&lt;br /&gt;
5 years ago after the Jeshi Widon execution, the Captain retired somewhere to the south of Trenol near the western edge of the Erensari in the Chalk Tablelands; which is on the northwestern edge of the inland freshwater ‘the Keshin Sea’.  The Rakis Rift on the western side of the Chalk Tablelands is a huge natural barrier hundreds of miles long, routinely 10 miles wide and many miles deep in places.&lt;br /&gt;
&lt;br /&gt;
He took with him the Great Axe (nick-named the ‘woodcutter’), which he wielded along with a shining greatsword, a personal retinue of guards, his best friend and personal champion Drake Olgad, his lifelong household steward Eekeb Vandorack and an entire household worth of slaves &amp;amp; servants awarded him by the Autocrat.&lt;br /&gt;
&lt;br /&gt;
Leadership:&lt;br /&gt;
&lt;br /&gt;
* Rin Darkfighter - Captain of the Eventide Shield Mercenaries (Treonol Chapterhouse)&lt;br /&gt;
* Cos Andromias - High Steward of the Eventide Shield Mercenaries (Treonol Chapterhouse).  Cos is also a High Priest of Bhaal&lt;br /&gt;
&lt;br /&gt;
::'''Notes'''&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Jinserric are a northern tribal people&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Thousands of combatants and noncombatants deemed to be enemies of the Autocracy hunted down and ‘defeated’ by the Autocrat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; The annihilation of a united Jayak army (the Jayak were the tribal people who were part-integrated part-at war with the Treonol who warned you about the Tiefling’s curse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Well-known ‘hero’ of the Autocracy who became a people’s champion when he was seen to be politically taking on the ruthless Grand Merchant Ruslan of House Mederen; executed at the order of the Autocrat after being declared enemy of the state and a massive manhunt&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ol Alem (dagger)]]&lt;br /&gt;
* An order older than [[Semudan]] from the Time of the Warlords&lt;br /&gt;
* Assassins, spies and killers&lt;br /&gt;
* Founded by “Geele”&lt;br /&gt;
* Were witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Hadrian's Crew]]&lt;br /&gt;
* Elite fighter school&lt;br /&gt;
* Secret goals of one world emperor under martial rules with the military preeminent&lt;br /&gt;
* Reverence of ancient beings and gods dedicated to war, slaughter and destruction&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Butcher's Bill]]&lt;br /&gt;
* Mercenary Army with many splinter factions&lt;br /&gt;
* Powerful political players with their own compounds throughout parts of [[Semudan]]&lt;br /&gt;
* Loathed but feared and useful&lt;br /&gt;
* Among other reasons they are used by other secret societies and Semudan nobility for assassinations, intimidation and guerilla warfare&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Admired Transcendentals]]&lt;br /&gt;
* Believe in hard-core blood sacrifice to be beloved among the gods&lt;br /&gt;
* Blood of mortals for the blood given by the gods&lt;br /&gt;
* Other religious practices are useless, soft and taking us farther away from the gods&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Starless Communion]]&lt;br /&gt;
* Seeking power and protection via the Gods worshipped during the reign of [[Carkade]]&lt;br /&gt;
* All Death and Destruction Gods&lt;br /&gt;
* 3 [[Elder Gods]]&lt;br /&gt;
:*[[Ammutseba]] (Unliving)&lt;br /&gt;
:*[[Aves Reva]] (Nightmares and perpetual darkness)&lt;br /&gt;
:*[[Azathoth]] (obscenity) &lt;br /&gt;
who stand above 10 latter-day gods &lt;br /&gt;
:*Beshaba (misfortune)&lt;br /&gt;
:*Bhaal (murder)&lt;br /&gt;
:*Bane (war)&lt;br /&gt;
:*Shar (death)&lt;br /&gt;
:*Erythnul (slaughter)&lt;br /&gt;
:*Nerull (death)&lt;br /&gt;
:*Takhisis (hatred)&lt;br /&gt;
:*Chemosh (undead)&lt;br /&gt;
:*Morgion (disease)&lt;br /&gt;
:*Nuitari (apathy)&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Faithful of Fallen Sosso]]&lt;br /&gt;
* Magicians dedicated to the obtainment of magical and esoteric power&lt;br /&gt;
* Have a base in the lost city of Sosso known only to the inner circle&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Emerald's Blaze]]&lt;br /&gt;
* Practitioners of the mysteries of &amp;quot;zaka&amp;quot; (specific practices revering and using the Loa)&lt;br /&gt;
* Following in the “true” footsteps of [[the Sorcerer King]]&lt;br /&gt;
* Inner circle followers are known as &amp;quot;the Cherished&amp;quot;&lt;br /&gt;
* Called a Palanquin Convocation&lt;br /&gt;
&lt;br /&gt;
[[Drana's Hammer]]&lt;br /&gt;
* Seekers of Esoteric knowledge&lt;br /&gt;
* Wanting to rule from behind the scenes, using magic to influence the throne&lt;br /&gt;
* Want to use the [[Semudan]] empire to further their own power and control over the “unseen” world&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Impalpable Chosen of Skullbriar]]&lt;br /&gt;
* Warlocks, cultists, necromancers and servants under the sway of Shadowfel entity “Skullbriar”&lt;br /&gt;
* Was an enemy of [[the Sorcerer King]]&lt;br /&gt;
* Skullbriar is a long ago fallen Titan whose original name is now unknown&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Nebulous Prestige]]&lt;br /&gt;
* Believers in the “patrons”&lt;br /&gt;
* Have contact with “Pelu Tolo” - aka the patrons&lt;br /&gt;
* View the Pelu Tolo as the true rulers and creators of the people&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Creed of Piceous Strange]]&lt;br /&gt;
* Cultists dedicated to return of the [[Elder Gods]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Golden Brazier]]&lt;br /&gt;
* Seekers and users of occult knowledge who wish to rule overtly over the hidden and seen world with humans as rulers over all and the Golden Brazier as elite over all humans&lt;br /&gt;
* Wanting a paradise; believe in the greatness of ancient “supermen”&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Djembe]] (the rope)&lt;br /&gt;
* Loosely allied thieves-criminal organisation spreading across all of [[Semudan]]&lt;br /&gt;
* Required reverence of the silent Carcharias who commands all&lt;br /&gt;
* Traders in esoteric and forbidden objects&lt;br /&gt;
* Each chapter is ruled by a “Kingfish”&lt;br /&gt;
* Breakers of bones and thugs&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Polaris Revelation]]&lt;br /&gt;
* Believers in the imminent arrival and rising of new gods&lt;br /&gt;
* True bright eyed believers wanting to see the modern gods and [[Elder Gods]] burn&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Monks of Ma]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Order]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Black Wizards]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Holders of the Blue Flame]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Mephisto's Brood]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Blue Sun Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Unseen Revelation]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Golden Machinists]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Teferi Assembly]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Ezra's Hall]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Dark Sun Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Tamaran Arrival]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Katabatic Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Sun Stealers]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Thyatis Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Black Hole Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Red Circle]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Burning Brigade]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Sadan’s Whisper]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Reapers]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Constructed Few]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Starfall Revelation]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Titanlight]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Neresethans]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Shivans Rage]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Greyseers]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Mirror Coven]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Unknown Company]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Echo Corps]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Arcane Hall of the Great University]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Mirror Host]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Keepers of Tethys Ruin]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Diabolists]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Shadow Masters of Teyrin]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Faceless Masters]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
::'''Drakes'''&lt;br /&gt;
:::&amp;lt;u&amp;gt;Wind Drakes&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Wind Drakes.jpg|150px|right|thumb|Wind Drake in flight]]&lt;br /&gt;
* Flights are lead by a Lore Keeper&lt;br /&gt;
* Long serpentine bodies&lt;br /&gt;
* Transparent and slightly amorphous&lt;br /&gt;
* Air elemental nature&lt;br /&gt;
* Rarely (if ever) land, spend their lives in perpetual flight&lt;br /&gt;
* Have been known to provide tribute or service to Cloud Giants&lt;br /&gt;
:::&amp;lt;u&amp;gt;In Game&amp;lt;/u&amp;gt;&lt;br /&gt;
Wind Drake Lorekeeper granted the SRG the 1st blessing to add 2 to any attack, saving throw, skill check, ability check 1x long rest after the roll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''Su Monster'''&lt;br /&gt;
* Lean canid body, sharp claws on gripping hands and feet, elongated hominid face&lt;br /&gt;
* HD 6d8+6, 33 hp&lt;br /&gt;
* AC 16&lt;br /&gt;
* Psychic energy attack&lt;br /&gt;
* Failed save causes additional stunning effects, multiple failures add levels of exhaustion&lt;br /&gt;
* Were brought to Faerun by Mind Flayers as pets and hunting companions during the height of their empire in the time before Carkade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''Zombies'''&lt;br /&gt;
:::&amp;lt;u&amp;gt;Abattoir Zombie&amp;lt;/u&amp;gt;&lt;br /&gt;
* Gains temporary hp equal to damage done (5-6 on d6)&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Reaper Zombie&amp;lt;/u&amp;gt;&lt;br /&gt;
* Does necrotic damage in addition to normal damage&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Bog Zombie (Bog Raider)&amp;lt;/u&amp;gt;&lt;br /&gt;
* Has sneak attack and stealth&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Zombie Master&amp;lt;/u&amp;gt;&lt;br /&gt;
* Command and power up zombies&lt;br /&gt;
* Quicker and smarter than other zombies&lt;br /&gt;
* Does not stay destroyed like other zombies after being reduced to 0 hit points&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Zombie Juggernaut&amp;lt;/u&amp;gt;&lt;br /&gt;
* Has undead fortitude against all attacks&lt;br /&gt;
* Can expel actions to massively regenerate&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Vesper Zombie&amp;lt;/u&amp;gt;&lt;br /&gt;
* Drain other zombies to throw necrotic energy at enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''Specters and lesser incorporeal undead'''&lt;br /&gt;
:::&amp;lt;u&amp;gt;Hypnotic Specter&amp;lt;/u&amp;gt;&lt;br /&gt;
* Huger, stronger &amp;amp; more danderous than regular spectres&lt;br /&gt;
* Have a Hypnotic Glare that stuns&lt;br /&gt;
* Transitional-state makes all attacks against them difficult on failed charisma saves&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Skulking Shade&amp;lt;/u&amp;gt;&lt;br /&gt;
* Weak individually&lt;br /&gt;
* Gain in strength the larger the pack&lt;br /&gt;
* Do poison damage&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Secret Chest of Forbidden Knowledge ==&lt;br /&gt;
:::'''Atlantis'''&lt;br /&gt;
*A legendary city that symbolises everything magical and unknown&lt;br /&gt;
:::&amp;lt;u&amp;gt;In Game&amp;lt;/u&amp;gt;&lt;br /&gt;
*Gates from Atlantis were at the entrance into Hecate's Advent&lt;br /&gt;
*The gates were packed with sigils and were more than 250,000 years old&lt;br /&gt;
*Witch Queen Sili offered Professor Rubens the location of Atlantis in return for his service to her&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Hall of Lamentations'''&lt;br /&gt;
*Contains the sacred image of every god that has ever existed &lt;br /&gt;
*Includes Gods where all knowledge and memory of them has ceased and can no longer exist outside of the Hall&lt;br /&gt;
*Crafted and created by the now millions year extinct Eldar Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Hecate's Advent'''&lt;br /&gt;
*Location of one of the first 3 temples ever dedicated to Hecate&lt;br /&gt;
*Contains the Ruby Chamber&lt;br /&gt;
**Former throne room of the ancient Eldar who had contact with the original Atlantis millions of years ago&lt;br /&gt;
**The Chamber and the main door to the chamber were all from the original Atlantis before the Eldar managed to manipulate the chamber into the world. &lt;br /&gt;
**The Ruby Chamber was used as a sacred place for the Eldar to commune directly with Hecate&lt;br /&gt;
**A artefact statue of Hecate is suspended face down from the roof of the chamber above the central pit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Exemplar of each character'''&lt;br /&gt;
Prophecy for each of the BMG which they briefly inhabited in a possible future&lt;br /&gt;
*The Machinist - Gimblenock&lt;br /&gt;
*The Green Heart - Essen&lt;br /&gt;
*The Warlord - Dwayne&lt;br /&gt;
*The Queen - Dawn&lt;br /&gt;
*The Slayer - Grundark&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Great Treaty of the Yavimayan Orc'''&lt;br /&gt;
A treaty being forced upon the Orcs of the Yavimayan Forest by the Osaji Orcs.&lt;br /&gt;
To date only an unsigned copy of the [[Great Treaty of the Yavimayan Orc]] stolen from the Whitefalls Furies Orc Clan has been found&lt;br /&gt;
&lt;br /&gt;
== Session Notes ==&lt;br /&gt;
&lt;br /&gt;
====BMRG====&lt;br /&gt;
* [[February 2019]]&lt;br /&gt;
* [[November 2018]]&lt;br /&gt;
* [[September 2018 - October 2018]]&lt;br /&gt;
* [[May 2018 - June 2018]]&lt;br /&gt;
&lt;br /&gt;
====SRG====&lt;br /&gt;
* [[February 19]]&lt;br /&gt;
* [[December 18]]&lt;br /&gt;
* [[October 18]]&lt;br /&gt;
* [[August 18]]&lt;br /&gt;
* [[July 18]]&lt;br /&gt;
* [[June 18]]&lt;br /&gt;
* [[February 18]]&lt;br /&gt;
* [[January 18]]&lt;br /&gt;
* ...&lt;br /&gt;
* [[August 17]]&lt;br /&gt;
* [[July 17]]&lt;br /&gt;
* [[May 17]]&lt;br /&gt;
* [[March 17]]&lt;br /&gt;
* [[February 17]]&lt;br /&gt;
* [[January 17]]&lt;br /&gt;
* [[November 16]]&lt;br /&gt;
* [[October 16]]&lt;br /&gt;
* [[September 16]]&lt;br /&gt;
* [[August 16]]&lt;br /&gt;
* [[July 16]]&lt;br /&gt;
* [[June 16]]&lt;br /&gt;
* [[May 16]]&lt;br /&gt;
* [[April 16]]&lt;br /&gt;
* [[March 16]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Documentation ==&lt;br /&gt;
Consult the [https://meta.wikimedia.org/wiki/Help:Contents#For_editors Editing Help] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=Ophion&amp;diff=1034</id>
		<title>Ophion</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=Ophion&amp;diff=1034"/>
				<updated>2019-03-20T12:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ophion Siabhaal (see Sword Coast Adventurer’s Guide p.119 for naming convention) was raised in a Bhaali cult in the Mulhorandi region, and was always told that the blood flowing through his veins came from the Lord of Murder himself. &lt;br /&gt;
&lt;br /&gt;
The cult he was raised in moved in high society, taking great pleasure from murdering aristocracy and socialites in subtle, but horrifying fashion, and insinuating themselves into the recently vacated positions of power and prestige, a source of great humour for the cultists.&lt;br /&gt;
Ophion, along with his two sisters, Taleiriah (Tah-lay-re-ah) and Vularai (Voo-lah-righ) were taught from birth to hide in plain sight (at much as Tieflings can. More in a social sense), whilst behind closed doors, were instructed in the ways of murder, torture and ritual. All in the name of Bhaal. Among their tutors were a half-dozen other cultists living in a commune-esque arrangement. They were also ritually scarred and tattooed during each rite. To this day, Ophion is careful to hide the majority of his flesh from others.&lt;br /&gt;
While Taleiriah and Vularai took to the lessons of Bhaal with relish, Ophion came to grow tired of the constant bloodshed, backstabbing and indoctrination, finding some measure of solace in music. It calmed the rage in his soul, and provided some measure of escape from the evils surrounding him daily. &lt;br /&gt;
&lt;br /&gt;
A favoured hobby of the cult was to kidnap children off the street, or if possible, directly from families who could never strike back against them, savouring the torment of the parents, generally before slaughtering them in an orgy of violence in front of their own children. The things the cult did to these children was unspeakable. Degradation, perversion and ultimately, a painful death drawn out over time.&lt;br /&gt;
It was one of these children who would shape the person Ophion would most like to be. Her name was Nulara, a Mulan girl. A girl possessed of a quiet dignity, even in the face of the cult, who shared Ophions’ love of music.&lt;br /&gt;
During her captivity, Ophion would sneak away to speak to her, and quietly play music with her. He with a Yarting he found, she with a small flute. It was through these secret meetings that Ophion discovered his natural affinity for magic merged perfectly with his love of music, allowing him to cast spells with greater ease if used in conjunction to his performing music. This affinity had to be hidden, naturally, from his family, and so he found his passion and intensity for it increasing. In those moments he was able to release all his emotion through the music, it produced a cacophonic, discordant, yet undeniably moving sound. He would scream, wail, roar and sing as he played, Nularas’ ability on the flute harmonising with the music.&lt;br /&gt;
&lt;br /&gt;
On Ophions 12th birthday, his world ended. A grand affair was planned in the halls of the elite, an even more elaborate ‘party’ to occur afterward. A more intimate, family affair. At the height of the ceremony in of praise to Bhaal, blood flowing amongst the butchered corpses, Nulara was bought forward as one of the final sacrifices. Ophion desperately wanted to save her, but found his courage wanting. He wept as his mother severed Nularas digits and cauterised the wounds. The gathered disciples applauded as she carved the symbol of Bhaal into Nularas flesh, again and again and again. His struggles were interpreted as enthusiasm by the crowd, and they embraced him as he fought to stop his mother from slitting Nularas throat, before ramming the sacrificial blade through her own heart. His screams of anguish were drowned out by the crowd, but did not go unnoticed by Taleiriah.&lt;br /&gt;
&lt;br /&gt;
Ophion bided his time over the next three years, channelling his guilt over failing Nulara into his music and magic, and finding a way to escape, and eventually destroy the cult. He learnt to play Nulara’s flute, and other instruments, but always favoured his battered Yarting. &lt;br /&gt;
&lt;br /&gt;
The day of his 16th birthday, Ophion knew the time had come. At the culmination of his birthday rite, he unleashed his rage upon his family, burning the compound to the ground, and murdering most of the cultists. His sisters escaped his retribution, however. What’s worse, Taleiriah has Nulara’s flute, a constant source of pain to Ophion. &lt;br /&gt;
He now wanders the world, playing his unique style of music in taverns for cash, always keeping an ear out for word of Bhaali cultist activity, especially those of his sisters. This, however, is tempered by his need to keep a low profile, as he is aware that the cult is looking for him, and his death will be neither quick nor painless. He is always reluctant to discuss his past, given peoples natural suspicion of Tieflings, and the actions of the cult. Ophion will often give false names if he suspects anything untoward in those he is dealing with.&lt;br /&gt;
&lt;br /&gt;
Ophion has a soft spot for the Mulan people, given his history with Nulara, hence his friendship with Ephut Ki.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=Main_Page&amp;diff=1033</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=Main_Page&amp;diff=1033"/>
				<updated>2019-03-20T12:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: /* Semudan Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;dndwiki - a wiki resource for Scott's d&amp;amp;d campaign&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
==== SRG ====&lt;br /&gt;
* [[Atala]], Free Shadow of the Order (Human Fighter, Eldritch Knight)&lt;br /&gt;
* [[Heian]], elf ranger&lt;br /&gt;
** [[Onai]], Heian's wolf companion&lt;br /&gt;
* [[Kunoh]] of the [[Ellanher]], human barbarian&lt;br /&gt;
* [[Maybellina]] Stoneraven, human warlock&lt;br /&gt;
* [[Ophion]], tiefling bard&lt;br /&gt;
** [[Nick Furry]], murder monkey&lt;br /&gt;
* Professor [[Ruben]] RR Ravenholft  PhD Arch, PhD Anth, PhD Psy, dwarf rogue&lt;br /&gt;
* [[Tranquil Mind]], Tabaxi Monk of the Binding Oasis Clan&lt;br /&gt;
&lt;br /&gt;
==== BMG ====&lt;br /&gt;
* [[Dwayne]] son of Dwayne, human fighter&lt;br /&gt;
* [[Essen]], elf druid, part-time vulcan&lt;br /&gt;
* [[Gimblenock]], gnome thief with catchphrase, &amp;quot;let me at 'em, let me at 'em&amp;quot;&lt;br /&gt;
* [[Grundark]], barbarian dwarf out for revenge&lt;br /&gt;
* [[Dawn]], aka Frosty the snow queen, human cleric of Lithander&lt;br /&gt;
&lt;br /&gt;
=== Retired ===&lt;br /&gt;
* [[Ephut Ki]] Sepret, human cleric/fighter&lt;br /&gt;
* [[Malia]], Jungle elf druid&lt;br /&gt;
* [[Helm Darkport]], human shadow monk, with the White Step faction of the Order of the Mysteries of the Hidden Aves Reva&lt;br /&gt;
&lt;br /&gt;
== Cosmos ==&lt;br /&gt;
&lt;br /&gt;
===Constellations=== &lt;br /&gt;
There are over 31 known [[Constellations|constellations]].&lt;br /&gt;
&lt;br /&gt;
===Discontinuance Events=== &lt;br /&gt;
A [[Discontinuance Events|discontinuance]] occurs when parts of a plane that were previously connected to another part of a plane are no longer connected; or when different planes become no longer connected. Discontinuance events come in both major and minor forms and cause disruptions to the planes of existence &lt;br /&gt;
===Echo Planes=== &lt;br /&gt;
The [[Echo Planes]] are:&lt;br /&gt;
* Feywild&lt;br /&gt;
* Shadowfel&lt;br /&gt;
* Argeantweald&lt;br /&gt;
* Panthalessus&lt;br /&gt;
* Wyrding&lt;br /&gt;
&lt;br /&gt;
===The Spaces=== &lt;br /&gt;
[[The Spaces]] are:&lt;br /&gt;
* Quanti&lt;br /&gt;
* Void&lt;br /&gt;
* Chaos&lt;br /&gt;
* Great Beyond&lt;br /&gt;
* Threshold&lt;br /&gt;
* Timevoid&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Carkade ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
[[Carkade]] crumbled as a civilisation so long ago (6,000 years ago) even the elves remember them only as a name and from their ruins, scattered across the world. The Carkade were a continents spanning empire whose exact homelands remain unknown to the modern world. How the Carkade expanded, the civilizations they conquered and came in contact with and their history are also unknown.&lt;br /&gt;
&lt;br /&gt;
The Carkade Empire forced pacts onto other races, such as the Stone Giants and dragons which to the modern day forbid members of those races from entering protected parts of the world. Cruel subjugation, enslavement and mass sacrifice were the fate of most Carkade foes.&lt;br /&gt;
&lt;br /&gt;
=== The Alin ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
[[The Alin]] were a powerful elderday race that dwelt on distant worlds.  Some were so powerful they ascended into the cosmic order and became patrons to some of the Carkade elite.  These ascended allowed a chosen few into their ancient mysteries and by extension thrall.  The Alin were said to be to shuffle reality like a deck of cards (transformation and summoning) while the Carkade were unsurpassed in necromantic power.&lt;br /&gt;
&lt;br /&gt;
The Alin were fractious and in constant conflict with others of their kind and other races.  Under the influence of malevolent powers (e.g. the Horned God) over time most of the rulers and many commoners drifted into a lust for blood and destruction.  This accelerated rapidly and the brutal death throes of the far flung Alin empire lead to the annihilation of many lands, worlds and deaths of untold millions of individuals. &lt;br /&gt;
&lt;br /&gt;
The present day state of Alin is unknown&lt;br /&gt;
&lt;br /&gt;
=== Sarpadian Empire ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Sarpadian Empire]] was a military power that conquered and ruled a large region of the northern part of the western continent. Initially a small kingdom, the militaristic Sarpadians expanded over centuries bringing to heel neighbouring duchies, principalities, tribes and kingdoms underneath the banner of one unifying empire. Their expansion commenced some 1,200 years ago, reached a zenith some 900 years ago before the utter collapse of the Empire some 500 years ago. The empire collapsed after a centuries long struggle against a deadly foe which destroyed them both.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of Argos ===&lt;br /&gt;
&lt;br /&gt;
A mercantile kingdom that started in the southern Focian plains, the Kingdom of Argos was contemporaneous with the Sarpadian Empire. The Kingdom of Argos existed for 500 years sending out colonies far and wide before succumbing to the same terror that saw the end of the Sarpadians.&lt;br /&gt;
&lt;br /&gt;
There was a very active cult called the Cult of Bhaal within the Argos Irregulars - shock troops wielding murderous killing magic with close ties to the secret police of the kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Caridern ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The Caridern are an extinct elder race of smoky blue skinned elves whose final cause of extinction is unknown to modern races.  They were connected to the worlds of Eo and Cah-Galel, not to Faerun and were a society of skilled relentless warriors ruled by an elite caste of arch-mages. They sent expiditionary forces to other worlds via the Feywild before the recent minor discontinuance event started.  They constructed outposts in the Feywild near places where access to the prime plane was relatively easy.  The Caridern expanded outward more than 100,000 years ago, when there were fewer fissures and the Feywild linked 1,000s of worlds. &lt;br /&gt;
&lt;br /&gt;
Their home was made uninhabitable in war with the Alin, and they were the builders of the &amp;quot;Feywild Fortress&amp;quot; accessed from Skaedguard. &lt;br /&gt;
&lt;br /&gt;
The Caridern encountered Yurlunggur.&lt;br /&gt;
&lt;br /&gt;
'''In Game'''&lt;br /&gt;
&lt;br /&gt;
* SRG Party visited what was purported to be the Caridern homeworld via the Feywild Fortress&lt;br /&gt;
** bleak, dusty &amp;amp; windblown with minimal breathable atmosphere&lt;br /&gt;
** a desiccated Caridern corpse was found half buried in the sand of a broken surrounded by 3 dead Moranth&lt;br /&gt;
** Broken mountain sized metal discs on the horizon, jutting out from the ground at steep angles&lt;br /&gt;
* Archaeological evidence connected them to the worlds of Eo and Cah-Galel, not to Faerun&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
* [[Western Continent Maps]]&lt;br /&gt;
* [[Features]]&lt;br /&gt;
&lt;br /&gt;
===  Keshin Sea and Chalk Tablelands ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Keshin Sea]] is a gigantic freshwater inland sea that is over 500 miles from north to south, many rivers empty into it with a large number of rivers also outflowing from it.  Its exact depth is unknown, but it is generally accepted to be over a mile deep at its lowest point.  There are reliable reports of cave systems honeycombing its entire length.&lt;br /&gt;
&lt;br /&gt;
The Chalk Tablelands rise up from the western coast of the Keshin Sea.  A true borderlands, with thin strips of civilisation surrounded by the omnipresent wilderness.  The entire area sits atops the ruins of many former civilisations both human and other.  The lure of hidden palaces and lost cities attracts many adventurers and fortune seekers, with many returning disappointed, beaten or not at all.&lt;br /&gt;
&lt;br /&gt;
== Peoples ==&lt;br /&gt;
=== The Helegu Khaganate ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A powerful confederation of nomadic tribes that were united under a great leader Khagan Temir 300 years ago.  Over the next 200 years the [[Helegu]] consolidated a huge inland khaganate obliterating and subjugating many civilisations and tribes, both human and non-human.  Tens of millions million were killed during these years.&lt;br /&gt;
&lt;br /&gt;
The Khaganate stretched from the cold steppes in the north, then south across grasslands, plains, deserts to the tropical savanna.  It is often referred to by the Helegu as the “Land under the Eternal Blue Sky”.&lt;br /&gt;
&lt;br /&gt;
===  The Treonol Autocracy ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Treonol Autocracy]] is a client state of the Roaring Host (Tocave Khan).&lt;br /&gt;
&lt;br /&gt;
The nation exists on a plateau with hills to the west and east, mountains to the south and the Brass Desert to the north.  It is dry and hot in summer, cool and wet in the brief winter.  Thousands of years ago it was incredibly wet and lush and still maintains some remnant forests and deep lakes which are seemingly bottomless.&lt;br /&gt;
&lt;br /&gt;
The eastern part of  Treonol is largely borderlands and wilderness with towns strung out along the old caravan routes, which are now being turned into the fortified roads.  Before the Helegu invasions the east was more heavily populated and Treonol was in constant conflict with Jayak tribes.&lt;br /&gt;
&lt;br /&gt;
Treonol is ruled by Autocrat Maro Kush Nefor.  Vicious and cunning, the Autocrat expands his own wealth and power at the expense of his own people while playing a dangerous game to keep the Helegu from interfering too directly.&lt;br /&gt;
&lt;br /&gt;
===  Telehetti and the Erensari ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The Erensari is a vast plains and grassland stretching over more than a thousand miles.  This grass sea is interspersed with woodlands, rolling hills, deep open pits and crisscrossed by more than a dozen navigable rivers.&lt;br /&gt;
&lt;br /&gt;
In the very north is the Kingdom of Serakka, which is a former client state to the Helegu.&lt;br /&gt;
&lt;br /&gt;
[[Telehetti]] are the dominant ethnic humans who dwell on rest the Erensari.&lt;br /&gt;
&lt;br /&gt;
=== Janto Traders / Janto Sea People ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Across the length of the eastern cost the [[Janto Traders]] travel in huge linked caravans exceeding 60ft in length pulled by massive paraceratherium.  These large multi-generational Janto trader clans frequently join up with their fleets in secret ports and other bases which are hidden from outsiders.&lt;br /&gt;
&lt;br /&gt;
The different trader clans compete with each other, internally the families vie for high status and engage in an endless cycle of politicking and power plays.&lt;br /&gt;
&lt;br /&gt;
Title to trade and clan property resides with the headman, who holds it in the name of the community, although family proprietors enjoy the use of Clan goods as long as they actively support Clan activities&lt;br /&gt;
&lt;br /&gt;
The headman of each clan is a boss.&lt;br /&gt;
&lt;br /&gt;
=== Teyrin Elves ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Covered in blue tattoos, [[the Teyrin]] are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.&lt;br /&gt;
&lt;br /&gt;
Secretive in the extreme, the Teyrin are wild elves who lead largely nomadic lives.  Skin colour is pale and slightly luminescent when born before darkening into a deep ivory when mature.&lt;br /&gt;
&lt;br /&gt;
They avoid contact with other races, only occasionally making an appearance in the wider world.  Even other elves find them difficult to locate and interact with.&lt;br /&gt;
&lt;br /&gt;
=== Radiant Coast ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
On the far north eastern coast of the western continent, the Radiant Coast and its attendant cities are a popular highway for traders and travellers from distant Faerun and from the south, west and north of the continent (e.g. Kingdom of Jorentes; the lands of the Helegu hosts; Untari, the Erg Interior; the Stonewall States; Erensari Grasslands; the Ubarg Goblin Kingdoms; the lands of the Guptarids and Peshpekar;  Obinah, Solinor &amp;amp; Cenopset in the Brass Desert; Empire of Golden Akkad)&lt;br /&gt;
&lt;br /&gt;
The city states of the Radiant Coast include Port of Seas, [[Gramidern]], [[Wolf Reach]], Ordim Fell, Bericor, Keren City, Gollan City, Blue Wall, Xander, and Dragon Watch.&lt;br /&gt;
&lt;br /&gt;
=== Moranth ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
[[The Moranth]] are an Elder race of humans. They wore armour sutured to their skin. &lt;br /&gt;
&lt;br /&gt;
Rarely encountered in the modern day&lt;br /&gt;
&lt;br /&gt;
=== Ephereum ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The [[Ephereum]] are a race of fey with nictating eyes and green luminescent skin containing algae beneath the surface. They travel on lean barges that traverse all waterways in the connected realms. They were formerly connected by tithe to the Abyssal Demon Lord Orcus.&lt;br /&gt;
&lt;br /&gt;
The Ephereum fled their home Feywild as it fragmented and seperated from its home world before beginning its slow dissolve into the void. The Feywild they originated from was not the Feywild connected to Faerun, but one connected to another unknown world.&lt;br /&gt;
&lt;br /&gt;
=== Semudan Empire ===&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Known as the Ruby Empire of Redin [[Semudan]]. The Emperor Oghenkaro rules from Zanji. As of current day, the Empire is 10 years into a brutal civil war between Emperor Oghenkaro and his sister Empress Ememchiamo.&lt;br /&gt;
&lt;br /&gt;
Emperor Oghenkaro was the younger child of the former Emperor and was crowned as imperial ruler upon death of his father. The elder ofthe two, Ememchiamo claimed she was made heir by her father and that Oghenkaro is an usurper. The ensuring civil war has split the Empire into many different factions, and there are currently 3 cities in open rebellion to any imperial claim - Adezine, Calakpene, Yolakoja.&lt;br /&gt;
&lt;br /&gt;
During a meeting with Taleiria, Ophion was told she was heading to the Duel Courts of Maleficence and Beneficence in Semudan. She was coy on which belonged to the Emperor, and which to the Empress.&lt;br /&gt;
&lt;br /&gt;
=== Stone Giants ===&lt;br /&gt;
&lt;br /&gt;
::'''Overview'''&lt;br /&gt;
During the time of Carkade the [[Stone Giants]] were compelled to leave their territory by entering into pact with Aves Reva. His return puts the Stone Giants at risk as he enslaved so many last time in the “dreaming”.&lt;br /&gt;
&lt;br /&gt;
Stone Giants fear the enslavement of their people to whoever controls the various Covenant stones.&lt;br /&gt;
&lt;br /&gt;
Stone Giants will not cross into the territory that was once consecrated, but is now deconsecrated as part of the Covenant of Confinement.&lt;br /&gt;
&lt;br /&gt;
=== Orcs and Orc Hordes ===&lt;br /&gt;
&lt;br /&gt;
::'''Overview'''&lt;br /&gt;
* Across the western continent Orc hordes arise rapidly under self proclaimed Orc Kings or Queens across the western continent&lt;br /&gt;
* Each hordes draw to them hundreds of smaller Orc tribes and number in excess 100,000 individuals&lt;br /&gt;
* Some [[Orc hordes]] arise, make war or achieve the purpose that brought them togetehr and evaporate rapidly back into smaller bands, while others have endured for centuries&lt;br /&gt;
* Currently the [[Orc tribes of the Yavimayan]] are at high risk of forming into a new Orc horde&lt;br /&gt;
* Ojasi are a powerful and feared Orc lead mercenary Orc group&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of Jorentes ===&lt;br /&gt;
&lt;br /&gt;
::'''Overview'''&lt;br /&gt;
* At the eastern fringe of Helegu influence lay the [[Kingdom of Jorentes]].  &lt;br /&gt;
* Jorentes controls large parts of the Saturn Mountains and the vast fertile Jorentes plateau which is surrounded by the Saturn mountains.  Jorentes in the past 50 years has moved into grasslands beyond the western foothills into the territory formerly occupied by a huge number of city-states and minor kingdoms prior to Helegu invasion 300 years ago.  &lt;br /&gt;
* The largest and most impressive Jorentes cities are housed in the Saturn Mountains and other than the capital include Lunar Major, Saltus Major, Exculis Major, Crinis Major, Andromeda. &lt;br /&gt;
* Cities lost to the Helegu included Prius, Canus Stellae Major and Sacrem Tor. &lt;br /&gt;
* King Nemedden Moonrunner rules from the capital Solis Major, atop of which sits the huge fortification of Solis Minor.  Solis Minor is the last major obstacle to an army invading from the west reaching the Jorentes plateau &lt;br /&gt;
* Jorentes population includes millions of refugees from the times of the Helegu expansion and large populations of demi-humans.  The native Jorenteans are now a minority popoulation within their kingdom.&lt;br /&gt;
* Solis Major sits on a high plateau guarding the largest and most accessible pass through the mounatins.&lt;br /&gt;
* Jorentes control extends west into the plains of former territories destroyed by the Helegu and into lands where Helegu influence has declined with the fall of the Khaganate&lt;br /&gt;
* Jorentes main defensive fortifications start in the foothills of the Saturn Mountains and consist of hundreds of miles of defensive walls, heavily fortified citadels and and great castles defending passes into the mountains.&lt;br /&gt;
&lt;br /&gt;
== Arcane ==&lt;br /&gt;
===Magical Items===&lt;br /&gt;
&lt;br /&gt;
'''Arkham Bell'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
Revered item of each Wererat Clan&lt;br /&gt;
Sends the Wererats into a frenzy that grants them a level of barbarian while they can hear it and the ability to rage as a bonus action.&lt;br /&gt;
&lt;br /&gt;
'''Chaos Cannon (Wererat Horned God Cult)'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
&lt;br /&gt;
'''Dark Heart of the Night'''&lt;br /&gt;
&lt;br /&gt;
Unique magic item&lt;br /&gt;
&lt;br /&gt;
The [[Dark Heart of the Night]] was created from of one of Yurlunggur’s Avatars who is in a perpetual state of Torpor.  Its ability to transcend planes and exist in multiple states at once allows the Wyrding and Feywild to be channelled through it to the mortal world.&lt;br /&gt;
&lt;br /&gt;
The Dark Heart is over 100,000 years old and was created spontaneously when Wonambi descended upon the world and instigated a catastrophe which swept the western continent by triggering the failure of a series of ancient ice dams.&lt;br /&gt;
&lt;br /&gt;
'''Engineer’s Juggernaut Armour (Wererat Horned God Cult)'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
&lt;br /&gt;
'''Staff of Feywild'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
&lt;br /&gt;
'''Staff of Shadowfel'''&lt;br /&gt;
&lt;br /&gt;
Rare magic item (requires attunement)&lt;br /&gt;
There is one unique staff that is aligned with a unique Staff of the Feywild.  When paired they serve as control keys for the Pale House artefact mechanism. &lt;br /&gt;
&lt;br /&gt;
A Bronze Band which belongs on the head of the staff allows the wielder to access [[magical powers]].&lt;br /&gt;
&lt;br /&gt;
'''Zombie Master’s Rattlestick'''&lt;br /&gt;
&lt;br /&gt;
The rattlestick has a number of [[powers]] that target and affect undead.&lt;br /&gt;
&lt;br /&gt;
'''[[Sundial of the Royal Household of Jorentes]]'''&lt;br /&gt;
&lt;br /&gt;
An artefact of significant power&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
[[Sigil magic]]&lt;br /&gt;
&lt;br /&gt;
[[Phantom Energy]]&lt;br /&gt;
&lt;br /&gt;
===Constructs===&lt;br /&gt;
[[Yawgoth Spawn]]&lt;br /&gt;
&lt;br /&gt;
== Antagonists &amp;amp; Protagonists ==&lt;br /&gt;
 &lt;br /&gt;
=== Elder Gods ===&lt;br /&gt;
&lt;br /&gt;
Originally 31 [[Elder Gods]], when the first Latter-day God emerged there were only 13 - [[Elder Gods#Aves Reva|Aves Reva]], [[Elder Gods#The Horned God|The Horned God]], [[Elder Gods#Ammutseba|Ammutseba]], [[Elder Gods#Hecate|Hecate]], [[Elder Gods#Yurlunggur|Yurlunggur]], [[Elder Gods#Architeuthis|Architeuthis]], [[Elder Gods#Astares|Astares]], [[Elder Gods#Ereshkigal|Ereshkigal]], [[Elder Gods#Eonatator Urnericii|Eonatator Urnericii]], [[Elder Gods#Nopcsai Waipariensis|Nopcsai Waipariensis]], [[Elder Gods#Azathoth|Azathoth]], ???, ???.&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
'''Distant Players'''&lt;br /&gt;
&lt;br /&gt;
Latter-day gods can no longer enter the prime plane in any meaningful way.  They can send avatars or directly communicate with their followers but even these methods make them extremely vulnerable to others.&lt;br /&gt;
&lt;br /&gt;
The Latter-day gods are a million years product of regeneration, fusing, divine birth &amp;amp; rebirth and spontaneous creation. The bones of fallen latter-day gods litter the multiverse, slowing returning to the spaces, their divine spark absorbed by another god, held onto by powerful beings, set free to reform or regenerate as a new god.&lt;br /&gt;
&lt;br /&gt;
The Hall of Lamentations contains the sacred image of every god that has ever existed.&lt;br /&gt;
&lt;br /&gt;
=== Powerful &amp;amp; Cosmic Beings ===&lt;br /&gt;
&lt;br /&gt;
'''Witch Queens'''&lt;br /&gt;
&lt;br /&gt;
There are 3 [[Witch Queens]] known to modern day warlocks, although in the past there were more - [[Witch Queens#Emtariath|Emtariath]] - Witch Queen of the Aphotic, [[Witch Queens#Toruja|Toruja]] - Witch Queen of Otherwhere, and [[Witch Queens#Sili|Sili]] - Witch Queen of Lamentations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hosts of the Feywild'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Marquis Artimar Mal Adra''' (Lord of the Silvery Sea, Preserver of the Deltic Knots, Watcher in the Evenwoods and Delusion’s Favourite Child)&lt;br /&gt;
&lt;br /&gt;
One of the powerful lords of the Feywild and patron of the Bruja Ubusera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unseelie Lady Nakiasha Wysayra''' keeper of Angelfire&lt;br /&gt;
&lt;br /&gt;
Patron of High Steward Eeked Vandorack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lady Auchomelgen'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;blessings and protection be upon you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Protector and defender of the scattered Ephereum throng&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Loa'''&lt;br /&gt;
[[File:Loa.JPG|100px|thumb|right|Loa]]&lt;br /&gt;
*Powerful spirits who are connected to the Elder Gods, and sometimes serve as intermediaries or messengers between mortals and the Elder Gods&lt;br /&gt;
*Can grant powers, bestow blessings or smite with curses depending on successful ritual&lt;br /&gt;
*Often &amp;quot;ride&amp;quot; mortals as part of a ritual or when granting power or if successfully called upon during a ritual&lt;br /&gt;
::'''&amp;lt;u&amp;gt;In game&amp;lt;/u&amp;gt;'''  &lt;br /&gt;
::*Papan Geele and Maman Briggette are currently riding Lord Zyrell and Lady Afra of the Emerald's Blaze&lt;br /&gt;
::*Afra/Briggette showed the SRG the destructive force of the Ink while not alerting Zyrell/Geele to their presence&lt;br /&gt;
::*Afra/Briggette froze the SRG in suspended animation in the Spaces, used the Ink present in the Professor's body as a lure while the real Ink was concealed and taken to a remote destination (the now overgrown Summer Palace of the former Gaoro Dynasty of Semudan)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sorcerer King of Sosso'''&lt;br /&gt;
[[File:Sorcerer King.jpg|100px|thumb|right|Sorcerer King of Sosso]]&lt;br /&gt;
*Incredibly old, was the leader of the Sosso rebellion against the Semudan Empire more than 670 years ago&lt;br /&gt;
*Is actively looking for the ink of [[Architeuthis]]&lt;br /&gt;
*Resides in the former kingdom of Fallen Sosso, seep within the Semudan jungle&lt;br /&gt;
*Recently the Sorcerer King has emerged from the shadows and intends to reclaim his crown as the preeminent force of magic in Semudan&lt;br /&gt;
*[[The Sorcerer King]] has enlisted other allies in coordinated attacks against temples all across [[Semudan]], and against all those that supported the Paladins of Tal in their assualts on his realm over the past 20+ years&lt;br /&gt;
*Many beings owe him favours which he always calls in &lt;br /&gt;
*Is capable of calling upon the powers of the Great Old Ones, Destroyers, Titans, Shadow Kings, the Elder Things, Demon Lords and Arch Devils &lt;br /&gt;
*Is in contact with the Mummies of Carkade after their recent emergance from the Time Void&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zoroaster, Gold Dragon King'''&lt;br /&gt;
*Felt, heard and sensed rather than seen&lt;br /&gt;
*Can move others across time and place&lt;br /&gt;
*His tomb beneath Hecates Advent is moving backwards through time and contains the claw of the first gold dragon monarch&lt;br /&gt;
*Is spread thin, not by space but by time&lt;br /&gt;
*Exists simultaneously in multiple timelines&lt;br /&gt;
::'''&amp;lt;u&amp;gt;In game&amp;lt;/u&amp;gt;''' &lt;br /&gt;
::*BMG contacted him in his tomb beneath Hecates Advent&lt;br /&gt;
::*Sent the BMG into the past during the creation of the first Nightmare Child&lt;br /&gt;
::*Sent the BMG into the future when &amp;quot;the Enemy&amp;quot; was assaulting the city of Solis Maior in the Kindom of Jorentes&lt;br /&gt;
::*&amp;quot;When is this place?&amp;quot;&lt;br /&gt;
::*&amp;quot;This time is wrong. Your place is not here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Nightmare Child'''&lt;br /&gt;
[[File:02da94a6a57c6efe6e0f8bf122bc3fd2.jpg|100px|thumb|right|Nightmare Child]]&lt;br /&gt;
*Construction of the first Nightmare Child was overseen by The Painted Man, an undead Carkade High Priest of Aves Reva&lt;br /&gt;
*Nightmare Child; huge, bleak and spewing undeath.&lt;br /&gt;
*Progeny of Aves Reva, the Nightmare Child was birthed at midnight after a lengthy ritual that concluded with Aves Reva itself reaching into a specially prepared pit with all the specially prepared components to give it form in the mortal world&lt;br /&gt;
*Components included poison from wyverns, generated in the soil of a mass grave, sufficient mass of corpses, 13 ritual stone chargers filled with the blood of 13 mortals every 13th day on 13 occasions, 2 nightmare shrines dedicated to Aves Reva (inversions of each other), 169 clay pots of demon blood, charcoal from 13 trees all 13 y.o. to draw the magic symbols, 13 blood onyx minimum value 5000 gp each, 13 large nightmare nets within the outer layers of the summoning circle woven only at midnight under a full moon or new moon with the blood of the sacrificed and stitched using the ligaments of victims, a major arcana (nightmare servant of Aves Reva) as a spark to channel the elder divine power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Titans'''&lt;br /&gt;
*Enceladus&lt;br /&gt;
*Polaris&lt;br /&gt;
*Ganymede&lt;br /&gt;
*Callisto&lt;br /&gt;
*Tethys&lt;br /&gt;
*Orion&lt;br /&gt;
*Sirius&lt;br /&gt;
*Eurycides&lt;br /&gt;
&lt;br /&gt;
=== Important NPCs ===&lt;br /&gt;
*[[Boss Jari]], Boss of the Janto Clan Crokuz&lt;br /&gt;
&lt;br /&gt;
*[[Boss Jari's granddaughter]]&lt;br /&gt;
&lt;br /&gt;
*[[Bruja]] Ubusara&lt;br /&gt;
[[File:Bruja.jpg|100px|thumb|right|The Bruja Ubusara]]&lt;br /&gt;
&lt;br /&gt;
*[[The Crag]], living embodiment of the Dark Heart of the Night&lt;br /&gt;
&lt;br /&gt;
*[[Matron Elekandri Semushina of the Singidi Circle]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Merchant Colphon of Jyrgal]]&lt;br /&gt;
&lt;br /&gt;
*[[The Treonol Autocrat, Maro Kush Nefor]]&lt;br /&gt;
&lt;br /&gt;
*[['Houtl-Het, Mummy Noble of Carkade]]&lt;br /&gt;
&lt;br /&gt;
*[[Captain Bail Kenzee]] of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
*[[Eekeb Vandorack]], Warlock of Skaedguard&lt;br /&gt;
&lt;br /&gt;
*[[Drake Olgad]], First Sword of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
*[[Jessudu the Sumptuous]], exiled Marid Noblewoman&lt;br /&gt;
&lt;br /&gt;
*[[Mama Tet]] of the Starless Communion&lt;br /&gt;
&lt;br /&gt;
*[[Kavos the Warlock]], Servant of a Faceless Master, Seeker of the blade of Basi Dynameos and Walker in the footsteps of Zareus the Slayer of Great Kings&lt;br /&gt;
&lt;br /&gt;
*[[Taleiriah the Sorceress and favoured of Bhaal]]&lt;br /&gt;
&lt;br /&gt;
=== Cults/Groups ===&lt;br /&gt;
&lt;br /&gt;
[[Bakenzenzi]]&lt;br /&gt;
*Cannibals &amp;amp; shape-shifters&lt;br /&gt;
*Perform rituals near the Tower of [[Astarte]]&lt;br /&gt;
*Have previously allied to [[the Sorcerer King]]&lt;br /&gt;
*Mama Tet's favoured guardian is a Bakenzenzi soultaken&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Cult of Ammutseba]]&lt;br /&gt;
*Known to exist on the eastern continent of Faerun&lt;br /&gt;
*Dedicated to the service and return of [[Ammutseba]]&lt;br /&gt;
*Have been working closely with the returning Mummies of [[Carkade]]&lt;br /&gt;
&lt;br /&gt;
[[Mystery of the Horned God]]&lt;br /&gt;
*Prominent following among the wererat clans who worship [[the Horned God]]&lt;br /&gt;
*Overseen by wandering Grey Seers &lt;br /&gt;
*Ranks within the Mystery include Rooks, Engineers, Runners, Grey Seers, Chiefs&lt;br /&gt;
*Each rank has their own specific shrine&lt;br /&gt;
:*Runners Shrine - Image of Skeletal Hybrid Wererat dressed in black&lt;br /&gt;
:*Rooks Shrine - Image of a Giant Rats skull in the form of the Day of the Dead&lt;br /&gt;
:*Grey Seers Shrine - Image of robed wererat with fiery mantle &amp;amp; horns&lt;br /&gt;
:*Engineers Shrine - A Juggernaut made of iron &amp;amp; skulls&lt;br /&gt;
:*Chiefs Shrine - Darkened and bloodied image of the horned god&lt;br /&gt;
&lt;br /&gt;
[[Cult of the Dark Night]]&lt;br /&gt;
&lt;br /&gt;
Ruled over by [[the Crag]] in the [[Treonol Autocracy]], this cult seeks a return to the old ways of living &lt;br /&gt;
&lt;br /&gt;
At its centre is the [[Dark Heart of the Night]], an artefact powered by Wonambi&lt;br /&gt;
&lt;br /&gt;
[[Order of the Mysteries of the Hidden Aves Reva]]&lt;br /&gt;
&lt;br /&gt;
*This Order follows the teachings of their founder Cane Hollow&lt;br /&gt;
*Differences of opinions concerning Cane Hollow’s teachings have caused the order to fracture along the line of several factions&lt;br /&gt;
*The three known factions are White Step, Blue Step and Indigo Step&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Monks of Oba]]&lt;br /&gt;
&lt;br /&gt;
*The Monks of Oba follow attempt to understand Aves Reva’s connection to shadow and dark, to make better use of shadow and dark both within themselves and to manipulate the external world&lt;br /&gt;
*Their leader's title is 'Sechum'.&lt;br /&gt;
&lt;br /&gt;
[[Eventide Shield]] (mercenaries)&lt;br /&gt;
&lt;br /&gt;
The Eventide Shield are a mercenary group with several chapter houses across the western continent.  They have a fearsome reputation, always fulfill their contract and always sell to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
They have sold their services to the [[Helegu]] Khaganate among others&lt;br /&gt;
&lt;br /&gt;
20 years ago one chapter was employed by the Roaring Host to destroy a rebellious general who had taken up refuge in an abandoned fortress at the fringes of the Brass Desert near the Paracer Ascension.&lt;br /&gt;
&lt;br /&gt;
For destroying the rebel general, his army and his followers Captain Bail Kenzee were allowed a share of the loot which included a +1 greataxe that was formerly in possession of the general’s Jinserric&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; personal champion.&lt;br /&gt;
&lt;br /&gt;
Captain Bail’s chapter spent a further 10 years in the pay of the Roaring Host finishing up in Treonol selling their services to the Autocrat.  They were heavily involved in massacre at Phobos&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, the Gestahl bloodbath&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; and Jeshi Widom&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; execution.&lt;br /&gt;
&lt;br /&gt;
They have small chapter house, on a fortified hill 10 miles outside the Citadel of the Autocrat.&lt;br /&gt;
&lt;br /&gt;
5 years ago after the Jeshi Widon execution, the Captain retired somewhere to the south of Trenol near the western edge of the Erensari in the Chalk Tablelands; which is on the northwestern edge of the inland freshwater ‘the Keshin Sea’.  The Rakis Rift on the western side of the Chalk Tablelands is a huge natural barrier hundreds of miles long, routinely 10 miles wide and many miles deep in places.&lt;br /&gt;
&lt;br /&gt;
He took with him the Great Axe (nick-named the ‘woodcutter’), which he wielded along with a shining greatsword, a personal retinue of guards, his best friend and personal champion Drake Olgad, his lifelong household steward Eekeb Vandorack and an entire household worth of slaves &amp;amp; servants awarded him by the Autocrat.&lt;br /&gt;
&lt;br /&gt;
Leadership:&lt;br /&gt;
&lt;br /&gt;
* Rin Darkfighter - Captain of the Eventide Shield Mercenaries (Treonol Chapterhouse)&lt;br /&gt;
* Cos Andromias - High Steward of the Eventide Shield Mercenaries (Treonol Chapterhouse).  Cos is also a High Priest of Bhaal&lt;br /&gt;
&lt;br /&gt;
::'''Notes'''&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Jinserric are a northern tribal people&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Thousands of combatants and noncombatants deemed to be enemies of the Autocracy hunted down and ‘defeated’ by the Autocrat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; The annihilation of a united Jayak army (the Jayak were the tribal people who were part-integrated part-at war with the Treonol who warned you about the Tiefling’s curse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Well-known ‘hero’ of the Autocracy who became a people’s champion when he was seen to be politically taking on the ruthless Grand Merchant Ruslan of House Mederen; executed at the order of the Autocrat after being declared enemy of the state and a massive manhunt&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ol Alem (dagger)]]&lt;br /&gt;
* An order older than [[Semudan]] from the Time of the Warlords&lt;br /&gt;
* Assassins, spies and killers&lt;br /&gt;
* Founded by “Geele”&lt;br /&gt;
* Were witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Hadrian's Crew]]&lt;br /&gt;
* Elite fighter school&lt;br /&gt;
* Secret goals of one world emperor under martial rules with the military preeminent&lt;br /&gt;
* Reverence of ancient beings and gods dedicated to war, slaughter and destruction&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Butcher's Bill]]&lt;br /&gt;
* Mercenary Army with many splinter factions&lt;br /&gt;
* Powerful political players with their own compounds throughout parts of [[Semudan]]&lt;br /&gt;
* Loathed but feared and useful&lt;br /&gt;
* Among other reasons they are used by other secret societies and Semudan nobility for assassinations, intimidation and guerilla warfare&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Admired Transcendentals]]&lt;br /&gt;
* Believe in hard-core blood sacrifice to be beloved among the gods&lt;br /&gt;
* Blood of mortals for the blood given by the gods&lt;br /&gt;
* Other religious practices are useless, soft and taking us farther away from the gods&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Starless Communion]]&lt;br /&gt;
* Seeking power and protection via the Gods worshipped during the reign of [[Carkade]]&lt;br /&gt;
* All Death and Destruction Gods&lt;br /&gt;
* 3 [[Elder Gods]]&lt;br /&gt;
:*[[Ammutseba]] (Unliving)&lt;br /&gt;
:*[[Aves Reva]] (Nightmares and perpetual darkness)&lt;br /&gt;
:*[[Azathoth]] (obscenity) &lt;br /&gt;
who stand above 10 latter-day gods &lt;br /&gt;
:*Beshaba (misfortune)&lt;br /&gt;
:*Bhaal (murder)&lt;br /&gt;
:*Bane (war)&lt;br /&gt;
:*Shar (death)&lt;br /&gt;
:*Erythnul (slaughter)&lt;br /&gt;
:*Nerull (death)&lt;br /&gt;
:*Takhisis (hatred)&lt;br /&gt;
:*Chemosh (undead)&lt;br /&gt;
:*Morgion (disease)&lt;br /&gt;
:*Nuitari (apathy)&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Faithful of Fallen Sosso]]&lt;br /&gt;
* Magicians dedicated to the obtainment of magical and esoteric power&lt;br /&gt;
* Have a base in the lost city of Sosso known only to the inner circle&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Emerald's Blaze]]&lt;br /&gt;
* Practitioners of the mysteries of &amp;quot;zaka&amp;quot; (specific practices revering and using the Loa)&lt;br /&gt;
* Following in the “true” footsteps of [[the Sorcerer King]]&lt;br /&gt;
* Inner circle followers are known as &amp;quot;the Cherished&amp;quot;&lt;br /&gt;
* Called a Palanquin Convocation&lt;br /&gt;
&lt;br /&gt;
[[Drana's Hammer]]&lt;br /&gt;
* Seekers of Esoteric knowledge&lt;br /&gt;
* Wanting to rule from behind the scenes, using magic to influence the throne&lt;br /&gt;
* Want to use the [[Semudan]] empire to further their own power and control over the “unseen” world&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Impalpable Chosen of Skullbriar]]&lt;br /&gt;
* Warlocks, cultists, necromancers and servants under the sway of Shadowfel entity “Skullbriar”&lt;br /&gt;
* Was an enemy of [[the Sorcerer King]]&lt;br /&gt;
* Skullbriar is a long ago fallen Titan whose original name is now unknown&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Nebulous Prestige]]&lt;br /&gt;
* Believers in the “patrons”&lt;br /&gt;
* Have contact with “Pelu Tolo” - aka the patrons&lt;br /&gt;
* View the Pelu Tolo as the true rulers and creators of the people&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Creed of Piceous Strange]]&lt;br /&gt;
* Cultists dedicated to return of the [[Elder Gods]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Golden Brazier]]&lt;br /&gt;
* Seekers and users of occult knowledge who wish to rule overtly over the hidden and seen world with humans as rulers over all and the Golden Brazier as elite over all humans&lt;br /&gt;
* Wanting a paradise; believe in the greatness of ancient “supermen”&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Djembe]] (the rope)&lt;br /&gt;
* Loosely allied thieves-criminal organisation spreading across all of [[Semudan]]&lt;br /&gt;
* Required reverence of the silent Carcharias who commands all&lt;br /&gt;
* Traders in esoteric and forbidden objects&lt;br /&gt;
* Each chapter is ruled by a “Kingfish”&lt;br /&gt;
* Breakers of bones and thugs&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Polaris Revelation]]&lt;br /&gt;
* Believers in the imminent arrival and rising of new gods&lt;br /&gt;
* True bright eyed believers wanting to see the modern gods and [[Elder Gods]] burn&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Monks of Ma]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Order]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Black Wizards]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Holders of the Blue Flame]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Mephisto's Brood]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Blue Sun Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Unseen Revelation]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Golden Machinists]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Teferi Assembly]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Ezra's Hall]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Dark Sun Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Tamaran Arrival]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Katabatic Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Sun Stealers]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Thyatis Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Black Hole Tower]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Red Circle]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Burning Brigade]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Sadan’s Whisper]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Reapers]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Constructed Few]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Starfall Revelation]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Titanlight]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Neresethans]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Shivans Rage]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Greyseers]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Mirror Coven]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Unknown Company]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Echo Corps]]&lt;br /&gt;
* Were shadow observers at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Arcane Hall of the Great University]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Mirror Host]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Keepers of Tethys Ruin]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[The Diabolists]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Shadow Masters of Teyrin]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
[[Faceless Masters]]&lt;br /&gt;
* Were Witnesses at the Palanquin Convocation called by Emerald’s Blaze&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
::'''Drakes'''&lt;br /&gt;
:::&amp;lt;u&amp;gt;Wind Drakes&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Wind Drakes.jpg|150px|right|thumb|Wind Drake in flight]]&lt;br /&gt;
* Flights are lead by a Lore Keeper&lt;br /&gt;
* Long serpentine bodies&lt;br /&gt;
* Transparent and slightly amorphous&lt;br /&gt;
* Air elemental nature&lt;br /&gt;
* Rarely (if ever) land, spend their lives in perpetual flight&lt;br /&gt;
* Have been known to provide tribute or service to Cloud Giants&lt;br /&gt;
:::&amp;lt;u&amp;gt;In Game&amp;lt;/u&amp;gt;&lt;br /&gt;
Wind Drake Lorekeeper granted the SRG the 1st blessing to add 2 to any attack, saving throw, skill check, ability check 1x long rest after the roll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''Su Monster'''&lt;br /&gt;
* Lean canid body, sharp claws on gripping hands and feet, elongated hominid face&lt;br /&gt;
* HD 6d8+6, 33 hp&lt;br /&gt;
* AC 16&lt;br /&gt;
* Psychic energy attack&lt;br /&gt;
* Failed save causes additional stunning effects, multiple failures add levels of exhaustion&lt;br /&gt;
* Were brought to Faerun by Mind Flayers as pets and hunting companions during the height of their empire in the time before Carkade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''Zombies'''&lt;br /&gt;
:::&amp;lt;u&amp;gt;Abattoir Zombie&amp;lt;/u&amp;gt;&lt;br /&gt;
* Gains temporary hp equal to damage done (5-6 on d6)&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Reaper Zombie&amp;lt;/u&amp;gt;&lt;br /&gt;
* Does necrotic damage in addition to normal damage&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Bog Zombie (Bog Raider)&amp;lt;/u&amp;gt;&lt;br /&gt;
* Has sneak attack and stealth&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Zombie Master&amp;lt;/u&amp;gt;&lt;br /&gt;
* Command and power up zombies&lt;br /&gt;
* Quicker and smarter than other zombies&lt;br /&gt;
* Does not stay destroyed like other zombies after being reduced to 0 hit points&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Zombie Juggernaut&amp;lt;/u&amp;gt;&lt;br /&gt;
* Has undead fortitude against all attacks&lt;br /&gt;
* Can expel actions to massively regenerate&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Vesper Zombie&amp;lt;/u&amp;gt;&lt;br /&gt;
* Drain other zombies to throw necrotic energy at enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::'''Specters and lesser incorporeal undead'''&lt;br /&gt;
:::&amp;lt;u&amp;gt;Hypnotic Specter&amp;lt;/u&amp;gt;&lt;br /&gt;
* Huger, stronger &amp;amp; more danderous than regular spectres&lt;br /&gt;
* Have a Hypnotic Glare that stuns&lt;br /&gt;
* Transitional-state makes all attacks against them difficult on failed charisma saves&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Skulking Shade&amp;lt;/u&amp;gt;&lt;br /&gt;
* Weak individually&lt;br /&gt;
* Gain in strength the larger the pack&lt;br /&gt;
* Do poison damage&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Secret Chest of Forbidden Knowledge ==&lt;br /&gt;
:::'''Atlantis'''&lt;br /&gt;
*A legendary city that symbolises everything magical and unknown&lt;br /&gt;
:::&amp;lt;u&amp;gt;In Game&amp;lt;/u&amp;gt;&lt;br /&gt;
*Gates from Atlantis were at the entrance into Hecate's Advent&lt;br /&gt;
*The gates were packed with sigils and were more than 250,000 years old&lt;br /&gt;
*Witch Queen Sili offered Professor Rubens the location of Atlantis in return for his service to her&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Hall of Lamentations'''&lt;br /&gt;
*Contains the sacred image of every god that has ever existed &lt;br /&gt;
*Includes Gods where all knowledge and memory of them has ceased and can no longer exist outside of the Hall&lt;br /&gt;
*Crafted and created by the now millions year extinct Eldar Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Hecate's Advent'''&lt;br /&gt;
*Location of one of the first 3 temples ever dedicated to Hecate&lt;br /&gt;
*Contains the Ruby Chamber&lt;br /&gt;
**Former throne room of the ancient Eldar who had contact with the original Atlantis millions of years ago&lt;br /&gt;
**The Chamber and the main door to the chamber were all from the original Atlantis before the Eldar managed to manipulate the chamber into the world. &lt;br /&gt;
**The Ruby Chamber was used as a sacred place for the Eldar to commune directly with Hecate&lt;br /&gt;
**A artefact statue of Hecate is suspended face down from the roof of the chamber above the central pit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Exemplar of each character'''&lt;br /&gt;
Prophecy for each of the BMG which they briefly inhabited in a possible future&lt;br /&gt;
*The Machinist - Gimblenock&lt;br /&gt;
*The Green Heart - Essen&lt;br /&gt;
*The Warlord - Dwayne&lt;br /&gt;
*The Queen - Dawn&lt;br /&gt;
*The Slayer - Grundark&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::'''Great Treaty of the Yavimayan Orc'''&lt;br /&gt;
A treaty being forced upon the Orcs of the Yavimayan Forest by the Osaji Orcs.&lt;br /&gt;
To date only an unsigned copy of the [[Great Treaty of the Yavimayan Orc]] stolen from the Whitefalls Furies Orc Clan has been found&lt;br /&gt;
&lt;br /&gt;
== Session Notes ==&lt;br /&gt;
&lt;br /&gt;
====BMRG====&lt;br /&gt;
* [[February 2019]]&lt;br /&gt;
* [[November 2018]]&lt;br /&gt;
* [[September 2018 - October 2018]]&lt;br /&gt;
* [[May 2018 - June 2018]]&lt;br /&gt;
&lt;br /&gt;
====SRG====&lt;br /&gt;
* [[February 19]]&lt;br /&gt;
* [[December 18]]&lt;br /&gt;
* [[October 18]]&lt;br /&gt;
* [[August 18]]&lt;br /&gt;
* [[July 18]]&lt;br /&gt;
* [[June 18]]&lt;br /&gt;
* [[February 18]]&lt;br /&gt;
* [[January 18]]&lt;br /&gt;
* ...&lt;br /&gt;
* [[August 17]]&lt;br /&gt;
* [[July 17]]&lt;br /&gt;
* [[May 17]]&lt;br /&gt;
* [[March 17]]&lt;br /&gt;
* [[February 17]]&lt;br /&gt;
* [[January 17]]&lt;br /&gt;
* [[November 16]]&lt;br /&gt;
* [[October 16]]&lt;br /&gt;
* [[September 16]]&lt;br /&gt;
* [[August 16]]&lt;br /&gt;
* [[July 16]]&lt;br /&gt;
* [[June 16]]&lt;br /&gt;
* [[May 16]]&lt;br /&gt;
* [[April 16]]&lt;br /&gt;
* [[March 16]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Documentation ==&lt;br /&gt;
Consult the [https://meta.wikimedia.org/wiki/Help:Contents#For_editors Editing Help] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=Ophion&amp;diff=526</id>
		<title>Ophion</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=Ophion&amp;diff=526"/>
				<updated>2018-03-24T06:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: Created page with &amp;quot; Ophion Siabhaal (see Sword Coast Adventurer’s Guide p.119 for naming convention) was raised in a Bhaali cult in the Mulhorandi region, and was always told that the blood fl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ophion Siabhaal (see Sword Coast Adventurer’s Guide p.119 for naming convention) was raised in a Bhaali cult in the Mulhorandi region, and was always told that the blood flowing through his veins came from the Lord of Murder himself. &lt;br /&gt;
The cult he was raised in moved in high society, taking great pleasure from murdering aristocracy and socialites in subtle, but horrifying fashion, and insinuating themselves into the recently vacated positions of power and prestige, a source of great humour for the cultists.&lt;br /&gt;
Ophion, along with his two sisters, Taleiriah (Tah-lay-re-ah) and Vularai (Voo-lah-righ) were taught from birth to hide in plain sight (at much as Tieflings can. More in a social sense), whilst behind closed doors, were instructed in the ways of murder, torture and ritual. All in the name of Bhaal. Among their tutors were a half-dozen other cultists living in a commune-esque arrangement. They were also ritually scarred and tattooed during each rite. To this day, Ophion is careful to hide the majority of his flesh from others.&lt;br /&gt;
While Taleiriah and Vularai took to the lessons of Bhaal with relish, Ophion came to grow tired of the constant bloodshed, backstabbing and indoctrination, finding some measure of solace in music. It calmed the rage in his soul, and provided some measure of escape from the evils surrounding him daily. &lt;br /&gt;
A favoured hobby of the cult was to kidnap children off the street, or if possible, directly from families who could never strike back against them, savouring the torment of the parents, generally before slaughtering them in an orgy of violence in front of their own children. The things the cult did to these children was unspeakable. Degradation, perversion and ultimately, a painful death drawn out over time.&lt;br /&gt;
It was one of these children who would shape the person Ophion would most like to be. Her name was Nulara, a Mulan girl. A girl possessed of a quiet dignity, even in the face of the cult, who shared Ophions’ love of music.&lt;br /&gt;
During her captivity, Ophion would sneak away to speak to her, and quietly play music with her. He with a Yarting he found, she with a small flute. It was through these secret meetings that Ophion discovered his natural affinity for magic merged perfectly with his love of music, allowing him to cast spells with greater ease if used in conjunction to his performing music. This affinity had to be hidden, naturally, from his family, and so he found his passion and intensity for it increasing. In those moments he was able to release all his emotion through the music, it produced a cacophonic, discordant, yet undeniably moving sound. He would scream, wail, roar and sing as he played, Nularas’ ability on the flute harmonising with the music.&lt;br /&gt;
On Ophions 12th birthday, his world ended. A grand affair was planned in the halls of the elite, an even more elaborate ‘party’ to occur afterward. A more intimate, family affair. At the height of the ceremony in of praise to Bhaal, blood flowing amongst the butchered corpses, Nulara was bought forward as one of the final sacrifices. Ophion desperately wanted to save her, but found his courage wanting. He wept as his mother severed Nularas digits and cauterised the wounds. The gathered disciples applauded as she carved the symbol of Bhaal into Nularas flesh, again and again and again. His struggles were interpreted as enthusiasm by the crowd, and they embraced him as he fought to stop his mother from slitting Nularas throat, before ramming the sacrificial blade through her own heart. His screams of anguish were drowned out by the crowd, but did not go unnoticed by Taleiriah.&lt;br /&gt;
Ophion bided his time over the next three years, channelling his guilt over failing Nulara into his music and magic, and finding a way to escape, and eventually destroy the cult. He learnt to play Nulara’s flute, and other instruments, but always favoured his battered Yarting. &lt;br /&gt;
The day of his 16th birthday, Ophion knew the time had come. At the culmination of his birthday rite, he unleashed his rage upon his family, burning the compound to the ground, and murdering most of the cultists. His sisters escaped his retribution, however. What’s worse, Taleiriah has Nulara’s flute, a constant source of pain to Ophion. &lt;br /&gt;
He now wanders the world, playing his unique style of music in taverns for cash, always keeping an ear out for word of Bhaali cultist activity, especially those of his sisters. This, however, is tempered by his need to keep a low profile, as he is aware that the cult is looking for him, and his death will be neither quick nor painless. He is always reluctant to discuss his past, given peoples natural suspicion of Tieflings, and the actions of the cult. Ophion will often give false names if he suspects anything untoward in those he is dealing with.&lt;br /&gt;
&lt;br /&gt;
Ophion has a soft spot for the Mulan people, given his history with Nulara, hence his friendship with Ephut Ki.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=February_18&amp;diff=525</id>
		<title>February 18</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=February_18&amp;diff=525"/>
				<updated>2018-03-24T05:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
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KHAINE'S SESSION NOTES 25/02/18&lt;br /&gt;
&lt;br /&gt;
After show, Tranq notices something and runs off. Ophion makes his way through crowd back to room.&lt;br /&gt;
Ruben starts investigating room for missing warpstone. Locates narrow secret door above the bed. Mage Hand’s door. Maebellina slips in. Seems to be a grain storage room. Finds two silk-like indigo threads, left on exiting.&lt;br /&gt;
Heian ignores Onai to investigate shape (female elf) running from the Censer. Very light steps. Hardly any footprints left. Follows in stealth. Keeping pace at 35ft movement. Figure ‘melted’ into a compound. &lt;br /&gt;
Kunoh looking after inured Onai.&lt;br /&gt;
Atala investigates corpses for identification. &lt;br /&gt;
 - Ophion investigates tattoos. Look like farmers tattoos. All three with these tattoos related. Arcane symbol, highly esoteric. Rite of Passage for Ol Alem apprentices to full status. &lt;br /&gt;
 - One body is Half-Elf. Does not have farming tattoos. Only arcane symbol. Ritual scarring on back (self-flagellation).&lt;br /&gt;
Ophion being spied on by attractive woman, travelling with party and wolf hound. (Related to T’s party?)&lt;br /&gt;
Ophion Polymorphs corpses into rats and dumps them into river.&lt;br /&gt;
Long rest. Raven spies someone exit the Censer, slip note under the door to our room.&lt;br /&gt;
 - Note addressed to Ophion. Northern smells in scroll tube. Maebellina opens it.&lt;br /&gt;
 - ‘Ophion, Great admirer of your performance...Love, love, love your show…Intimate breakfast (with three handmaidens)……The Lady Tali of the Great Weeping Family’&lt;br /&gt;
 - Ophion agrees. Discreetly followed by Atala.&lt;br /&gt;
Warpstone Amulet – Prime One of 13. &lt;br /&gt;
OPHIONS BRUNCH&lt;br /&gt;
- Lady Tali. Northener. Pale skin.&lt;br /&gt;
- Sitting in courtyard.&lt;br /&gt;
- Local bodyguard. Scarred.&lt;br /&gt;
- The Barbary Coast – Endymion. Tiefling utopia.&lt;br /&gt;
- Three handmaidens cast knucklebones. Tali reads and speaks.&lt;br /&gt;
- “You’re fleeing from pain, when you shouldn’t have.”&lt;br /&gt;
- “Two people close to you. Closer than you think. One wishes harm, the other reconciliation.”&lt;br /&gt;
- ‘Don’t like the husband….’&lt;br /&gt;
- “One of your companions is a traitor.”&lt;br /&gt;
- “We are of the moon. Meet us tonight.”&lt;br /&gt;
- Paper flute left on table.&lt;br /&gt;
- Atala felt hairs on back of her neck stand up.&lt;br /&gt;
KUNOH’S TRAVELS&lt;br /&gt;
- Pickpocketed for 30 gold.&lt;br /&gt;
- Merchant offers 5000gc for the business.&lt;br /&gt;
- Purchased business for 4000gc. &lt;br /&gt;
&lt;br /&gt;
RUBEN’S STAKEOUT w/HEIAN &amp;amp; MAEBELLINA&lt;br /&gt;
- Heian points out where elf melted into wall.&lt;br /&gt;
- No one stops at wall in question.&lt;br /&gt;
- Maebellina rests hand on exact spot. Feels ‘soft’ for a second.&lt;br /&gt;
- Discerns actual appearance of wall. Sees windows, sigils, phrase in Draconic ‘Starless Communion’.&lt;br /&gt;
- Runic protection on building.&lt;br /&gt;
- Go back at sunset to possibly see wall.&lt;br /&gt;
Heian seeks out armour for Onai.&lt;br /&gt;
- Finds armouring engineers. Half-plate (2000gc). Doesn’t hinder.&lt;br /&gt;
- After negotiations, all workers prostrate themselves.&lt;br /&gt;
- Two columns of armoured warriors appear. Woman enters after them.&lt;br /&gt;
   - Princess Oma Aliah. Fifth daughter of Oghan Karo.&lt;br /&gt;
- Symbol of Clan Eshin marked on ledger.&lt;br /&gt;
- All warriors in store are Level 10.&lt;br /&gt;
Talking to old innkeeper. Ophion catches brief flash of her eyes. Knows everything. Madame Gao-type.&lt;br /&gt;
Party, bar Ophion, go to investigate compound. &lt;br /&gt;
Ophion prepares for meeting with Tali.&lt;br /&gt;
MEETING&lt;br /&gt;
Summoned by touchy handmaiden as soon as the sun touches the horizon. Follow around a corner.&lt;br /&gt;
Room lit with candles. Sigil on the ground (Bhaal, blessed killer of the heavens). Wolfhound pacing. &lt;br /&gt;
Sitting in pool of water.&lt;br /&gt;
Confrontation with Taleiriah.&lt;br /&gt;
Flute returned.&lt;br /&gt;
Vulerai in the north ‘…pleasuring a great general who will sweep his armies eastward.’&lt;br /&gt;
&lt;br /&gt;
STAKEOUT&lt;br /&gt;
As soon as the sun touches the horizon, some of the party see the sigils. Entirely wall ripples. Names on walls. Rolls for names on walls.&lt;br /&gt;
- Ammutseba (sees the original symbol of Ammutseba, but can’t recall later), Yog Soggoth&lt;br /&gt;
- Nuitira (God of Apathy), Morgion (God of Disease), Chemosh (God of the Undead)&lt;br /&gt;
 10 regular gods named on wall. 3 Eldar gods named.&lt;br /&gt;
Maebellina sees whole wall.&lt;br /&gt;
- The Broken Peak, The Golden Serpent, Sif the Fire Eater, The Revellers, Bereson the Youth. Constellations seen by party on the wall. Atala sees them in order.&lt;br /&gt;
- Ruben attempts to infiltrate as a street urchin.&lt;br /&gt;
- Circular outer courtyard. Stables, guardposts, etc.&lt;br /&gt;
- Guards are more fanatics. True believers in Ammutseba. Splint Armour (AC 15).&lt;br /&gt;
- One guard chasing Ruben into stables.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=February_18&amp;diff=524</id>
		<title>February 18</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=February_18&amp;diff=524"/>
				<updated>2018-03-24T05:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Feb_Page_1.jpg|1200px|left|frame|Page 1]]&lt;br /&gt;
[[File:Feb_Page_2.jpg|1200px|left|frame|Page 2]]&lt;br /&gt;
[[File:Feb_Page_3.jpg|1200px|left|frame|Page 3]]&lt;br /&gt;
[[File:Feb_Page_4.jpg|1200px|left|frame|Page 4]]&lt;br /&gt;
[[File:Feb_Page_5.jpg|1200px|left|frame|Page 5]]&lt;br /&gt;
[[File:Feb_Page_6.jpg|1200px|left|frame|Page 6]]&lt;br /&gt;
[[File:Feb_Page_7.jpg|1200px|left|frame|Page 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
KHAINE'S SESSION NOTES 25/02/18&lt;br /&gt;
&lt;br /&gt;
After show, Tranq notices something and runs off. Ophion makes his way through crowd back to room.&lt;br /&gt;
Ruben starts investigating room for missing warpstone. Locates narrow secret door above the bed. Mage Hand’s door. Maebellina slips in. Seems to be a grain storage room. Finds two silk-like indigo threads, left on exiting.&lt;br /&gt;
Heian ignores Onai to investigate shape (female elf) running from the Censer. Very light steps. Hardly any footprints left. Follows in stealth. Keeping pace at 35ft movement. Figure ‘melted’ into a compound. &lt;br /&gt;
Kunoh looking after inured Onai.&lt;br /&gt;
Atala investigates corpses for identification. &lt;br /&gt;
 - Ophion investigates tattoos. Look like farmers tattoos. All three with these tattoos related. Arcane symbol, highly esoteric. Rite of Passage for Ol Alem apprentices to full status. &lt;br /&gt;
 - One body is Half-Elf. Does not have farming tattoos. Only arcane symbol. Ritual scarring on back (self-flagellation).&lt;br /&gt;
Ophion being spied on by attractive woman, travelling with party and wolf hound. (Related to T’s party?)&lt;br /&gt;
Ophion Polymorphs corpses into rats and dumps them into river.&lt;br /&gt;
Long rest. Raven spies someone exit the Censer, slip note under the door to our room.&lt;br /&gt;
 - Note addressed to Ophion. Northern smells in scroll tube. Maebellina opens it.&lt;br /&gt;
 - ‘Ophion, Great admirer of your performance...Love, love, love your show…Intimate breakfast (with three handmaidens)……The Lady Tali of the Great Weeping Family’&lt;br /&gt;
 - Ophion agrees. Discreetly followed by Atala.&lt;br /&gt;
Warpstone Amulet – Prime One of 13. &lt;br /&gt;
OPHIONS BRUNCH&lt;br /&gt;
- Lady Tali. Northener. Pale skin.&lt;br /&gt;
- Sitting in courtyard.&lt;br /&gt;
- Local bodyguard. Scarred.&lt;br /&gt;
- The Barbary Coast – Endymion. Tiefling utopia.&lt;br /&gt;
- Three handmaidens cast knucklebones. Tali reads and speaks.&lt;br /&gt;
- “You’re fleeing from pain, when you shouldn’t have.”&lt;br /&gt;
- “Two people close to you. Closer than you think. One wishes harm, the other reconciliation.”&lt;br /&gt;
- ‘Don’t like the husband….’&lt;br /&gt;
- “One of your companions is a traitor.”&lt;br /&gt;
- “We are of the moon. Meet us tonight.”&lt;br /&gt;
- Paper flute left on table.&lt;br /&gt;
- Atala felt hairs on back of her neck stand up.&lt;br /&gt;
KUNOH’S TRAVELS&lt;br /&gt;
- Pickpocketed for 30 gold.&lt;br /&gt;
- Merchant offers 5000gc for the business.&lt;br /&gt;
- Purchased business for 4000gc. &lt;br /&gt;
&lt;br /&gt;
RUBEN’S STAKEOUT w/HEIAN &amp;amp; MAEBELLINA&lt;br /&gt;
- Heian points out where elf melted into wall.&lt;br /&gt;
- No one stops at wall in question.&lt;br /&gt;
- Maebellina rests hand on exact spot. Feels ‘soft’ for a second.&lt;br /&gt;
- Discerns actual appearance of wall. Sees windows, sigils, phrase in Draconic ‘Starless Communion’.&lt;br /&gt;
- Runic protection on building.&lt;br /&gt;
- Go back at sunset to possibly see wall.&lt;br /&gt;
Heian seeks out armour for Onai.&lt;br /&gt;
- Finds armouring engineers. Half-plate (2000gc). Doesn’t hinder.&lt;br /&gt;
- After negotiations, all workers prostrate themselves.&lt;br /&gt;
- Two columns of armoured warriors appear. Woman enters after them.&lt;br /&gt;
   - Princess Oma Aliah. Fifth daughter of Oghan Karo.&lt;br /&gt;
- Symbol of Clan Eshin marked on ledger.&lt;br /&gt;
- All warriors in store are Level 10.&lt;br /&gt;
Talking to old innkeeper. Ophion catches brief flash of her eyes. Knows everything. Madame Gao-type.&lt;br /&gt;
Party, bar Ophion, go to investigate compound. &lt;br /&gt;
Ophion prepares for meeting with Tali.&lt;br /&gt;
MEETING&lt;br /&gt;
Summoned by touchy handmaiden as soon as the sun touches the horizon. Follow around a corner.&lt;br /&gt;
Room lit with candles. Sigil on the ground (Bhaal, blessed killer of the heavens). Wolfhound pacing. &lt;br /&gt;
Sitting in pool of water.&lt;br /&gt;
Confrontation with Taleiriah.&lt;br /&gt;
Flute returned.&lt;br /&gt;
Vulerai in the north ‘…pleasuring a great general who will sweep his armies eastward.’&lt;br /&gt;
&lt;br /&gt;
STAKEOUT&lt;br /&gt;
As soon as the sun touches the horizon, some of the party see the sigils. Entirely wall ripples. Names on walls. Rolls for names on walls.&lt;br /&gt;
- Ammutseba (sees the original symbol of Ammutseba, but can’t recall later), Yog Soggoth&lt;br /&gt;
- Nuitira (God of Apathy), Morgion (God of Disease), Chemosh (God of the Undead)&lt;br /&gt;
 10 regular gods named on wall. 3 Eldar gods named.&lt;br /&gt;
Maebellina sees whole wall.&lt;br /&gt;
- The Broken Peak, The Golden Serpent, Sif the Fire Eater, The Revellers, Bereson the Youth. Constellations seen by party on the wall. Atala sees them in order.&lt;br /&gt;
- Ruben attempts to infiltrate as a street urchin.&lt;br /&gt;
- Circular outer courtyard. Stables, guardposts, etc.&lt;br /&gt;
- Guards are more fanatics. True believers in Ammutseba. Splint Armour (AC 15).&lt;br /&gt;
- One guard chasing Ruben into stables.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=Eekeb_Vandorack&amp;diff=326</id>
		<title>Eekeb Vandorack</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=Eekeb_Vandorack&amp;diff=326"/>
				<updated>2017-08-13T10:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: Created page with &amp;quot;Eekeb Vandorack is a black Dragonborn warlock currently aligned with the Skaedguard Treanol Chapter House. He was the former High Steward of the Eventide mercenaries, and form...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eekeb Vandorack is a black Dragonborn warlock currently aligned with the Skaedguard Treanol Chapter House. He was the former High Steward of the Eventide mercenaries, and former aide to Bail Kenzee. It was revealed he is a servant of Nakiasha Wysayra 'The Unseelie Lady and Keeper of Angelfire'. He has been accused by the Eventide mercenaries of stealing a sacred text, 'The Ascension Rites of Bhaal, along with Kenzee.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=304</id>
		<title>May 17</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=304"/>
				<updated>2017-07-23T06:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:39ac183d6e95641926ff49708c9ab31f.jpg|250px|thumb|right|Gnoll Archer]]&lt;br /&gt;
[[File:Gnoll by midfinger-damoztp.jpg|250px|thumb|right|Gnoll Warrior]]&lt;br /&gt;
* Gnoll ambush!&lt;br /&gt;
&lt;br /&gt;
* Gnolls approaching from behind, in waves of 10 or so, total force of 100+&lt;br /&gt;
&lt;br /&gt;
* Enemies approach from the sides (Gnoll Flesh Gnawers), archers with wickdly barbed arrowheads&lt;br /&gt;
&lt;br /&gt;
* Tough enemies: a Flind, some Fangs, and a &amp;quot;dog with a scorpion tail&amp;quot; (Shoosuva demon - personal pets of the Demon Lord Yeenoghu)&lt;br /&gt;
&lt;br /&gt;
* Mayb and Ophion get knocked down, pulled to safety and stabilised&lt;br /&gt;
&lt;br /&gt;
* Once the Flind, one the Fangs, and the dog (Shoosuva) are destroyed, an alp horn sounds, and the gnolls retreat, but only to the edge of the forest, lingering as if desperate to come back and finish us off; there is a static charge in the air as a storm pours down from the highlands&lt;br /&gt;
&lt;br /&gt;
* With his hammer, Ephut Ki picks up the flail the Flind is no longer in need of, sensing the magic in it and knowing as a Cleric it would end badly for him if he were to touch it.&lt;br /&gt;
&lt;br /&gt;
* We retreat to the other side of the bridge to the cliffs of white stone and investigate the area&lt;br /&gt;
&lt;br /&gt;
* Found a polished stone embedded in the ground which said in Sylvan &lt;br /&gt;
&lt;br /&gt;
      Abandon all control you who enter&lt;br /&gt;
      You are Skaedguard now&lt;br /&gt;
      Bail is your One and Master&lt;br /&gt;
&lt;br /&gt;
* This stone was also visible in the Feywild and indicates that the Skaedguard and Captain Bail have claimed the corresponding territory in the Feywild &lt;br /&gt;
&lt;br /&gt;
* We put up a magic hut and rest&lt;br /&gt;
&lt;br /&gt;
* In the night 20 horsemen on patrol bearing a 'viking' styled 'V' on their clothing were on patrol through the ruins of the town near the bridge - suspected of being part of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
* Heian senses where there are humanoids, recognising the clumps as settlements. We head for the largest.  There is one area at the edge of his 5 mile range he can detect nothing&lt;br /&gt;
&lt;br /&gt;
* Heian also detected 2 large gnoll warbands and a larger number of Orcs on the lowerside of the hills + 2 Brass Dragons on the uppermost side of the hill&lt;br /&gt;
&lt;br /&gt;
* Approaching the main &amp;quot;town&amp;quot; you pass some humans and orcs who have been crucified on an X cross upside down&lt;br /&gt;
&lt;br /&gt;
* Past the worked fields and into the the sprawling village , there's a ramshackle market, with lots of lovely food on offer. We notice a man sitting at one of the tables, he beckons us over, only Ruben goes to chat.&lt;br /&gt;
&lt;br /&gt;
* He starts talking to Ruben in Dwarven, all friendly initially, but then turning hard, demanding to know who we are, and why we are here. Then he switches languages - besides Ruben, only Ophion recognises the language but unlike Ruben, he does not speak it or understand what is being said. &lt;br /&gt;
&lt;br /&gt;
* Ephut Ki realises something's not right, and goes over to give Ruben back up. They discover this man is [[Eekeb Vandorack]] (the very man we have been on the hunt for). He insists on taking all of us to meet his Captain. It is clear it is not a choice. He asks us our names - Ophion provides a false name - Greven Capashen - clearly not trusting the man with that knowledge. Eekeb is enamoured with Maybellina and Ophion both and displays knowledge of recent events, such as Ophions engagement to [[Boss Jari's granddaughter]] He starts flirting with Maybellina, securing her position as next to him for the ride to the Captain, and then when meeting Ophion, proclaiming how he thinks teiflings should be worshiped and praised for they are the bridge between demons and humans.&lt;br /&gt;
&lt;br /&gt;
* On horseback, we head off to meet the Captain.&lt;br /&gt;
&lt;br /&gt;
* Travel further under heavy clouds and mountain mist, not so many trees but lush clumps of grass and ground cover on rocky soil - we pass many small temporary settlements and fields&lt;br /&gt;
&lt;br /&gt;
* During the ride, Heian, Maybellina and Ephut Ki noticed a rift into the Feywild.&lt;br /&gt;
&lt;br /&gt;
* The ridges and linked high fields give way to open tablelands where we see a large fortified manor, outbuildings and people working&lt;br /&gt;
&lt;br /&gt;
* An alarm rings out from out the open stone mouths of a 3 headed Mahakala statue and a streak of pure black appears in the sky&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=303</id>
		<title>May 17</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=303"/>
				<updated>2017-07-23T06:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:39ac183d6e95641926ff49708c9ab31f.jpg|250px|thumb|right|Gnoll Archer]]&lt;br /&gt;
[[File:Gnoll by midfinger-damoztp.jpg|250px|thumb|right|Gnoll Warrior]]&lt;br /&gt;
* Gnoll ambush!&lt;br /&gt;
&lt;br /&gt;
* Gnolls approaching from behind, in waves of 10 or so, total force of 100+&lt;br /&gt;
&lt;br /&gt;
* Enemies approach from the sides (Gnoll Flesh Gnawers), archers with wickdly barbed arrowheads&lt;br /&gt;
&lt;br /&gt;
* Tough enemies: a Flind, some Fangs, and a &amp;quot;dog with a scorpion tail&amp;quot; (Shoosuva demon - personal pets of the Demon Lord Yeenoghu)&lt;br /&gt;
&lt;br /&gt;
* Mayb and Ophion get knocked down, pulled to safety and stabilised&lt;br /&gt;
&lt;br /&gt;
* Once the Flind, one the Fangs, and the dog (Shoosuva) are destroyed, an alp horn sounds, and the gnolls retreat, but only to the edge of the forest, lingering as if desperate to come back and finish us off; there is a static charge in the air as a storm pours down from the highlands&lt;br /&gt;
&lt;br /&gt;
* With his hammer, Ephut Ki picks up the flail the Flind is no longer in need of, sensing the magic in it and knowing as a Cleric it would end badly for him if he were to touch it.&lt;br /&gt;
&lt;br /&gt;
* We retreat to the other side of the bridge to the cliffs of white stone and investigate the area&lt;br /&gt;
&lt;br /&gt;
* Found a polished stone embedded in the ground which said in Sylvan &lt;br /&gt;
&lt;br /&gt;
      Abandon all control you who enter&lt;br /&gt;
      You are Skaedguard now&lt;br /&gt;
      Bail is your One and Master&lt;br /&gt;
&lt;br /&gt;
* This stone was also visible in the Feywild and indicates that the Skaedguard and Captain Bail have claimed the corresponding territory in the Feywild &lt;br /&gt;
&lt;br /&gt;
* We put up a magic hut and rest&lt;br /&gt;
&lt;br /&gt;
* In the night 20 horsemen on patrol bearing a 'viking' styled 'V' on their clothing were on patrol through the ruins of the town near the bridge - suspected of being part of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
* Heian senses where there are humanoids, recognising the clumps as settlements. We head for the largest.  There is one area at the edge of his 5 mile range he can detect nothing&lt;br /&gt;
&lt;br /&gt;
* Heian also detected 2 large gnoll warbands and a larger number of Orcs on the lowerside of the hills + 2 Brass Dragons on the uppermost side of the hill&lt;br /&gt;
&lt;br /&gt;
* Approaching the main &amp;quot;town&amp;quot; you pass some humans and orcs who have been crucified on an X cross upside down&lt;br /&gt;
&lt;br /&gt;
* Past the worked fields and into the the sprawling village , there's a ramshackle market, with lots of lovely food on offer. We notice a man sitting at one of the tables, he beckons us over, only Ruben goes to chat.&lt;br /&gt;
&lt;br /&gt;
* He starts talking to Ruben in Dwarven, all friendly initially, but then turning hard, demanding to know who we are, and why we are here. Then he switches languages - besides Ruben, only Ophion recognises the language but unlike Ruben, he does not speak it or understand what is being said. &lt;br /&gt;
&lt;br /&gt;
* Ephut Ki realises something's not right, and goes over to give Ruben back up. They discover this man is [[Eekeb Vandorack]] (the very man we have been on the hunt for). He insists on taking all of us to meet his Captain. It is clear it is not a choice. He asks us our names - Ophion provides a false name - Greven Capashen - clearly not trusting the man with that knowledge. Eekeb is enamoured with Maybellina and Ophion both and displays knowledge of recent events, such as Ophions engagement to [[Boss Jari's Grandaughter]] He starts flirting with Maybellina, securing her position as next to him for the ride to the Captain, and then when meeting Ophion, proclaiming how he thinks teiflings should be worshiped and praised for they are the bridge between demons and humans.&lt;br /&gt;
&lt;br /&gt;
* On horseback, we head off to meet the Captain.&lt;br /&gt;
&lt;br /&gt;
* Travel further under heavy clouds and mountain mist, not so many trees but lush clumps of grass and ground cover on rocky soil - we pass many small temporary settlements and fields&lt;br /&gt;
&lt;br /&gt;
* During the ride, Heian, Maybellina and Ephut Ki noticed a rift into the Feywild.&lt;br /&gt;
&lt;br /&gt;
* The ridges and linked high fields give way to open tablelands where we see a large fortified manor, outbuildings and people working&lt;br /&gt;
&lt;br /&gt;
* An alarm rings out from out the open stone mouths of a 3 headed Mahakala statue and a streak of pure black appears in the sky&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=302</id>
		<title>May 17</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=302"/>
				<updated>2017-07-23T06:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:39ac183d6e95641926ff49708c9ab31f.jpg|250px|thumb|right|Gnoll Archer]]&lt;br /&gt;
[[File:Gnoll by midfinger-damoztp.jpg|250px|thumb|right|Gnoll Warrior]]&lt;br /&gt;
* Gnoll ambush!&lt;br /&gt;
&lt;br /&gt;
* Gnolls approaching from behind, in waves of 10 or so, total force of 100+&lt;br /&gt;
&lt;br /&gt;
* Enemies approach from the sides (Gnoll Flesh Gnawers), archers with wickdly barbed arrowheads&lt;br /&gt;
&lt;br /&gt;
* Tough enemies: a Flind, some Fangs, and a &amp;quot;dog with a scorpion tail&amp;quot; (Shoosuva demon - personal pets of the Demon Lord Yeenoghu)&lt;br /&gt;
&lt;br /&gt;
* Mayb and Ophion get knocked down, pulled to safety and stabilised&lt;br /&gt;
&lt;br /&gt;
* Once the Flind, one the Fangs, and the dog (Shoosuva) are destroyed, an alp horn sounds, and the gnolls retreat, but only to the edge of the forest, lingering as if desperate to come back and finish us off; there is a static charge in the air as a storm pours down from the highlands&lt;br /&gt;
&lt;br /&gt;
* With his hammer, Ephut Ki picks up the flail the Flind is no longer in need of, sensing the magic in it and knowing as a Cleric it would end badly for him if he were to touch it.&lt;br /&gt;
&lt;br /&gt;
* We retreat to the other side of the bridge to the cliffs of white stone and investigate the area&lt;br /&gt;
&lt;br /&gt;
* Found a polished stone embedded in the ground which said in Sylvan &lt;br /&gt;
&lt;br /&gt;
      Abandon all control you who enter&lt;br /&gt;
      You are Skaedguard now&lt;br /&gt;
      Bail is your One and Master&lt;br /&gt;
&lt;br /&gt;
* This stone was also visible in the Feywild and indicates that the Skaedguard and Captain Bail have claimed the corresponding territory in the Feywild &lt;br /&gt;
&lt;br /&gt;
* We put up a magic hut and rest&lt;br /&gt;
&lt;br /&gt;
* In the night 20 horsemen on patrol bearing a 'viking' styled 'V' on their clothing were on patrol through the ruins of the town near the bridge - suspected of being part of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
* Heian senses where there are humanoids, recognising the clumps as settlements. We head for the largest.  There is one area at the edge of his 5 mile range he can detect nothing&lt;br /&gt;
&lt;br /&gt;
* Heian also detected 2 large gnoll warbands and a larger number of Orcs on the lowerside of the hills + 2 Brass Dragons on the uppermost side of the hill&lt;br /&gt;
&lt;br /&gt;
* Approaching the main &amp;quot;town&amp;quot; you pass some humans and orcs who have been crucified on an X cross upside down&lt;br /&gt;
&lt;br /&gt;
* Past the worked fields and into the the sprawling village , there's a ramshackle market, with lots of lovely food on offer. We notice a man sitting at one of the tables, he beckons us over, only Ruben goes to chat.&lt;br /&gt;
&lt;br /&gt;
* He starts talking to Ruben in Dwarven, all friendly initially, but then turning hard, demanding to know who we are, and why we are here. Then he switches languages - besides Ruben, only Ophion recognises the language but unlike Ruben, he does not speak it or understand what is being said. &lt;br /&gt;
&lt;br /&gt;
* Ephut Ki realises something's not right, and goes over to give Ruben back up. They discover this man is [[Eekeb Vandorack]] (the very man we have been on the hunt for). He insists on taking all of us to meet his Captain. It is clear it is not a choice. He asks us our names - Ophion provides a false name - Greven Capashen - clearly not trusting the man with that knowledge. Eekeb is enamoured with Maybellina and Ophion both and displays knowledge of recent events, such as Ophions engagement to [[Jari's Grandaughter]] He starts flirting with Maybellina, securing her position as next to him for the ride to the Captain, and then when meeting Ophion, proclaiming how he thinks teiflings should be worshiped and praised for they are the bridge between demons and humans.&lt;br /&gt;
&lt;br /&gt;
* On horseback, we head off to meet the Captain.&lt;br /&gt;
&lt;br /&gt;
* Travel further under heavy clouds and mountain mist, not so many trees but lush clumps of grass and ground cover on rocky soil - we pass many small temporary settlements and fields&lt;br /&gt;
&lt;br /&gt;
* During the ride, Heian, Maybellina and Ephut Ki noticed a rift into the Feywild.&lt;br /&gt;
&lt;br /&gt;
* The ridges and linked high fields give way to open tablelands where we see a large fortified manor, outbuildings and people working&lt;br /&gt;
&lt;br /&gt;
* An alarm rings out from out the open stone mouths of a 3 headed Mahakala statue and a streak of pure black appears in the sky&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=301</id>
		<title>May 17</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=301"/>
				<updated>2017-07-23T06:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:39ac183d6e95641926ff49708c9ab31f.jpg|250px|thumb|right|Gnoll Archer]]&lt;br /&gt;
[[File:Gnoll by midfinger-damoztp.jpg|250px|thumb|right|Gnoll Warrior]]&lt;br /&gt;
* Gnoll ambush!&lt;br /&gt;
&lt;br /&gt;
* Gnolls approaching from behind, in waves of 10 or so, total force of 100+&lt;br /&gt;
&lt;br /&gt;
* Enemies approach from the sides (Gnoll Flesh Gnawers), archers with wickdly barbed arrowheads&lt;br /&gt;
&lt;br /&gt;
* Tough enemies: a Flind, some Fangs, and a &amp;quot;dog with a scorpion tail&amp;quot; (Shoosuva demon - personal pets of the Demon Lord Yeenoghu)&lt;br /&gt;
&lt;br /&gt;
* Mayb and Ophion get knocked down, pulled to safety and stabilised&lt;br /&gt;
&lt;br /&gt;
* Once the Flind, one the Fangs, and the dog (Shoosuva) are destroyed, an alp horn sounds, and the gnolls retreat, but only to the edge of the forest, lingering as if desperate to come back and finish us off; there is a static charge in the air as a storm pours down from the highlands&lt;br /&gt;
&lt;br /&gt;
* With his hammer, Ephut Ki picks up the flail the Flind is no longer in need of, sensing the magic in it and knowing as a Cleric it would end badly for him if he were to touch it.&lt;br /&gt;
&lt;br /&gt;
* We retreat to the other side of the bridge to the cliffs of white stone and investigate the area&lt;br /&gt;
&lt;br /&gt;
* Found a polished stone embedded in the ground which said in Sylvan &lt;br /&gt;
&lt;br /&gt;
      Abandon all control you who enter&lt;br /&gt;
      You are Skaedguard now&lt;br /&gt;
      Bail is your One and Master&lt;br /&gt;
&lt;br /&gt;
* This stone was also visible in the Feywild and indicates that the Skaedguard and Captain Bail have claimed the corresponding territory in the Feywild &lt;br /&gt;
&lt;br /&gt;
* We put up a magic hut and rest&lt;br /&gt;
&lt;br /&gt;
* In the night 20 horsemen on patrol bearing a 'viking' styled 'V' on their clothing were on patrol through the ruins of the town near the bridge - suspected of being part of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
* Heian senses where there are humanoids, recognising the clumps as settlements. We head for the largest.  There is one area at the edge of his 5 mile range he can detect nothing&lt;br /&gt;
&lt;br /&gt;
* Heian also detected 2 large gnoll warbands and a larger number of Orcs on the lowerside of the hills + 2 Brass Dragons on the uppermost side of the hill&lt;br /&gt;
&lt;br /&gt;
* Approaching the main &amp;quot;town&amp;quot; you pass some humans and orcs who have been crucified on an X cross upside down&lt;br /&gt;
&lt;br /&gt;
* Past the worked fields and into the the sprawling village , there's a ramshackle market, with lots of lovely food on offer. We notice a man sitting at one of the tables, he beckons us over, only Ruben goes to chat.&lt;br /&gt;
&lt;br /&gt;
* He starts talking to Ruben in Dwarven, all friendly initially, but then turning hard, demanding to know who we are, and why we are here. Then he switches languages - besides Ruben, only Ophion recognises the language but unlike Ruben, he does not speak it or understand what is being said. &lt;br /&gt;
&lt;br /&gt;
* Ephut Ki realises something's not right, and goes over to give Ruben back up. They discover this man is [[Eekeb Vandorack]] (the very man we have been on the hunt for). He insists on taking all of us to meet his Captain. It is clear it is not a choice. He asks us our names - Ophion provides a false name - Greven Capashen - clearly not trusting the man with that knowledge. Eekeb is enamoured with Maybellina and Ophion both. He starts flirting with Maybellina, securing her position as next to him for the ride to the Captain, and then when meeting Ophion, proclaiming how he thinks teiflings should be worshiped and praised for they are the bridge between demons and humans.&lt;br /&gt;
&lt;br /&gt;
* On horseback, we head off to meet the Captain.&lt;br /&gt;
&lt;br /&gt;
* Travel further under heavy clouds and mountain mist, not so many trees but lush clumps of grass and ground cover on rocky soil - we pass many small temporary settlements and fields&lt;br /&gt;
&lt;br /&gt;
* During the ride, Heian, Maybellina and Ephut Ki noticed a rift into the Feywild.&lt;br /&gt;
&lt;br /&gt;
* The ridges and linked high fields give way to open tablelands where we see a large fortified manor, outbuildings and people working&lt;br /&gt;
&lt;br /&gt;
* An alarm rings out from out the open stone mouths of a 3 headed Mahakala statue and a streak of pure black appears in the sky&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=Boss_Jari%27s_granddaughter&amp;diff=300</id>
		<title>Boss Jari's granddaughter</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=Boss_Jari%27s_granddaughter&amp;diff=300"/>
				<updated>2017-07-23T06:17:12Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All that is known of [[Boss Jari]]'s granddaughter is that she is a powerful seer and claims to know the identity of [[Ophion]]'s 'father'.&lt;br /&gt;
&lt;br /&gt;
In exchange for sharing this information with Ophion, they are now betrothed, set to marry in 3 years time.&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	<entry>
		<id>https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=299</id>
		<title>May 17</title>
		<link rel="alternate" type="text/html" href="https://dndwiki.brokengod.net/index.php?title=May_17&amp;diff=299"/>
				<updated>2017-07-15T07:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Khaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:39ac183d6e95641926ff49708c9ab31f.jpg|250px|thumb|right|Gnoll Archer]]&lt;br /&gt;
[[File:Gnoll by midfinger-damoztp.jpg|250px|thumb|right|Gnoll Warrior]]&lt;br /&gt;
* Gnoll ambush!&lt;br /&gt;
&lt;br /&gt;
* Gnolls approaching from behind, in waves of 10 or so, total force of 100+&lt;br /&gt;
&lt;br /&gt;
* Enemies approach from the sides (Gnoll Flesh Gnawers), archers with wickdly barbed arrowheads&lt;br /&gt;
&lt;br /&gt;
* Tough enemies: a Flind, some Fangs, and a &amp;quot;dog with a scorpion tail&amp;quot; (Shoosuva demon - personal pets of the Demon Lord Yeenoghu)&lt;br /&gt;
&lt;br /&gt;
* Mayb and Ophion get knocked down, pulled to safety and stabilised&lt;br /&gt;
&lt;br /&gt;
* Once the Flind, one the Fangs, and the dog (Shoosuva) are destroyed, an alp horn sounds, and the gnolls retreat, but only to the edge of the forest, lingering as if desperate to come back and finish us off; there is a static charge in the air as a storm pours down from the highlands&lt;br /&gt;
&lt;br /&gt;
* With his hammer, Ephut Ki picks up the flail the Flind is no longer in need of, sensing the magic in it and knowing as a Cleric it would end badly for him if he were to touch it.&lt;br /&gt;
&lt;br /&gt;
* We retreat to the other side of the bridge to the cliffs of white stone and investigate the area&lt;br /&gt;
&lt;br /&gt;
* Found a polished stone embedded in the ground which said in Sylvan &lt;br /&gt;
&lt;br /&gt;
      Abandon all control you who enter&lt;br /&gt;
      You are Skaedguard now&lt;br /&gt;
      Bail is your One and Master&lt;br /&gt;
&lt;br /&gt;
* This stone was also visible in the Feywild and indicates that the Skaedguard and Captain Bail have claimed the corresponding territory in the Feywild &lt;br /&gt;
&lt;br /&gt;
* We put up a magic hut and rest&lt;br /&gt;
&lt;br /&gt;
* In the night 20 horsemen on patrol bearing a 'viking' styled 'V' on their clothing were on patrol through the ruins of the town near the bridge - suspected of being part of the Skaedguard&lt;br /&gt;
&lt;br /&gt;
* Heian senses where there are humanoids, recognising the clumps as settlements. We head for the largest.  There is one area at the edge of his 5 mile range he can detect nothing&lt;br /&gt;
&lt;br /&gt;
* Heian also detected 2 large gnoll warbands and a larger number of Orcs on the lowerside of the hills + 2 Brass Dragons on the uppermost side of the hill&lt;br /&gt;
&lt;br /&gt;
* Approaching the main &amp;quot;town&amp;quot; you pass some humans and orcs who have been crucified on an X cross upside down&lt;br /&gt;
&lt;br /&gt;
* Past the worked fields and into the the sprawling village , there's a ramshackle market, with lots of lovely food on offer. We notice a man sitting at one of the tables, he beckons us over, only Ruben goes to chat.&lt;br /&gt;
&lt;br /&gt;
* He starts talking to Ruben in Dwarven, all friendly initially, but then turning hard, demanding to know who we are, and why we are here. Then he switches languages - besides Ruben, only Ophion recognises the language but unlike Ruben, he does not speak it or understand what is being said. &lt;br /&gt;
&lt;br /&gt;
* Ephut Ki realises something's not right, and goes over to give Ruben back up. They discover this man is [[Eekeb Vandorack]] (the very man we have been on the hunt for). He insists on taking all of us to meet his Captain. It is clear it is not a choice. He asks us our names - Ophion provides a false name clearly not trusting the man with that knowledge. Eekeb is enamoured with Maybellina and Ophion both. He starts flirting with Maybellina, securing her position as next to him for the ride to the Captain, and then when meeting Ophion, proclaiming how he thinks teiflings should be worshiped and praised for they are the bridge between demons and humans.&lt;br /&gt;
&lt;br /&gt;
* On horseback, we head off to meet the Captain.&lt;br /&gt;
&lt;br /&gt;
* Travel further under heavy clouds and mountain mist, not so many trees but lush clumps of grass and ground cover on rocky soil - we pass many small temporary settlements and fields&lt;br /&gt;
&lt;br /&gt;
* During the ride, Heian, Maybellina and Ephut Ki noticed a rift into the Feywild.&lt;br /&gt;
&lt;br /&gt;
* The ridges and linked high fields give way to open tablelands where we see a large fortified manor, outbuildings and people working&lt;br /&gt;
&lt;br /&gt;
* An alarm rings out from out the open stone mouths of a 3 headed Mahakala statue and a streak of pure black appears in the sky&lt;/div&gt;</summary>
		<author><name>Khaine</name></author>	</entry>

	</feed>