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Rare magic item (requires attunement)
 
Rare magic item (requires attunement)
  
'''Dark Heart of the Night'''
+
'''[[Dark Heart of the Night]]'''
  
 
Unique magic item
 
Unique magic item
  
The Dark Heart of the Night was created from of one of Yurlunggur’s Avatars who is in a perpetual state of Torpor.  Its ability to transcend planes and exist in multiple states at once allows the Wyrding and Feywild to be channelled through it to the mortal world.
 
 
The Dark Heart is over 100,000 years old and was created spontaneously when Wonambi descended upon the world and instigated a catastrophe which swept the western continent by triggering the failure of a series of ancient ice dams.
 
 
:<u>Recent History</u>
 
The Dark Heart of the Night has reappeared since the fall of Treonol to the Helegu.  It is ancient and wild and nasty and revels in the battle of fang and claw and blood and violence.  It is part in this world, part in the Feywild and linked to a remnant Wyrding and will phase in and out of existence according to its own dark nature
 
 
It has appeared within a large double ring of standing stones “sacred stone grove” in a wild and hilly area of Treonol that was once surrounded by a large number of villages until they were destroyed by the Helegu. 
 
 
:<u>Appearance</u>
 
Its appearance is that of a floating dark womb, where some dark, coiled serpentine thing rattles its scales and threatens death.  It is entirely transparent and floats amid a glow of dark violet light that automatically reveals the unseen within 30”. 
 
 
:<u>Powers</u>
 
The Dark Heart has a dark intelligent cunning, it is a thing of brutality and by bonding with it a user may be possess many of its powers.
 
 
It connects through the Feywild to a remnant Wyrding, from which it draws its power which allow it. A wielder may perform the following:
 
* 20 charges - recharge *2d10* each sunset
 
* Allows the right of the beast at certain times (e.g. full moons at midnight when the wanderers are in the correct pattern - 15 charges
 
* Create disease 3x (from sunset to sunset) - 1 charge
 
* Create major disease 1x recharge 5-6 on (from sunset to sunset) - 3 charges
 
* Cast * 2nd level spell (minor benefit) recharge *** on d*
 
* Counterspell - 1 charge
 
* Meld with Minor Loa Warrior Spirit - 8 charges = +2AC (natural), +25hp, +5 damage type by melee weapon, spell resistance - Lao Warrior Spirit melds with attuned
 
* Meld with Lesser Loa Warrior Spirit - 15 charges = +3AC (natural) +35hp, +8 damage type by melee weapon, PSB damage reduced by 3; spell resistance, reaction add d3 to AC
 
* Grant resistance to radiance (minor benefit)
 
* Weapon gains d6 of damage type (major benefit)
 
* Animals within 30” are hostile (minor detriment)
 
* Appearance changes (minor detriment)
 
* Dilutes potions within 10” making them non-magical (major detriment)
 
  
 
'''Engineer’s Juggernaut Armour (Wererat Horned God Cult)'''
 
'''Engineer’s Juggernaut Armour (Wererat Horned God Cult)'''

Revision as of 01:55, 28 June 2019

dndwiki - a wiki resource for Scott's d&d campaign

Player Characters

Current

SRG

  • Atala, Free Shadow of the Order (Human Fighter, Eldritch Knight)
  • Heian, elf ranger
    • Onai, Heian's wolf companion
  • Kunoh of the Ellanher, human barbarian
  • Maybellina Stoneraven, human warlock
  • Ophion, tiefling bard
  • Professor Ruben RR Ravenholft PhD Arch, PhD Anth, PhD Psy, dwarf rogue
  • Tranquil Mind, Tabaxi Monk of the Binding Oasis Clan

BMG

  • Dwayne son of Dwayne, human fighter
  • Essen, elf druid, part-time vulcan
  • Gimblenock, gnome thief, the hero who needs regular Bruno saving
  • Grundark, barbarian dwarf out for revenge
  • Dawn, aka Frosty the snow queen, human cleric of Lithander

Retired

  • Ephut Ki Sepret, human cleric/fighter
  • Malia, Jungle elf druid
  • Helm Darkport, human shadow monk, with the White Step faction of the Order of the Mysteries of the Hidden Aves Reva

Cosmos

Constellations

There are over 31 known constellations.

Discontinuance Events

A discontinuance occurs when parts of a plane that were previously connected to another part of a plane are no longer connected; or when different planes become no longer connected. Discontinuance events come in both major and minor forms and cause disruptions to the planes of existence

Echo Planes

The Echo Planes are:

  • Feywild
  • Shadowfel
  • Argeantweald
  • Panthalessus
  • Wyrding

The Spaces

The Spaces are:

  • Quanti
  • Void
  • Chaos
  • Great Beyond
  • Threshold
  • Timevoid

History

Carkade

Overview

Carkade crumbled as a civilisation so long ago (6,000 years ago) even the elves remember them only as a name and from their ruins, scattered across the world. The Carkade were a continents spanning empire whose exact homelands remain unknown to the modern world. How the Carkade expanded, the civilizations they conquered and came in contact with and their history are also unknown.

The Carkade Empire forced pacts onto other races, such as the Stone Giants and dragons which to the modern day forbid members of those races from entering protected parts of the world. Cruel subjugation, enslavement and mass sacrifice were the fate of most Carkade foes.

The Alin

Overview

The Alin were a powerful elderday race that dwelt on distant worlds. Some were so powerful they ascended into the cosmic order and became patrons to some of the Carkade elite. These ascended allowed a chosen few into their ancient mysteries and by extension thrall. The Alin were said to be to shuffle reality like a deck of cards (transformation and summoning) while the Carkade were unsurpassed in necromantic power.

The Alin were fractious and in constant conflict with others of their kind and other races. Under the influence of malevolent powers (e.g. the Horned God) over time most of the rulers and many commoners drifted into a lust for blood and destruction. This accelerated rapidly and the brutal death throes of the far flung Alin empire lead to the annihilation of many lands, worlds and deaths of untold millions of individuals.

The present day state of Alin is unknown

Sarpadian Empire

Overview

The Sarpadian Empire was a military power that conquered and ruled a large region of the northern part of the western continent. Initially a small kingdom, the militaristic Sarpadians expanded over centuries bringing to heel neighbouring duchies, principalities, tribes and kingdoms underneath the banner of one unifying empire. Their expansion commenced some 1,200 years ago, reached a zenith some 900 years ago before the utter collapse of the Empire some 500 years ago. The empire collapsed after a centuries long struggle against a deadly foe which destroyed them both.

Rulership and military
  • Ruled over by a series of Grand-Marshalls, under their iron fist the Sarpadians brought a “golden age” to the areas under their control
  • Disciplined and hardened legions, cadres of war mages and devastating cataphract formations were the backbone of the Sarpadian armies.
Sarpadia today
  • The home peninsula is cursed and undead ridden after the cataclysmic downfall of the empire. It is a terrifying place filled with ruins, destructive curses and death

Kingdom of Argos

A mercantile kingdom that started in the southern Focian plains, the Kingdom of Argos was contemporaneous with the Sarpadian Empire. The Kingdom of Argos existed for 500 years sending out colonies far and wide before succumbing to the same terror that saw the end of the Sarpadians.

There was a very active cult called the Cult of Bhaal within the Argos Irregulars - shock troops wielding murderous killing magic with close ties to the secret police of the kingdom.

Caridern

Overview

The Caridern are an extinct elder race of smoky blue skinned elves whose final cause of extinction is unknown to modern races. They were connected to the worlds of Eo and Cah-Galel, not to Faerun and were a society of skilled relentless warriors ruled by an elite caste of arch-mages. They sent expiditionary forces to other worlds via the Feywild before the recent minor discontinuance event started. They constructed outposts in the Feywild near places where access to the prime plane was relatively easy. The Caridern expanded outward more than 100,000 years ago, when there were fewer fissures and the Feywild linked 1,000s of worlds.

Their home was made uninhabitable in war with the Alin, and they were the builders of the "Feywild Fortress" accessed from Skaedguard.

The Caridern encountered Yurlunggur.

In Game

  • SRG Party visited what was purported to be the Caridern homeworld via the Feywild Fortress
    • bleak, dusty & windblown with minimal breathable atmosphere
    • a desiccated Caridern corpse was found half buried in the sand of a broken surrounded by 3 dead Moranth
    • Broken mountain sized metal discs on the horizon, jutting out from the ground at steep angles
  • Archaeological evidence connected them to the worlds of Eo and Cah-Galel, not to Faerun

Geography

Keshin Sea and Chalk Tablelands

Overview

The Keshin Sea is a gigantic freshwater inland sea that is over 500 miles from north to south, many rivers empty into it with a large number of rivers also outflowing from it. Its exact depth is unknown, but it is generally accepted to be over a mile deep at its lowest point. There are reliable reports of cave systems honeycombing its entire length.

The Chalk Tablelands rise up from the western coast of the Keshin Sea. A true borderlands, with thin strips of civilisation surrounded by the omnipresent wilderness. The entire area sits atops the ruins of many former civilisations both human and other. The lure of hidden palaces and lost cities attracts many adventurers and fortune seekers, with many returning disappointed, beaten or not at all.

Peoples

Ephereum

The Ephereum are a race of fey with nictating eyes and green luminescent skin containing algae beneath the surface.

Helegu Khaganate

A powerful empire that rules a large portion of the north that is currently divided into 4 separate 'Hosts', each with their own Khan.

Janto

The Janto are a secretive alliance of familial clans linked by trade and ancient racial memories with enclaves throughout the western continent.

Kingdom of Jorentes

At the eastern fringe of Helegu influence lay the Kingdom of Jorentes.

Moranth

The Moranth are an Elder race of humans.

Orc Hordes

Across the western continent Orc hordes arise rapidly under self proclaimed Orc Kings or Queens.

Radiant Coast

The Radiant coast is in the north-east of the western continent and is a popular place for traders and travellers moving between between the western continent and Faerun.

Semudan Empire

The Ruby Empire of Redin Semudan rules from the coast of the equatorial Jin Jungle into the dry interior of the Centauri Badlands.

Stone Giants

Long hidden from the affairs of surface dwelling realms, the Stone Giants are emerging as a force to be reckoned with.

Telehetti

The Telehetti people dwell on the vast grasslands and plains of the Erensari, stretching over more than a thousand miles from end to end.

Teyrin Elves

Covered in blue tattoos, the Teyrin are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.

Treonol Autocracy

The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan) that sits at the northern interior border with Erensari.

Arcane

Magical Items

Arkham Bell

Rare magic item (requires attunement) Revered item of each Wererat Clan Sends the Wererats into a frenzy that grants them a level of barbarian while they can hear it and the ability to rage as a bonus action.

Chaos Cannon (Wererat Horned God Cult)

Rare magic item (requires attunement)

Dark Heart of the Night

Unique magic item


Engineer’s Juggernaut Armour (Wererat Horned God Cult)

Rare magic item (requires attunement)

Staff of Feywild

Rare magic item (requires attunement)

Staff of Shadowfel

Rare magic item (requires attunement) There is one unique staff that is aligned with a unique Staff of the Feywild. When paired they serve as control keys for the Pale House artefact mechanism.

A Bronze Band which belongs on the head of the staff allows the wielder to access magical powers.

Zombie Master’s Rattlestick

The rattlestick has a number of powers that target and affect undead.

Sundial of the Royal Household of Jorentes

An artefact of significant power also known as sunrunner or moon curver

It can be adjusted to tell time at any latitude

Can also be used to see into the many possibilities of the future by machinists, artificers and augurs

Magic

Sigil magic

Phantom Energy

Constructs

Yawgoth Spawn

Antagonists & Protagonists

Elder Gods

Originally 31 Elder Gods, when the first Latter-day God emerged there were only 13 - Aves Reva, The Horned God, Ammutseba, Hecate, Yurlunggur, Architeuthis, Astares, Ereshkigal, Eonatator Urnericii, Nopcsai Waipariensis, Azathoth, ???, ???.

Gods

Distant Players

Latter-day gods can no longer enter the prime plane in any meaningful way. They can send avatars or directly communicate with their followers but even these methods make them extremely vulnerable to others.

The Latter-day gods are a million years product of regeneration, fusing, divine birth & rebirth and spontaneous creation. The bones of fallen latter-day gods litter the multiverse, slowing returning to the spaces, their divine spark absorbed by another god, held onto by powerful beings, set free to reform or regenerate as a new god.

The Hall of Lamentations contains the sacred image of every god that has ever existed.

Powerful & Cosmic Beings

Witch Queens

There are 3 Witch Queens known to modern day warlocks, although in the past there were more - Emtariath - Witch Queen of the Aphotic, Toruja - Witch Queen of Otherwhere, and Sili - Witch Queen of Lamentations.


Hosts of the Feywild

Marquis Artimar Mal Adra (
Lord of the Silvery Sea, Preserver of the Deltic Knots, Watcher in the Evenwoods and Delusion’s Favourite Child
One of the powerful lords of the Feywild and patron of the Bruja Ubusera
Unseelie Lady Nakiasha Wysayra
Keeper of Angelfire
Patron of High Steward Eeked Vandorack
Lady Auchomelgen
"Blessings and protection of the green heart be upon you"
Protector and defender of the scattered Ephereum throng
Verenstra
Patron of Maybellina

Loa

Loa
  • Powerful spirits who are connected to the Elder Gods, and sometimes serve as intermediaries or messengers between mortals and the Elder Gods
  • Can grant powers, bestow blessings or smite with curses depending on successful ritual
  • Often "ride" mortals as part of a ritual or when granting power or if successfully called upon during a ritual
In game
  • Papan Geele and Maman Briggette are currently riding Lord Zyrell and Lady Afra of the Emerald's Blaze
  • Afra/Briggette showed the SRG the destructive force of the Ink while not alerting Zyrell/Geele to their presence
  • Afra/Briggette froze the SRG in suspended animation in the Spaces, used the Ink present in the Professor's body as a lure while the real Ink was concealed and taken to a remote destination (the now overgrown Summer Palace of the former Gaoro Dynasty of Semudan)


Sorcerer King of Sosso

Sorcerer King of Sosso
  • Incredibly old, was the leader of the Sosso rebellion against the Semudan Empire more than 670 years ago
  • Is actively looking for the ink of Architeuthis
  • Resides in the former kingdom of Fallen Sosso, seep within the Semudan jungle
  • Recently the Sorcerer King has emerged from the shadows and intends to reclaim his crown as the preeminent force of magic in Semudan
  • The Sorcerer King has enlisted other allies in coordinated attacks against temples all across Semudan, and against all those that supported the Paladins of Tal in their assualts on his realm over the past 20+ years
  • Many beings owe him favours which he always calls in
  • Is capable of calling upon the powers of the Great Old Ones, Destroyers, Titans, Shadow Kings, the Elder Things, Demon Lords and Arch Devils
  • Is in contact with the Mummies of Carkade after their recent emergance from the Time Void


Zoroaster, Gold Dragon King

  • Felt, heard and sensed rather than seen
  • Can move others across time and place
  • His tomb beneath Hecates Advent is moving backwards through time and contains the claw of the first gold dragon monarch
  • Is spread thin, not by space but by time
  • Exists simultaneously in multiple timelines
In game
  • BMG contacted him in his tomb beneath Hecates Advent
  • Sent the BMG into the past during the creation of the first Nightmare Child
  • Sent the BMG into the future when "the Enemy" was assaulting the city of Solis Maior in the Kindom of Jorentes
  • "When is this place?"
  • "This time is wrong. Your place is not here."


Nightmare Child

Nightmare Child
  • Construction of the first Nightmare Child was overseen by The Painted Man, an undead Carkade High Priest of Aves Reva
  • Nightmare Child; huge, bleak and spewing undeath.
  • Progeny of Aves Reva, the Nightmare Child was birthed at midnight after a lengthy ritual that concluded with Aves Reva itself reaching into a specially prepared pit with all the specially prepared components to give it form in the mortal world
  • Components included poison from wyverns, generated in the soil of a mass grave, sufficient mass of corpses, 13 ritual stone chargers filled with the blood of 13 mortals every 13th day on 13 occasions, 2 nightmare shrines dedicated to Aves Reva (inversions of each other), 169 clay pots of demon blood, charcoal from 13 trees all 13 y.o. to draw the magic symbols, 13 blood onyx minimum value 5000 gp each, 13 large nightmare nets within the outer layers of the summoning circle woven only at midnight under a full moon or new moon with the blood of the sacrificed and stitched using the ligaments of victims, a major arcana (nightmare servant of Aves Reva) as a spark to channel the elder divine power


Titans

An elderday race

  • Enceladus
  • Polaris
  • Ganymede
  • Callisto
  • Tethys
  • Orion
  • Sirius
  • Eurycides
  • Skullbriar


Great Old Ones

An elderday race


Elder Things

An elderday race


Dread Lords

An edlerday race


Destroyers

An elderday race


Elder Dragons

  • Shevan
  • Zoroaster
  • Chromus Major

Important NPCs

The Bruja Ubusara
  • The Crag, living embodiment of the Dark Heart of the Night
  • Kavos the Warlock, Servant of a Faceless Master, Seeker of the blade of Basi Dynameos and Walker in the footsteps of Zareus the Slayer of Great Kings
  • Nandi, leader of the Leopard Orchids

Cults/Groups

The Admired Transcendentals

Arcane Hall of the Great University

Bakenzenzi

Black Hole Tower

Black Wizards

Blue Sun Tower

Burning Brigade

The Butcher's Bill

The Constructed Few

Creed of Piceous Strange

Cult of Ammutseba

Cult of the Dark Night

Dark Sun Tower

The Diabolists

Drana's Hammer

Djembe (the rope)

Echo Corps

Emerald's Blaze

Eventide Shield

Ezra's Hall

Faceless Masters

Faithful of Fallen Sosso

Golden Brazier

Golden Machinists

Hadrian's Crew

Holders of the Blue Flame

Impalpable Chosen of Skullbriar

Katabatic Tower

Keepers of Tethys Ruin

Leopard Orchids

Mephisto's Brood

Mirror Coven

Mirror Host

Monks of Oba

Monks of Ma

Mystery of the Horned God

The Order

The Nebulous Prestige

Neresethans

Ol Alem (dagger)

Order of the Mysteries of the Hidden Aves Reva

The Reapers

Red Circle

The Revelation

Ruby Imperials

Sadan’s Whisper

Semseers

Shadow Masters of Teyrin

Shivans Rage

Skaeguard

Starfall Revelation

The Starless Communion

Sun Stealers

Tamaran Arrival

Teferi Assembly

Titanlight

Thyatis Tower

Unknown Company

Whiteseers

The Unseen Revelation

Monsters

Drakes
Wind Drakes
Wind Drake in flight
  • Flights are lead by a Lore Keeper
  • Long serpentine bodies
  • Transparent and slightly amorphous
  • Air elemental nature
  • Rarely (if ever) land, spend their lives in perpetual flight
  • Have been known to provide tribute or service to Cloud Giants
In Game

Wind Drake Lorekeeper granted the SRG the 1st blessing to add 2 to any attack, saving throw, skill check, ability check 1x long rest after the roll


Su Monster
  • Lean canid body, sharp claws on gripping hands and feet, elongated hominid face
  • HD 6d8+6, 33 hp
  • AC 16
  • Psychic energy attack
  • Failed save causes additional stunning effects, multiple failures add levels of exhaustion
  • Were brought to Faerun by Mind Flayers as pets and hunting companions during the height of their empire in the time before Carkade


Zombies
Abattoir Zombie
  • Gains temporary hp equal to damage done (5-6 on d6)
Reaper Zombie
  • Does necrotic damage in addition to normal damage
Bog Zombie (Bog Raider)
  • Has sneak attack and stealth
Zombie Master
  • Command and power up zombies
  • Quicker and smarter than other zombies
  • Does not stay destroyed like other zombies after being reduced to 0 hit points
Zombie Juggernaut
  • Has undead fortitude against all attacks
  • Can expel actions to massively regenerate
Vesper Zombie
  • Drain other zombies to throw necrotic energy at enemies


Specters and lesser incorporeal undead
Hypnotic Specter
  • Huger, stronger & more danderous than regular spectres
  • Have a Hypnotic Glare that stuns
  • Transitional-state makes all attacks against them difficult on failed charisma saves
Skulking Shade
  • Weak individually
  • Gain in strength the larger the pack
  • Do poison damage

Events

Timeline

Secret Chest of Forbidden Knowledge

Atlantis
  • A legendary city that symbolises everything magical and unknown
In Game
  • Gates from Atlantis were at the entrance into Hecate's Advent
  • The gates were packed with sigils and were more than 250,000 years old
  • Witch Queen Sili offered Professor Rubens the location of Atlantis in return for his service to her
  • As children, the Leopard Orchids all died when they fell through a crack in the ceiling into a fragment of Atlantis while escaping the Yellow Monks


Hall of Lamentations
  • Contains the sacred image of every god that has ever existed
  • Includes Gods where all knowledge and memory of them has ceased and can no longer exist outside of the Hall
  • Crafted and created by the now millions year extinct Eldar Elves


Hecate's Advent
  • Location of one of the first 3 temples ever dedicated to Hecate
  • Contains the Ruby Chamber
    • Former throne room of the ancient Eldar who had contact with the original Atlantis millions of years ago
    • The Chamber and the main door to the chamber were all from the original Atlantis before the Eldar managed to manipulate the chamber into the world.
    • The Ruby Chamber was used as a sacred place for the Eldar to commune directly with Hecate
    • A artefact statue of Hecate is suspended face down from the roof of the chamber above the central pit.


Exemplar of each character

Prophecy for each of the BMG which they briefly inhabited in a possible future

  • The Machinist - Gimblenock
  • The Green Heart - Essen
  • The Warlord - Dwayne
  • The Queen - Dawn
  • The Slayer - Grundark


Great Treaty of the Yavimayan Orc

A treaty being forced upon the Orcs of the Yavimayan Forest by the Osaji Orcs. To date only an unsigned copy of the Great Treaty of the Yavimayan Orc stolen from the Whitefalls Furies Orc Clan has been found

Session Notes

BMRG

2019 - February

2018 - November, September - October, May - June

SRG

2019 - May/June, April, March, February

2018 - December, October, August, July, June, February, January

2017 - August, July, May, March, February, January

2016 - November, October, September, August, July, June, May, April, March

Wiki Documentation

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