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== Player Characters ==
 
== Player Characters ==
* [[Atala]], Free Shadow of the Order (Human Fighter, Eldritch Knight)
+
 
* [[Ephut Ki]] Sepret, human cleric/fighter
+
=== Current ===
 +
 
 +
==== SRG ====
 +
* [[Atala]], Free Shadow of [[The Order|the Order]] (Human Fighter, Eldritch Knight)
 
* [[Heian]], elf ranger
 
* [[Heian]], elf ranger
 +
** [[Onai]], Heian's wolf companion
 
* [[Kunoh]] of the [[Ellanher]], human barbarian
 
* [[Kunoh]] of the [[Ellanher]], human barbarian
 
* [[Maybellina]] Stoneraven, human warlock
 
* [[Maybellina]] Stoneraven, human warlock
 
* [[Ophion]], tiefling bard
 
* [[Ophion]], tiefling bard
 +
** [[Nick Furry]], murder monkey
 
* Professor [[Ruben]] RR Ravenholft  PhD Arch, PhD Anth, PhD Psy, dwarf rogue
 
* Professor [[Ruben]] RR Ravenholft  PhD Arch, PhD Anth, PhD Psy, dwarf rogue
 +
* [[Tranquil Mind]], Tabaxi Monk of the Binding Oasis Clan
  
== Game Information ==
+
==== BMG ====
 +
* [[Dwayne]] son of Dwayne, human fighter
 +
* [[Essen]], elf druid, part-time vulcan
 +
* [[Gimblenock]], gnome thief, the hero who needs regular Bruno saving
 +
* [[Grundark]], barbarian dwarf out for revenge
  
=== Terminology ===
+
=== Retired ===
 
+
* [[Ephut Ki]] Sepret, human cleric/fighter
 
+
* [[Malia]], Jungle elf druid
 
+
* [[Helm Darkport]], human shadow monk, with the White Step faction of the Order of the Mysteries of the Hidden Aves Reva
=== Cosmos ===
+
* [[Dawn Eventide]], aka Frosty the snow queen, human cleric of Lithander
==== Constellations ====
 
* Sabean’s Giant
 
* the Golden Serpent
 
* Tep Ceafi the Augur
 
* Reigo the wiley
 
* Small cub, Big cub
 
* Sif the fire eater
 
* the Juggler
 
* Dahlia, the Enchantress
 
* the Broken Peak
 
* Mezzoa the plunderer
 
* the Revellers
 
* Griffin’s Nest
 
* Noeno, Queen Sailfish
 
* the brothers; Meti, Novta and Lasu
 
* Cradicii’s Harp
 
* the Hydra bell
 
* Watchers
 
* Great Stallion
 
* Leja’s halo
 
* Leja’s fleet
 
* Beresson the Youth
 
* the Twins, bringers of Law and Chaos
 
* the White Brazier
 
* the Silver Crown
 
* Time’s Arrow
 
* King Tiger
 
* Faceless Traveller
 
* Amphorae
 
* Muphusoe, Devilray Prince
 
* Negd’s Raven
 
* Kingfisher
 
 
 
 
 
=== History ===
 
==== Helegu vs Telehetti ====
 
After enduring 10 years of Helegu expeditionary forces making deep incursions, the western mamba plain was decimated by a huge (50,000 Helegu + 100,000 ancillaries) Helegu lead army 135 years prior to the fall of the last Khaganate. For 5 years the Helegu lead army rampaged across the Erensari destroying farms and villages but were unable to draw Telehetti warriors into a pitched battle.
 
 
 
The Telehetti turned away the great herds and burnt crops to deny the Helegu food, dammed rivers to slow the invaders, abandoned poorly defensible areas, melted away before the invader, engaged in an endless guerilla war campaign and summoned the dark forces of the land to drain the will of the invaders.
 
  
Lead by the Telehetti Champion Dogon the Star Holder, a small force of Erensari cut off the Helegu’s army leadership and slaughtered them. Foremost among them Mengu-Timur Khaganate, the ruler of the United Helegu Confederation. His killing struck the deathblow for the demoralised army which returned to the horse clan homelands.
+
== Cosmos ==
  
Under the Roaring Host the Helegu continued to conduct raids into the Erensari for almost a century. Learning how best to strike at the Helegu from success and defeat , the Telehetti became expert in frustrating the long-term Helegu ambition in their homeland.
+
===Constellations===
 +
There are over 31 known [[Constellations|constellations]].
  
20 years ago a force of 15,000 Helegu and 35,000 ancillary forces were lured deep into the southern Mamba Plains where they were annihilated in less than a day. Seemingly vanished without a trace, they are now known as as Jayaatu’s lost army and are now the stuff of legend.
+
===Discontinuance Events===
 +
A [[Discontinuance Events|discontinuance]] occurs when parts of a plane that were previously connected to another part of a plane are no longer connected; or when different planes become no longer connected. Discontinuance events come in both major and minor forms and cause disruptions to the planes of existence
 +
===Echo Planes===
 +
The [[Echo Planes]] are:
 +
* [[Echo Planes#Argeantweald|Argeantweald]]
 +
* [[Echo Planes#Feywild|Feywild]]
 +
* [[Echo Planes#Panthalessus|Panthalessus]]
 +
* [[Echo Planes#Shadowfel|Shadowfel]]
 +
* [[Echo Planes#Wyrding|Wyrding]]
  
There have been numerous ‘unsanctioned’ raids by both sides since the comprehensive beating down of the Helegu in the past 20 years but nothing that would suggest full scale war is inevitable.
+
===The Spaces===
 +
[[The Spaces]] are the fabric of the mutliverse.
  
[[File:Carkade.jpg|300px|thumb|right|A Carkade Structure]]
+
All the Planes sit on the Spaces.  The Spaces include:
[[File:Carkade 2.jpg|300px|thumb|right|A Carkade Pyramid]]
+
* Chaos
[[File:Carkade 3.jpg|300px|thumb|right|A Carkade Structure]]
+
* Great Beyond
 +
* Lifelight
 +
* Otherwhere
 +
* Qanti
 +
* Threshold
 +
* Timevoid
 +
* Void
  
 +
== History ==
  
==== Carkade ====
+
=== [[The Alin]] ===
::'''Ancient and fallen empire'''
 
  
Carkade crumbled as a civilisation so long ago (6,000 years ago) even the elves remember them only as a name and from their ruins, scattered across the world.  
+
The Alin were a powerful race that dwelt on distant worlds.
  
The Elite of Carkade were a race of beings whose culture at its height had an obsession with death and sacrifice.  The Gods and Goddesses of Death and Destruction were elevated, feared, revered and worshipped during their reign.
+
=== [[Caridern]] ===
  
Carkade had a strong tradition of seeking out the forbidden and unknown including contacting powerful beings in the cosmos in an eternal search for power and glory (including making pacts, providing service, learning from, allying and alternately opposing).
+
The Caridern are an extinct elder race of smoky blue skinned elves whose final cause of extinction is unknown to modern races.
  
The elder being [[Ammutseba]] was one such being that one Carkade faction was in thrall to and created a widespread cult dedicated to it.  Contact with Ammutseba was one reason some Carkade magicians were so powerful in necromantic magic.
+
=== [[Carkade]] ===
  
Cruel subjugation, enslavement and mass sacrifice were the fate of most Carkade foes.
+
A powerful continent spanning ancient civilisation who emerged from the western continent tens of thousands of years ago.  The Carkade vanished after a protracted and viscous conflict lasting more than 1,000 years.
  
Huge step pyramids were the architectural centres of Carkade religious and sacrificial life.
+
=== [[Dolg Catar]] ===
  
::'''Contact with the Alin'''
+
=== [[Kingdom of Argos]] ===
  
An elder race Carkade had contact with were the [[Alin]].  Some of powerful among the [[Alin]] elite became “the Patrons” of some Carkade factions.  This introduced the Horned God (and others) to the world of Faerun and Ammutseba (and others) to the Alin.  Terror and death across worlds followed.
+
The Kingdom of Argos was a powerful nation that controlled territory all along the coast from the Erensari to the Sinotep Savannah to the Pholos Islands.
  
An arrogant race, Carkade were ultimately brought low when caught up in a conflict between their Alin patrons and a swathe of their Alin patrons enemies.
+
=== [[Sarpadian Empire]] ===
  
War, death and destruction on a colossal scale quickly found the Carkade homelands bringing about what appeared to be utter destruction.
+
The Sarpadian Empire was a military power that conquered and ruled a large region of the northern part of the western continent.
  
::'''Mummies of Carkade'''
+
== Geography ==
Faced with an existential crisis the elite who were secret members of the Cult of Ammutseba made a pact with that elder being.  While the rest of their race, lands, cities and culture were immolated, the elite and important servants were saved from oblivion with the gift of immortality.  They were turned into undead - the mummies of Carkade created from the elite, lesser undead from the servants and shades & shadows from the slaves.
 
 
 
The King and Queen became immensely powerful Mummy Royalty, the inner-circle of prominent and powerful nobles became Mummy Lords, other nobility became Mummy Nobles while servants and some others were transformed into normal mummies and other undead of varying stability.
 
 
 
Put into stasis deep beneath the ruins of their great houses and then set adrift in the timevoid (the cracks between space and time), the Mummies of Carkade are awaiting a summons from the elder being (Ammutseba) that created them.
 
 
 
::'''In game'''
 
[[Houtl-het]] is a Mummy Noble
 
 
 
[[Teyrin elves]] had defeated a Mummy Lord and his court somewhere in the vicinity of the [[Erensari]] but at a huge cost with many Teyrin slaughtered during the conflict.
 
 
 
A Vision, one of the great undead that dwelt in the dark of the sacrificial chamber in Houtl-het's temple exposed Ophion and [[Heian]] to visions of ancient Carkade, complete with pyramids of corpses, the skies alight with towering flames and death rapidly approaching from beyond.
 
 
 
[[File:Alin.jpg|300px|thumb|right]]
 
 
 
 
 
==== The Alin ====
 
::'''Overview'''
 
The Alin were a powerful mortal elder race that dwelt on distant worlds.  Some were so powerful they *did something interesting* and became patrons to some of the Carkade elite.  These ascended allowed a chosen few into their ancient mysteries and by extension thrall.  The Alin were said to be to shuffle reality like a deck of cards (transformation and summoning) while the Carkade were unsurpassed in necromantic power.
 
 
 
The Alin were fractious and in constant conflict with other factions and and other races. 
 
 
 
The present day state of Alin is unknown
 
 
 
::'''In game''' 
 
Courtyard tiles from Houtl-het's temple were inscribed with the constellation leading to the Alin homeworld.
 
 
 
This constellation and others which were inscribed in tiles or carved as reliefs were not part of the modern sky.
 
 
 
Alin linked to 13 worlds
 
 
 
A single image above the entrance into the main shrine of a 'Patron' - a dew drop shaped face with two slits for eyes surrounded by feathered and radiant aura that streams outwards with a chest piece made of dozens of interlocking blocks resembling a wall.  The chest piece gave way to stars - the bottom half of the image was ruined.  There was a trace of colour around the edges of the face (white), top corners (black) and in the aura (yellow).
 
 
 
In the lowest level of the temple there was a great looming passageway representing fallen foes of the Carkade.  Towards the end of the corridor figures of patrons begin to appear.
 
 
 
Among many skulls piled into a pit were a number of elongated skulls with 'day of the dead' patterns painted on the inside of the skulls.  Many others had the images painted on the outside, most were unadorned.
 
 
 
 
 
==== Sarpadian Empire ====
 
 
 
 
 
 
 
 
 
==== Kingdom of Argos ====
 
 
 
=== Geography ===
 
 
* [[Western Continent Maps]]
 
* [[Western Continent Maps]]
 
* [[Features]]
 
* [[Features]]
  
 +
===  [[Keshin Sea]] ===
  
=== Peoples ===
+
A huge inland freshwater sea at the western fringes of the Ernesari.
==== The Helegu Khanate ====
 
[[File:Helegu.png|300px|thumb|right|Helegu horsemen charging in to battle]]
 
::'''Overview'''
 
  
A powerful confederation of nomadic tribes that were united under a great leader Khagan Temir 300 years ago. Over the next 200 years the Helegu consolidated a huge inland khaganate obliterating and subjugating many civilisations and tribes, both human and non-human.  Tens of millions million were killed during these years.
+
=== [[Chalk Tablelands]] ===
  
The Khaganate stretched from the cold steppes in the north, then south across grasslands, plains, deserts to the tropical savanna.  It is often referred to by the Helegu as the “Land under the Eternal Blue Sky”.
+
A high altitude plateau sitting between the Erensari and thousands kilometres long Rakis Rift.
  
Upon the death of Mengu-Timur Khagan on the Erensari Plains 135 years ago the confederacy broke up  due to internal divisions, ongoing insurgencies, constant rebellion and a series of rolling coups.  After 50 years of bloody chaos five great hosts emerged 80 years ago to rule a collective khaganate reduced in size:
+
== Peoples ==
 +
=== [[Ephereum]] ===
  
* Silver Host (Jumulkha Khan)
+
The Ephereum are a race of fey with nictating eyes and green luminescent skin containing algae beneath the surface.
** Capital is the great tent city of Onon
 
* Roaring Host (Tocave Khan)
 
* Blue Host (Kuju Khan)
 
* Burning Host (Tangut Khan)
 
* Golden Host (Damed Khan)
 
** last ruler killed 10 years ago
 
  
After a 20 years of sheer nonstop brutality the Golden Host was torn apart 10 years ago and its territories are now contested over by a vast number of different contenders and Helegu factions.
+
=== [[Helegu Khaganate]] ===
  
The Silver Host is currently expanding, primarily into territories of the other Hosts and is rumoured to be on the verge of full scale war with the Blue Host.
+
A powerful empire that rules a large portion of the north.  Currently divided into 4 separate, warring 'Hosts', each with their own Khan.
  
::'''Ranks in the Helegu Court'''
+
=== [[Janto]] ===
  
* Ambassador - High ranking representative sent to foreign lands and empowered to speak on behalf of the Khan in certain matters of war, trade and tribute
+
The Janto are a secretive alliance of familial clans linked by trade and ancient racial memories with enclaves throughout the western continent.
* Emissary - A representative sent on an errand or mission with specific delegated powers relating to that mission
 
* Sub-Emissary - Deputy to an Ambassador or Emissary
 
* Envoy - A representative sent as a messenger or representative
 
* Consul - An official who looks after commercial or citizen welfare
 
* Agent - Any representative empowered to act on behalf of a higher ranking official
 
* Legate - Assistant to a General, Consul, Emissary or Ambassador
 
* Viceroy - Ruler as the deputy of the Khan
 
* Magistrate - A representative charged with the administration of the Pax Helegeus
 
  
::'''Client Nomadic Tribes'''
+
=== [[Kingdom of Jorentes]] ===
* Emen
 
* Ceva
 
* Sutu
 
* Huvec
 
* Vevesi
 
* Kelosi
 
* Gimu
 
* Dolg
 
* Inini
 
* Busuqi
 
  
::'''Serving the Helegu'''
+
At the eastern fringe of Helegu influence lay the Kingdom of Jorentes.
  
The Helegu extract annual tribute from all client states and tribes.
+
=== [[Moranth]] ===
  
Civilised areas will be under the control of a Mughal (Governor) with day to day administration will be left to viceroys or client Kings & rulers.  The appointment of any client king or ruler can only be made with the consent of Mughal. 
+
The Moranth are an Elder race of humans.
A Mughal is responsible for ensuring tribute flows to the Khan, that the client people do nothing against the interests of the Khan and to demonstrate Helegu power so as to constantly remind the locals of who is boss.
 
  
::'''Society Terminology'''
+
=== [[Orc Hordes]] ===
* Khan
 
Ruler over more than one tribal chief.
 
  
The land land ruled over by a Khan is referred to as a Khanate
+
Across the western continent Orc hordes arise rapidly under self proclaimed Orc Kings or Queens.
  
* Khagan
+
=== [[Radiant Coast]] ===
Ruler over more than one Khan (the Great Khan).
 
  
The land ruled over by the Khagan is referred to as a Khaganate
+
The Radiant coast is in the north-east  of the western continent and is a popular place for traders and travellers moving between between the western continent and Faerun.
  
 +
=== [[Semudan Empire]] ===
  
   
+
The Ruby Empire of Redin Semudan rules from the coast of the equatorial Jin Jungle into the dry interior of the Centauri Badlands.
====  The Treonol Autocracy ====
 
::'''Overview'''
 
  
Ruled by Autocrat Maro Kush Nefor - appointed by the Mughal 10 years ago.  Vicious and cunning, the Autocrat expands his own wealth and power at the expense of his own people while playing a dangerous game to keep the Helegu from interfering too directly.
+
=== [[Stone Giants]] ===
  
The rulership of Treonol is oppressive and fights an ongoing war to suppress and oppress the people to maintain the rule of the elite merchant caste.  The people hate the rulers of their own land with more passion than they loathe the hated Helegu.
+
Long hidden from the affairs of surface dwelling realms, the Stone Giants are emerging as a force to be reckoned with.
  
The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan).
+
=== [[Talinessee, conquered Golden Empire]] ===
  
Regular tribute to the Roaring Host includes silver, hides, livestock, olive oil and slaves.
+
An empire conquered by the Helegu after a 200 year slugging match.  Deep South Talinessee is currently in revolt.
  
The Roaring Host currently have turned their attention westward against the Paracer Ascension and have left behind in Treonol:
+
===  [[Telehetti]] ===
* the Mughal (Governor);
 
* a small detachment of Helegu (1000 horse-warriors); and
 
* the blood sworn Gimu horse warriors (a client tribe of the Roaring Host).
 
  
The Autocrat, the Mughal and his detachment are based in and around the Citadel of the Autocrat which is 50 miles to the east of where the party enters.  The edge of the plateau is a further 50 miles to the east.
+
The Telehetti people dwell on the vast grasslands and plains of the Erensari, stretching over more than a thousand miles from end to end.
  
::'''Geography'''
+
=== [[Teyrin Elves]] ===
The nation exists on a plateau with hills to the west and east, mountains to the south and the Brass Desert to the north.  It is dry and hot in summer, cool and wet in the brief winter.  Thousands of years ago it was incredibly wet and lush and still maintains some remnant forests and deep lakes which are seemingly bottomless.
 
  
The eastern part of  Treonol is largely borderlands and wilderness with towns strung out along the old caravan routes, which are now being turned into the fortified roads.  Before the Helegu invasions the east was more heavily populated and the Treonol in constant conflict with Jayak tribes.
+
Covered in blue tattoos, the Teyrin are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.
  
Orcs once roamed the fringes of Treonol in the more rugged and forested parts, while hill giants remain common and constant problem.  A few stone giants have made their way north in recent years and occasionally other humanoids such as gnolls and trolls will migrate through. Dwarves fought alongside the Treonol 130 years ago but have bunkered down in their underground fortresses, never having made a formal peace deal with the Helegu, though they seem prepared to wait out this current human empire.
+
=== [[Treonol Autocracy]] ===
  
Being built on the ruins and waste of so many former kingdoms and having recently been subject to so much bloodshed, hauntings and undead are not uncommon.
+
The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan) that sits at the northern interior border with Erensari.
  
::'''Population'''
+
== Arcane ==
The population of Treonol is 2.5 million humans, which is significantly less than the population from 130 years ago.  They are a largely rural nation with people living in small villages and towns as Indebted on the extensive estates of the Grand Merchants.
+
===Magical Items===
  
::'''Wildlife'''
+
'''[[Arkham Bell]]'''
* Aurochs, horses, hyrocon, antelopes, pronghorns, white-tailed deer, elephants on the plateau
 
* Chalicos, indricotheres, Giant Ground Sloth in wooded areas
 
* Sabretooth cats, sand wolves, hyenas, yellow fox, terror birds, lions, bears
 
  
::'''Regions'''
+
Rare magic item (requires attunement)
  
Treonol has not been allowed to build any fortifications around its towns or cities until recently.
+
'''Chaos Cannon (Wererat Horned God Cult)'''
Undebted and free Treonol citizens live in constant fear of becoming an Indebted to one of the Grand Merchants.  Travel is restricted by the Autocrat’s court and only the Grand Merchants may travel freely without the need for permission.  Even general traders need permission to cross territories and permission to leave is rarely granted to free citizens and never to the Indebted.
 
  
Banditry is a problem outside of the Citadel.  Often times non-human join human bandits in their endeavours
+
Rare magic item (requires attunement)
  
Villages are often enclosed with low lying walls of stone sometimes painted white but often surrounded by a series of ditches and bramble like fencing designed to slow down raiders and thieves rather than out and out stop them.
+
'''[[Dark Heart of the Night]]'''
  
::'''Society'''
+
Unique magic item (requires attunement)
  
They believe in the Season of the Witches (3 days of each solstice)
+
'''[[Eekeb Vandorack's Battle Shawl]]'''
  
The Autocrat is appointed by the Mughal and his power is absolute.  His power stems from the backing of the Helegu and access to power, trade and favours to the Grand Merchants.
+
Rare magic item from the time of the Moranth, now in the light fingered possession of Atala
  
The Grand Merchants rose to replace the nobility after their defeat by the Helegu, with many nobles and their families slain or fled during the decades long conflict.
+
'''Engineer’s Juggernaut Armour (Wererat Horned God Cult)'''
  
The Mughal is one of Tocave Khan’s generals.
+
Rare magic item (requires attunement)
  
::'''History'''
+
'''Staff of Feywild'''
  
Before the Helegu the Treonol alternately fought and traded with the Gimu Steppe Warriors, Jayak tribes , dwarves, humanoids and previous dynasties of Semudan.  Interaction with Orcs and dwarves of the western hills was frequent, though the Orcs have now retreated to distant strongholds and dwarves make infrequent contact at trading posts.
+
Rare magic item (requires attunement)
  
The Argos Kingdom ruled this area more than 500 years ago, falling after a series of succession wars (the last of which was orchestrated by Death Cults) and pressure from waves of humanoids being driven east and south by steppe nomads.  The western part of Argos overlapped with eastern Treonol.
+
'''[[Staff of Shadowfel]]'''
  
Treonol has been a client state to the Helegu for the last 150 years.  Over 1 million Treonoli were killed in the initial Helegu invasion and all cities were razed except for the Citadel which remain unconquered.  The Helegu have fought several Treonoli rebellions since the breakup of the great khanate 130 years ago which killed and enslaved at least a further half million Treonol.  For the past 50 years the Treonol elite have thrown in their lot with the Helegu and actively suppressed any idea of rebellion among the populace. 
+
Rare magic item (requires attunement)
  
10 years ago Treonol supported the winning side in a Roaring Host factional war and have been granted preferred status as a result, with minimal Helegu interferenc in their internal affairs.
+
'''[[Zombie Master’s Rattlestick]]'''
  
::'''Typical Treonol Names'''
+
Rare magic item
  
Male - Hemez, Haybek, Banara, Behmet, Gulnara, Sukhrab, Ruslan, Taalay, Zhurghul, Benoka, Jamilya, Machi, Hahmed, Nurlan, Guljigit, Meder, Burul, Gulbadam, Ruhsora
+
'''[[Sundial of the Royal Household of Jorentes]]'''
  
Female - Anari, Ulnari, Alimi, Aiperi, Eleni, Eri, Imkim, Umirin, Azagul, Ubusara, Istan, Aniar, Eshori, Indrini
+
Unique magic item (requires attunement)
  
* All male names start with a consonant, only end in “a” if ending in a vowel
+
===Magic===
* All female names start with a vowel, only end in “i” if ending with a vowel
 
* House Names of the Grand Merchants start and finish with consonants
 
* Lesser surnames start with vowels, end in consonants
 
  
====  Telehetti and the Erensari ====
+
'''[[Sigil magic]]'''
[[File:Telehetti.jpg|300px|thumb|right|Telehetti riding war elephants]]
 
[[File:Telehetti 2.jpg|300px|thumb|right|Telehetti buildings]]
 
::'''Overview'''
 
  
The Erensari is a vast plains and grassland stretching over more than a thousand miles.  This grass sea is interspersed with woodlands, rolling hills, deep open pits and crisscrossed by more than a dozen navigable rivers.
+
'''[[Phantom Energy]]'''
  
In the very north is the Kingdom of Serakka, which is a former client state to the Helegu.
+
'''[[Blessings]]'''
  
Telehetti are the dominant ethnic humans who dwell on rest the Erensari.
+
===Constructs===
 +
[[Yawgoth Spawn]]
  
Arborvimancers are uniquely Telehet druids who are responsible for ensuring the natural abundance of the tribes and for growing the Spar Towers from the living wood of the Adansoni Tree.
+
== Antagonists & Protagonists ==
 
+
   
Due to centuries of conflict, anyone entering Telehetti homelands who is thought to be acting on behalf of the Helegu will at best be treated with outright hostility. Anyone declared guilty of spying on behalf of the Helegu is killed graphically and horribly.  Often times by being hung, then crushed on the living Adonsoni Tree - painted in the yellow of the traitor symbol.
+
=== Elder Gods ===
 
 
::'''Tribal Circles'''
 
  
The tribes of the Erensari, grouped together under Tribal Circles.  Occasionally they unite under great Confederations under a common cause.
+
Originally 31 [[Elder Gods]], when the first Latter-day God emerged there were only 13 - [[Elder Gods#Aves Reva|Aves Reva]], [[Elder Gods#The Horned God|The Horned God]], [[Elder Gods#Ammutseba|Ammutseba]], [[Elder Gods#Hecate|Hecate]], [[Elder Gods#Yurlunggur|Yurlunggur]], [[Elder Gods#Architeuthis|Architeuthis]], [[Elder Gods#Astares|Astares]], [[Elder Gods#Ereshkigal|Ereshkigal]], [[Elder Gods#Eonatator Urnericii|Eonatator Urnericii]], [[Elder Gods#Nopcsai Waipariensis|Nopcsai Waipariensis]], [[Elder Gods#Azathoth|Azathoth]], ???, ???.
  
Each circle is ruled by a Grand Matron or Patron. Each is advised by a great court made up of wise people from the tribes under their sway.
+
=== [[Gods]] ===
  
The Singidi Circle whose tribes include Joco, Dodoma, Wyangi, Kisi, Sangu, Ngasa are overseen from the City Maa.
+
Distant Players in the reality game, the modern day gods no longer enter the mortal plane in any meaningful way.
  
::'''City of Maa'''
+
=== Powerful Cosmic & Otherworldly Beings ===
  
A population of 20,000 to 30,000 which is in constant transition.  Demi-humans include a thriving gnome population with dwarves and elves commonly traders, scouts, travelers or outcasts.
+
'''Witch Queens'''
  
The slow moving Chordata River, makes its way through the edges of the city.  The undulating plains mean at times the river is bordered by steep banks and other times deep wetlands.
+
There are 3 [[Witch Queens]] known to modern day warlocks, although in the past there were more - [[Witch Queens#Emtariath|Emtariath]] - Witch Queen of the Aphotic, [[Witch Queens#Toruja|Toruja]] - Witch Queen of Otherwhere, and [[Witch Queens#Sili|Sili]] - Witch Queen of Lamentations.
  
Buildings are almost uniformly round and often slightly bulbous in shape.
+
'''Hosts of the Feywild'''
  
Ruins of an Argos fortress are beneath the city's major marketplace.
+
There are numerous powerful individuals in the Feywild including [[Hosts of the Feywild#Marquis Artimar Mal Adra|Marquis Artimar Mal Adra]], [[Hosts of the Feywild#Lady Nakiasha Wysayra|Lady Nakiasha Wysayra]],  [[Hosts of the Feywild#Lady Auchomelgen|Lady Auchomelgen]] and [[Hosts of the Feywild#Verenestra|Verenestra]]
  
Due to the Helegu-Telehetti war there are no other structures older than the initial Helegu invasion.  In 20 years Maa has transformed from a small tribal outpost to the growing metropolis it is today.  Maa's Spar Towers are typically between 30ft to 120ft, with Tower of the Matron coming in at 180ft.
+
'''Loa'''
 +
[[File:Loa.JPG|100px|thumb|right|Loa]]
 +
The [[Loa]] are powerful spirits from the [[Wyrding]] who also sometimes serve as intermediaries between the Elder Gods and mortals.
  
::'''Visitors and Inhabitants'''
+
*Papan Geele
* Janto Trader Clans
+
*Maman Brigette
* Monks of Oba
+
*Baron Samedi
* Treonol Grand Merchants
 
* [[Teyr'in Elves]]
 
* Emissaries from Treonol, Kingdom of Sebakka, the Koresian Shore, Semudan, Gulg
 
* Representatives of other tribal circles
 
  
::'''Sights and Sounds'''
+
'''Nightmare Child'''
* War Drums
+
[[File:02da94a6a57c6efe6e0f8bf122bc3fd2.jpg|100px|thumb|right|Nightmare Child]]
* War Elephants
+
The [[Nightmare Child]] is an undead beast from the time of Carkade, that is bursting to step into the mortal world again
* War Rhinos
 
* Keepers of Leopards, Dire Hyenas, Mandrills and other great Apes/Monkies
 
  
::'''Typical Erensari Names'''
+
'''Titans'''
  
Male - Diboko, Mosiuoa, Refilwe, Phethisi, Refilwe, Nkoenyane, Molapo, Khethang, Mojalefa
+
An elderday race
  
Female - Ata, Sekekana, Teemana, Matsumi, Saba, Zalika, Moloa, Salau, Karega, Kioni
+
*[[Tethys]]
 +
*[[Skullbriar]]
  
 +
'''Great Old Ones'''
  
====  Keshin Sea and Chalk Tablelands ====
+
An elderday race
::'''Overview'''
 
  
There are a number of small settlements along hundreds of miles of the western edge of the Keshin Sea.
+
*[[Karsus Tchella]]
  
No central government.
+
'''Elder Things'''
  
Many fugitives and refugees from the Helegu expansion over the last 300 years, as well as those looking to disappear or stay low for a while.
+
An elderday race
  
There is a strong Telehetti presence, mostly those from defeated and forgotten tribes.
+
*[[Valt]]
  
Warlords and chieftains emerge and disappear constantly
+
'''Dread Lords'''
  
The Skaedguard is slowly expanding its zone of control and brutally demanding tribute from nearby settlements. Those that fail to submit are brutally brought under thumb with killings and hostages commonplace.
+
An elderday race
  
::'''Dangers, the wilderness and presences'''
+
'''Destroyers'''
  
A true borderlands, with thin strips of civilisation surrounded by the omnipresent wilderness.  The entire area sits atops the ruins of many former civilisations both human and other.  The lure of hidden palaces and lost cities attracts many adventurers and fortune seekers, with many returning disappointed, beaten or not at all.
+
An elderday race
  
Gnoll bands infest the area, many were driven from the Focian Plains (far to the north of the Erensari) at the time of the great Helegu invasion over 200 years ago. Their numbers are being swelled by gnolls currently moving again from the north.
+
'''Elder Dragons'''
  
Goblinoids, orcs and kobolds also regularly travel through the area to avoid the Erensari heartland.  They use the many hidden valleys and caves that eventually spill into the Rakis Rift to traverse insecret, far from the prying eyes of the settlements of their enemies.
+
*[[Shevan]]
 +
*[[Zoroaster]] Gold Dragon King
 +
*[[Chromus Major]]
  
Recently wandering Stone Giants have wreaked havoc. They have randomly caused destruction, made alteration to the landscape or even abducted inhabitants.
+
=== Important NPCs (mortals, maybe...)===
 +
*[[Andjav Teasliph]], Head of the Solar Storm
  
Indications are emerging of a half-orc warlord known as Clade to the west of the Rakis Rift who is gathering to him fearsome outcasts like himself. No overt movements have been yet made beyond his zone of control but he has clashed with travellers and neighbouring tribes & territories. He is rumoured to be ruthless in killing anyone who crosses his territory without permission.
+
*[[Boss Jari]], Boss of the Janto Clan Crokuz
  
::'''Here be dragons'''
+
*[[Boss Jari's granddaughter]] and betrothed of Ophion the curved
  
Well known stop over and habitat for dragons, most notably copper, green and the occasional red.
+
*[[Bruja]] Ubusara
 +
[[File:Bruja.jpg|100px|thumb|right|The Bruja Ubusara]]
  
::'''The Keshin Sea'''
+
*[[Captain Bail Kenzee]] of the Skaedguard
  
A gigantic freshwater inland sea that is over 500 miles from north to south, many rivers empty into it with a large number of rivers also outflowing from it.
+
*[[Caratacus Angon]], Warlock of the Wraith Accord
  
Its exact depth is unknown, but it is generally accepted to be over a mile deep at its lowest point.  There are reliable reports of cave systems honeycombing its entire length.
+
*[[The Crag]], living embodiment of the Dark Heart of the Night
  
Freshwater sharks, giant turtles, dolphins and mososaurs make their home here alongside the expected population of fish, crocodiles, freshwater crustaceans and sea birds.
+
*[[Demondre Devont]], High prophet of the True Light Revelation
  
 +
*[[Drake Olgad]], First Sword of the Skaedguard
  
==== Janto Traders / Janto Sea People ====
+
*[[Durob Guralar]], Ojasi Field Marshall
  
::'''Overview'''
+
*[[Eekeb Vandorack]], Warlock of Skaedguard
Across the length of the eastern cost the Janto Traders travel in huge linked caravans exceeding 60ft in length pulled by massive paraceratherium.  These large multi-generational Janto trader clans frequently join up with their fleets in secret ports and other bases which are hidden from outsiders.
 
  
The different trader clans compete with each other, internally the families vie for high status and engage in an endless cycle of politicking and power plays.
+
*[[Fortean Hex]], Warlock of the Wraith Accord
  
Title to trade and clan property resides with the headman, who holds it in the name of the community, although family proprietors enjoy the use of Clan goods as long as they actively support Clan activities
+
*[[Grand Merchant Colphon of Jyrgal]]
  
The headman of each clan is a boss.
+
*[['Houtl-Het]], Mummy Noble of Carkade
  
::'''Race'''
+
*[[Jessudu the Sumptuous]], exiled Marid Noblewoman
  
Janto Trader Clans appear to be half-elves with dark coppery skin and exotic oriental features.
+
*[[Kavos the Warlock]], Servant of a Faceless Master, Seeker of the blade of Basi Dynameos and Walker in the footsteps of Zareus the Slayer of Great Kings
  
Other races serve with them but are rarely part of the inner-circle.
+
*[[Kord Moebius]], Epic Warlock and King of the Wraith Assembly
  
::'''Known Clans'''
+
*[[Mama Salome/Maman Brigette]], Symbiant Vodon/Loa Noble
  
Clan Crokuz - Boss Jari
+
*[[Mama Tet]], kick-arse old bitch and ironfisted overseer of the Starless Communion
  
Clan Tegbotho - Boss Necan
+
*[[Maro Kush Nefor]], Autocrat of Treonol
  
Clan Zentarkis - Boss Tinto
+
*[[Matron Elekandri Semushina]] of the Telehetti Singidi Circle
  
::'''In Game'''
+
*[[Nandi]], leader of the Leopard Orchids
The group joined a caravan after saving the life of Boss Jari and were taken south to the Keshin Sea.  Part of the travels involved the group being locked in a plushly decked out lead caravan after they observed Jari in negotiations with a warlock - who seriously wounded one of the Clan. After that time space and time were stretched and 'jumping' occurred that invoked a similar feeling when the Monks of Oba shadow stepped.
+
[[File:Sorcerer King.jpg|100px|thumb|right|Sorcerer King of Sosso]]
  
The group joined the caravan after after a dispute has turned deadly when Boss Jari of Clan Crokuz refused a deal and humiliated an opponent, Boss Necan of Tegbotho by disallowing a marriage agreement after lengthy negotiations between his eldest granddaughter and the son of a rival.  Boss Jari has instead chosen to marry his middle granddaughter to the new head of the Zentarkis Clan, Boss Tinto.
+
*[[Papa Caprice/Papan Geele]], Symbiant Vodon/Loa Noble
  
Boss Necan retaliated by sending an assassin to kill Jari and kidnap his eldest grandson for ransom from Jari's son who is next in line. 
+
*[[Patriarch Divine Alaclif Eventide]] of Lithandir's Grand Temple
 
Necan’s son Mektith manipulated his father the hot-headed Necan doing something stupid.  If the marriage was to still go ahead he would occupy a prestigious position within Clan Crokuz, and if failed and Necan was revealed he could push to step in as the new boss of Clan Tegbotho as part of a peace deal.
 
  
 +
*[[Rubisourge Dominican Hana]], Leader of the Ruby Imperials
  
==== Teyrin Elves ====
+
*[[Sorcerer King of Sosso]], ancient and wickedly powerful sorcerer
[[File:Teyr'in.jpg|300px|thumb|right|Symbol of the Teyr'in Elves]]
 
  
::'''Overview'''
+
*[[Taleiriah]], Sorceress, favoured of Bhaal and Ophion's sister
Covered in blue tattoos, the Teyr'in are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.
 
  
Secretive in the extreme, the Teyr'in are wild elves who lead largely nomadic lives.  Skin colour is pale and slightly luminescent when born before darkening into a deep ivory when mature.
+
*[[Tempus Viridi]], Green Dragon Vizier
  
They avoid contact with other races, only occasionally making an appearance in the wider world.  Even other elves find them difficult to locate and interact with.
+
*[[Wraith Witch]]
  
::'''Society'''
+
*[[Zulema Darksun]], Second among the Ruby Imperials
  
Ruled over by Shadow Watchers, the rulers of Teyr'in rulers communicate through proxies when dealing with the outside world.
+
=== Cults/Groups ===
  
A hidden place known as the Hall of Lamentations is where the powerful, wise and influential meet.  It is also said to hold artefacts of tremendous force that are sacred to the Teyr'in.
+
[[The Admired Transcendentals]]
  
::'''Preferred character classes'''
+
[[Arcane Hall of the Great University]]
  
Barbarian, Druid, Sorcerer, Ranger
+
[[Bakenzenzi]]
  
 +
[[Black Hole Tower]]
  
==== Radiant Coast ====
+
[[Black Wizards]]
  
::'''Gramidern'''
+
[[Blue Sun Tower]]
  
::'''Port of Seas'''
+
[[Burning Brigade]]
  
::'''Wolves Reach'''
+
[[The Butcher's Bill]]
  
 +
[[The Constructed Few]]
  
=== Magic ===
+
[[Carne Por La Machina]]
====Magical Items====
 
::'''Dark Heart of the Night'''
 
Unique magic item
 
  
Dark pulsating artefact accessed through sacred Stone Groves
+
[[Creed of Piceous Strange]]
  
The Dark Heart of the Night is a physical naturally formed artefact that has reappeared.  It is ancient and wild and nasty and revels in the battle of fang and claw and blood and violence.  It is part in this world and part in ******* and will phase in and out of existence according to its own dark nature.
+
[[Cult of Ammutseba]]
  
The Dark Heart has a dark intelligent cunning, it is a thing of brutality and by bonding with it the Crag possesses many of its powers.
+
[[Cult of the Dark Night]]
  
It has appeared within a large double ring of standing stones “sacred stone grove” in a wild and hilly area of Treonol that was once surrounded by a large number of villages until they were destroyed by the Helegu. 
+
[[Dark Sun Tower]]
  
The Dark Heart connects through ****** to *******, from which it draws its power.
+
[[The Diabolists]]
  
Its appearance is that of a floating dark womb, where some dark, coiled serpentine thing rattles its scales and threatens death.  It is entirely transparent and floats amid a glow of dark violet light that automatically reveals the unseen within 30”.  Its other powers:
+
[[Drana's Hammer]]
* ** charges - recharge *d* each sunset
 
* Allows the right of the beast at certain times (e.g. full moons at midnight when the wanderers are in the correct pattern - ** charges
 
* Create disease 3x (from sunset to sunset) - * charge
 
* Create major disease 1x recharge *** on d* (from sunset to sunset) - * charges
 
* Cast * 2nd level spell (minor benefit) recharge *** on d*
 
* Counterspell - * charge
 
* Meld with Minor Loa Warrior Spirit - * charges = +*AC (natural), +**hp, +* damage type by melee weapon, spell resistance - Lao Warrior Spirit melds with attuned
 
* Meld with Lesser Loa Warrior Spirit - * charges = +*AC (natural) +**hp, +* damage type by melee weapon, *** damage reduced by *; spell resistance, reaction add d* to AC
 
* Grant resistance to ****** (minor benefit)
 
* Weapon gains d* of damage type (major benefit)
 
* Animals within 30” are hostile (minor detriment)
 
* Appearance changes (minor detriment)
 
* Dilutes potions within 10” making them non-magical (major detriment)
 
  
::'''Arkham Bell'''
+
[[Djembe]] (the rope)
Revered item of each Wererat Clan
 
  
::'''Staff of Shadowfel'''
+
[[Echo Corps]]
Rare magic item (requires attunement)
 
There is one unique staff that is aligned with a unique Staff of the Feywild.  When paired they serve as control keys for the Pale House artefact mechanism.
 
::'''Bronze Band (belongs on the head of the unique Staff)'''
 
* Summon Shadows (3x individual Shadows in a day + 3hp loss that cannot be recovered until a long rest) can be done as a bonus action (requires concentration)
 
* Grants darkvision 60” (increases darkvision by 30” for those already in possession of darkvision)
 
* Darkness spell (1x day)
 
* Summon Shadow Demon (1x week + 12hp loss that cannot be recovered until a long rest)
 
* Shadowstep (1x day as per monk skill) can be done as a bonus action (reduce Con by 2 until a short or long rest) (requires concentration)
 
::'''Staff of Feywild'''
 
Rare magic item (requires attunement)
 
::'''Engineer’s Juggernaut Armour (Wererat Horned God Cult)'''
 
Rare magic item (requires attunement)
 
::'''Chaos Cannon (Wererat Horned God Cult)'''
 
Rare magic item (requires attunement)
 
  
::'''Zombie Master’s Rattlestick'''
+
[[Emerald's Blaze]]
10 charges, recharge d8+2 each dusk,
 
*Maximum CR of affected undead = proficiency bonus of holder
 
*1 charge = bonus action - range 30’, target undead heals 2d6 hit points
 
*1 charge = reaction - range 30’, target undead rerolls 1 saving throw
 
*1 charge = action - radius 30ft, target undead gains AC bonus = proficiency bonus of holder. Duration = wisdom or charisma bonus of holder +1 in rounds
 
*1 charge = action - range 30’, target undead gains 2x proficiency bonus of holder on successful melee hit and loses 1x proficiency bonus in hp when damage is dealt
 
**Duration = wisdom or charisma bonus of holder +1 in rounds
 
  
 +
[[Eventide Shield]]
  
====Magic====
+
[[Ezra's Hall]]
  
::'''Sigil Magic'''
+
[[Faceless Masters]]
  
 +
[[Faithful of Fallen Sosso]]
  
=== Antagonists & Protagonists ===
+
[[Golden Brazier]]
 
==== Elder Gods ====
 
::'''Aves Reva'''
 
An Elder God who dwells deep in perpetual darkness
 
  
A bringer of nightmares
+
[[Golden Machinists]]
  
Known groups that seek or claim a connection to him are the "Order of the Hidden Aves Reva" and the "Monks of Oba"
+
[[Hadrian's Crew]]
  
 +
[[Holders of the Blue Flame]]
  
::'''The Horned God'''
+
[[Impalpable Chosen of Skullbriar]]
An Elder God, certain cults (including those of the Wererats) revere the Horned God
 
  
The Horned God dwells in the Great Beyond
+
[[Katabatic Tower]]
  
On the last night of first new moon after the autumn equinox and on the last night of the last new moon before the spring equinox it is named as the Time of Sacrifice
+
[[Keepers of Tethys Ruin]]
  
At the Time of Sacrifice a living creature/s (preferably a sentient creature) is sacrificed – totally 13 in each year - starting with 1 autumn/12 spring, 2 autumn/11 spring etc. until it starts over again
+
[[Leopard Orchids]]
  
On every 13th cycle it is possible for a Time of Hunger and Sacrifice is announced by the Grey Seers
+
[[Mephisto's Brood]]
  
The Time of Hunger and Sacrifice means that over a 13 day period culminating on the last night of the new moon a series of sacrifices occur at the deepest night hour – 1 on night 1, 2 in night 2 etc. culminating in 13 on night 13 (total 91 sacrificed)
+
[[Mirror Coven]]
  
The Horned God is heavily linked to chaos, destruction and slaughter
+
[[Mirror Host]]
  
Cultists believe the Horned God is returning to the world
+
[[Monks of Oba]]
  
Some believe that the Horned God will devour this world and spare only those who bond themselves in servitude to it
+
[[Monks of Ma]]
  
The Horned God is linked to the Alin and the war that destroyed them and the empires they patronised
+
[[Mystery of the Horned God]]
  
Warred with Ammutseba and other Elder Beings in the distant past
+
[[Ojasi]]
  
The Horned God first became aware of Faerun via the Alin who initially were allied with the Carkade
+
[[The Order]]
  
 +
[[The Nebulous Prestige]]
  
::'''Ammutseba'''
+
[[Neresethans]]
A powerful elder being, the Carkade elite made pacts with Ammutseba as their empire collapsed around them.  While the rest of their race, lands, cities and culture were immolated, the elite and important servants were saved from oblivion by being granted the gift of immortality and being turned into undead - the mummys of Carkade. 
 
  
They now await a summons from Ammutseba and it's agents to step into the present day.
+
[[Ol Alem (dagger)]]
  
A cult has sprung up in worship of the Mysteries of Ammutseba
+
[[Order of the Mysteries of the Hidden Aves Reva]]
  
Ammutseba is heavily linked to death and sacrifice
+
[[The Reapers]]
  
Warred with the Horned God and other Elder Beings in the distant past
+
[[Red Circle]]
  
Cultists believe that Ammutseba wanders the darkness of the void and its return is imminent
+
[[The Revelation]]
  
 +
[[Ruby Imperials]]
  
::'''Hecate'''
+
[[Sadan’s Whisper]]
Elder Goddess of Witches
 
  
Has been absent for millenia
+
[[Semseers]]
  
 +
[[Shadow Masters of Teyrin]]
  
+
[[Shivans Rage]]
==== Gods ====
 
::'''Distant Players'''
 
  
+
[[Skaeguard]]
==== Powerful & Cosmic Beings ====
 
::'''Ancient Witch Queens'''
 
There were once more but only 3 are known to modern day warlocks.
 
 
 
They stepped freely across multiple planes and dimensions and could phase in and out existence. So powerful they had multiple patrons (i.e. were the most powerful of warlocks) and eventually exceeded the strength of their patrons and ascended.
 
 
 
Were a fractious triumvirate constantly contesting and struggling against each other. Used followers to conduct an endless proxy war with each other.
 
 
 
Rarely seen after the fall of the Sarpadian Empire 500 years ago - they were seekers and followers of Hecate, Elder Goddess of Witches, whose dormant power they craved above all else.
 
  
:::<u>Emtariath - Ancient Witch Queen of the Aphotic</u>
+
[[Solar Storm]]
Depicted as striking woman with multiple arms, headdress, golden reticulated talons covering the length of each finger, face beading, hair in lavash rolls. Sharp Ruby between eyebrows. A powerful golden amulet over her breasts.
 
  
Aphotic - Growing in the absence of light; untouched by light
+
[[Starfall Revelation]]
:::<u>Toruja - Ancient Witch Queen of Otherwhere</u>
 
Wears a half mask of a black hawk with prominent silver & black beak and metallic appearing feathers fanning out in an aura effect. Wears a blue or white dress trimmed in gold and a lapis lazuli amulet around her neck.
 
  
Sows discord
+
[[The Starless Communion]]
:::<u>Sili - Ancient Witch Queen of Lamentations</u>
 
[[File:Day of the Dead Mask.jpg|200px|thumb|right|Witch Queen Sili]]
 
Wears a green Day of the Dead mask with a series of different length spikes emerging in a halo from the mask. The longer spikes are gold covered in small circular etchings. The shorter silver spikes are partly covered in pressed colour beads. Three beaded chains link the spikes that cross over beneath her mask. Sensual. She has tattooed ivory skin.
 
  
Brings suffering
+
[[Sun Stealers]]
  
 +
[[Sunscale]]
  
::'''Hosts of the Feywild'''
+
[[Tamaran Arrival]]
:::<u>Marquis Artimar Mal Adra (Lord of the Silvery Sea, Preserver of the Deltic Knots, Watcher in the Evenwoods and Delusion’s Favourite Child)</U>
 
  
One of the powerful lords of the Feywild and patron of the Bruja Ubusera
+
[[Teferi Assembly]]
  
:::<u>Unseelie Lady Nakiasha Wysayra keeper of Angelfire</u>
+
[[Titanlight]]
  
Patron of High Stewart Eeked Vandorack
+
[[Thyatis Tower]]
:::<u>Lady Auchomelgen</u>
 
  
"blessings and protection be upon you"
+
[[Unknown Company]]
  
Protector and defender of the scattered Ephereum throng
+
[[Whiteseers]]
  
 
+
[[Wraith Accord]]
==== Important NPCs ====
 
::'''Boss Jari'''
 
*Boss Jari of Clan Crokuz is the leader of the one of the Janto Trader Clans
 
*Boss Jari wears a heritage suit of armour which has affinity only with those of his kin
 
**It can be called into existence as a bonus action
 
**Calls up a war javelin that can throw bolts of lightning
 
  
 +
[[The Unseen Revelation]]
  
::'''Boss Jari's granddaughter'''
+
=== Monsters ===
*She is a powerful seer and claims to know the identity of Ophion's 'father'
 
*In exchange for sharing this information with Ophion, they are now betrothed, set to marry in 3 years time.
 
  
 +
[[Drakes]]
  
::'''Bruja'''
+
[[Su Monster]]
[[File:Bruja.jpg|300px|thumb|right|The Bruja Ubusara]]
 
:::<u>Background</u>
 
*Bruja Ubusara lives in the village of Haybek with her blind old aunt (is an Emerald Hag in service to Ubusara)
 
*The Hag is the “front” to contact the Bruja.
 
*Has a tiny figurine of Gueil (a Loa):
 
**cross legged male figure, hooded tunic, metal-banded comforter, waist-tight jerkin, banding on left arm, symbol of Faerun on right foot, and holding a skull in each hand
 
**the exposed parts are extremely lean with very long fingers
 
**Recently started to become hot for brief periods of time, once glowing so hot with heat that nearby objects caught fire
 
**It displays an unknown symbol whenever it heats up.
 
  
:::<u>Affiliations</u>
+
[[Zombies]]
*She is a warlock whose otherworldly patron is Marquis Artimar Mal Adra, Lord of the Silvery Sea, Preserver of the Deltic Knots, Watcher in the Evenwoods and Delusion’s Favourite Child. 
 
*Connections to resistance to Treonol Autocrat and the Helegu unknown
 
*Was able to speak on behalf of the Treonol underworld, her status in their ranks is unknown
 
  
:::<u>Relationship with the Crag</u>
+
[[Specters and lesser incorporeal undead]]
* Knows his chosen name;
 
* Knows his previous but not current location;
 
* Has alternately fought against and sided with him;
 
* Suspects him of being behind the werewolves;
 
* Knows about the killing of the Jayak tribe;
 
* Knows he has claimed the mantle of Dark Heart of the Night
 
  
:::<u>Relationship with the Witch Queens</u>
+
== Events ==
* Sili is spread thin, not sure what this means - Sili can sometimes demonstrate power but doesn’t interact directly;
 
* Knows the stories of Sili seeking out Hecate’s power
 
* Knows Sili has been active the past few years after decades of silence
 
* Has twice had fleeting contact with Sili and it was “compelling and monstrous”
 
* No contact with Emtariath or Toreja, but recognises the signs indicating their return
 
  
:::<u>In Game</u>
+
'''[[Nights of one thousand falling stars]]'''
*“I put a hurt on him” - she was boiling hunks of meat and hanging them on hooks when the characters arrived.
 
  
 +
'''[[Emergence of Architeuthis and the rending of the Sky]]'''
  
::'''The Crag'''
+
'''[[Wraith Assembly]]'''
  
* Is a druid named Cemcrall Crag leads who leads a resistance to the construction of the forts and roads through the east of Treonol as they cut through his territory and pose a risk to his position as a tyrant among the people, and as the living agent of the dark heart of the night
+
== Timeline ==
* The resistance he leads is a cobbled together alliance of different people and different groups with very differing goals
 
* The Crag is a fanatic in his pursuit of returning Treonol to a freer but far more brutal time
 
* A cult of personality is rising around him.
 
* He used the fury of betrayed Jayak warriors to his advantage and made a dark pact with the surviving elders
 
* Using a dark ritual the 8 remaining warriors were “gifted” with wolfen lycanthropy
 
* Under the Crag’s control the werewolves were attacking the strung out labourers camps and in the 4 weeks before the party arrived using ambush + hit & run tactics they had killed 200 workers and 75 Treonol soldiers - 2 of the werewolves had been killed but 7 very strong warrior werewolves remained
 
* Some fanatics were transformed into werewolves, they were zealots who have sworn a blood oath to serve the Dark Heart
 
* They consist of Treonol peasants dedicated to fighting the outsiders and their own people who have turned their back on their culture
 
* They willingly serve the Crag, while the Jayak, while human at least, are still filled with anguish over what they have become, although as they descend further and further in bestiality the anguish diminishes piece by piece.
 
* The werewolves retreat to the forests during the day and move to a different location each time, normally near one of the many minor sanctuaries the Crag uses
 
* While the Crag controls the werewolves while transformed, he does not automatically command them while in human form.
 
* He has a number of spies and informants among the Treonol people, especially those who long for a return to “the old ways”
 
* The old ways is the primitive, primal way of existence where the strong prevail and violence is both normal and desirable
 
* The Crag sees his people as having lost their way, having become soft, have lost their connection with the inner beast and have left their traditions behind
 
**“We no longer revere the beast. We run from it. We have forgotten to fear the dark. I am the dark heart that will change all that.”
 
* He has a small number of followers who act as go-betweens for him and others, although he will rarely will deal directly with other people of significance
 
* He has a tight band of devoted followers who serve him and act on his behalf.
 
  
  
::'''Matron Elekandri Semushina of the Singidi Circle'''
 
*Watches over by the Singidi Circle from the city of Maa
 
*Resides in the tallest and mightiest of the Spur Towers
 
*Oft-times seen in public on the back of a fully armoured war-rhino, the Matron is a fighter of enormous prestige and power.
 
:::<u>In Game</u>
 
*Assassination attempt by Duergar wielding warpstone loaded crossbows, concealed under illusion - warpstone harnesses phantom energy - thwarted by characters
 
*A Silver Dragon, who is connected by familial ties to the Semushina Tribe agreed to attend on the day of the ceremony celebrating the defeat of the Helegu hordes and allowed the Matron to ride upon it's back.
 
 
 
::'''Grand Merchant Colphon of Jyrgal'''
 
*Seen as the 3rd most powerful figure in Treonol behind the Autocrat and the Mughal
 
 
 
::'''The Treonol Autocrat, Maro Kush Nefor'''
 
*Singular ruler of Treonol
 
 
 
::'''Houtl-Het, Mummy Noble of Carkade'''
 
*Was awakened and brought forward from the timevoid after 6000 years adrift
 
*Was searching for the one for awakened her (it was *its safe to go back into the water*) and seemed that she did not anticipate on becoming one of the great undead
 
*Had been sending out undead war parties to either chase others away from the ruins or to parts unknown, often lead by Wraiths. 
 
*Her forces had clashed with nearby hobgoblin legions.
 
*Some captives were subject to brutal ritual before their fluids were drained and vital organs consumed - barracks contain butchered bodies hung on hooks, on slabs, organs separated into canopic jars, all for the consumption of Houtl-het. 
 
*She consumed vast amounts of the mana before the party's arrival and was much more 'fleshy' than the other mummys. 
 
*Was building and summoning an undead army but had been unable to summon or create a being of greater than CR4; however was partway through a ritual to create Dredge Skeletons before she was disrupted by the party
 
:::<u>Temple Complex</u>
 
*Originally this complex was the great house of Houtl-het and her family
 
*It included many dedications to the Great Alin Patrons on the exterior and Ammutseba in the hidden or private interiors.
 
*For millennia the great house was nothing but a handful of ruins covered in centuries of debris and landfall. 
 
*With the reawakening of Houtl-het, the great house itself has began to emerge from hidden depths, while the servants of Houtl-het and cultists worked relentlessly to repair the grounds and walls.
 
:::<u>In Game</u>
 
*Ended up in the "care" of the Witch Queen Sili in exchange for the life of the little girl
 
*The 'little girl' was both cultist and Houtl-het's human familiar.
 
 
 
::'''Captain Bail Kenzee'''
 
*A former captain of the Ventide Shield and former favourite of the Autocrat Maro Kush Nefor before court politics saw Bail’s opponents threaten his position. 
 
*"Clashed" with one of the Grand Merchant's of Treonol.
 
*Moments before his enemies acted to depose him, the Captain was rewarded for services to the Autocrat and effectively sent into exile.
 
*At first interested, now he is obsessed by unravelling arcane secrets and in particular the other planes.
 
*He set up a fortified manor at the edge of the Erensari in the Chalk Tablelands east of the monstrous Rakis Rift.
 
*With him in exile were 8 bodyguards, his champion, his High Steward, 10 skilled artisans/tradespeople and 200 slaves.
 
*He has formed a new mercenary group (the Skaedguard) and trained a small force totally under his control.
 
*The Skaedguard now control an area of the Chalk Tablelands and its equivalent space in the Feywild.
 
*He is always accompanied by 4 personal bodyguard and except when in his personal chambers at least 1 of his 3 chiefs
 
 
 
::'''Eekeb Vandorack'''
 
*A black Dragonborn warlock currently aligned with the Skaedguard Treanol Chapter House
 
*He was the former High Steward of the Eventide mercenaries, and former aide to Bail Kenzee
 
*He has been accused by the Eventide mercenaries of stealing a sacred text, 'The Ascension Rites of Bhaal, along with Kenzee.
 
:::<u>In Game</u>
 
*It was revealed he is a servant of Nakiasha Wysayra 'The Unseelie Lady and Keeper of Angelfire' and supported the Witch Queen Toruja
 
 
 
::'''Drake Olgad'''
 
*He is the personal champion of Captain Bail
 
*Was apprenticed to Bail during Bail’s ascension through the upper ranks of the Eventide Shield and during his 5 years tenure as Captain
 
*In that time he progressed from a fierce but green brawler to a formidable warrior of great prowess
 
*An encounter with powerful Feywild inhabitants that killed the previous Sergeant of Arms left Drake weakened and near dead for months
 
*He has now recovered and is regaining his former strength
 
*He is often accompanied by the Red Moranth ‘Torn’
 
 
 
::'''Jessudu the Sumptuous'''
 
* A Marid Noble
 
* Exiled from the Elemental Plane of Water for her part in a failed coup
 
* Carries the mark of the exile on her body at all times
 
* Seeking revenge against those who exiled her - the Sibonorn Marid Royal Family
 
* Came in contact briefly with the Elder God Architeuthis, whose visions pointed her towards the fallen empire of Yuggoth
 
* Using broken shards and potsherds from that empire has spent decades designing and building a water construct - a Yuggoth Spawn
 
* Obsessed with the story of Jux (has Jux's face of in mosaic on the workshop floor)
 
* Obsessed with the story of the 3 Anti-Gods (Anti-God of Gold, Anti-God of Water and Anti-God of Empire)
 
* His palace is saturated with sigils, which Jessudu is able to use & manipulate
 
* Is obsessed with vengeance
 
* Has the appearance of treating his slaves with respect and grandiosity, but no slave ever leaves alive
 
* Uses the remains of his slaves to feed ocean beasts and to fill the contents of his jars
 
* Uses Merrow and a Shadow-Serpent as guardians to his Coral Palace, and was appointed 4 gladiators as personal attendants when she was exiled
 
* Naishud the Exalted is sibling to Jessudu
 
:::<u>In Game</u>
 
* Used a "Disjunction" sigil to split her physical body into a thousand pieces in the hope that his essence would survive and she would reform at a later date
 
 
 
 
==== Cults/Groups ====
 
 
   
 
   
::'''Cult of Ammutseba'''
+
== Secret Chest of Forbidden Knowledge ==
 +
'''[[Atlantis]]'''
  
 +
'''[[Exemplar of each character]]'''
  
::'''Cult of the Horned God'''
+
'''[[Hall of Lamentations]]'''
  
 +
'''[[Hecate's Advent]]'''
  
::'''Cult of Bhaal'''
+
'''[[Holocene]]'''
  
 +
'''[[Great Treaty of the Yavimayan Orc]]'''
  
::'''Cult of the Dark Night'''
+
== Session Notes ==
 
 
 
 
::'''Order of the Hidden Aves Reva'''
 
 
 
Based in the far north along Radiant Sea the 'Order of the Hidden Aves Reva' attempt to understand and emulate the Elder God's connection to shadow and dark, both within and without.
 
 
 
 
 
::'''Monks of Oba'''
 
 
 
The Shadow Monks of Oba follow the teachings of their founder Cane Hollow, seeking to understand better the universe and existence through the 'dreams’ of the non waking world they believe seep into the waking world. They differentiate non-waking vs sleeping.
 
 
 
Their leader's title is 'Sechum'.
 
 
 
 
 
::'''Eventide Shield (mercenaries)'''
 
 
 
The Eventide Shield are a mercenary group with several chapter houses across the western continent.  They have a fearsome reputation, always fulfill their contract and always sell to the highest bidder.
 
 
 
They have sold their services to the Helegu among others
 
 
 
20 years ago one chapter was employed by the Roaring Host to destroy a rebellious general who had taken up refuge in an abandoned fortress at the fringes of the Brass Desert near the Paracer Ascension.
 
 
 
For destroying the rebel general, his army and his followers Captain Bail Kenzee were allowed a share of the loot which included a +1 greataxe that was formerly in possession of the general’s Jinserric<sup>1</sup> personal champion.
 
 
 
Captain Bail’s chapter spent a further 10 years in the pay of the Roaring Host finishing up in Treonol selling their services to the Autocrat.  They were heavily involved in massacre at Phobos<sup>2</sup>, the Gestahl bloodbath<sup>3</sup> and Jeshi Widom<sup>4</sup> execution.
 
 
 
They have small chapter house, on a fortified hill 10 miles outside the Citadel of the Autocrat.
 
 
 
5 years ago after the Jeshi Widon execution, the Captain retired somewhere to the south of Trenol near the western edge of the Erensari in the Chalk Tablelands; which is on the northwestern edge of the inland freshwater ‘the Keshin Sea’.  The Rakis Rift on the western side of the Chalk Tablelands is a huge natural barrier hundreds of miles long, routinely 10 miles wide and many miles deep in places.
 
 
 
He took with him the Great Axe (nick-named the ‘woodcutter’), which he wielded along with a shining greatsword, a personal retinue of guards, his best friend and personal champion Drake Olgad, his lifelong household steward Eekeb Vandorack and an entire household worth of slaves & servants awarded him by the Autocrat.
 
 
 
Leadership:
 
 
 
* Rin Darkfighter - Captain of the Eventide Shield Mercenaries (Treonol Chapterhouse)
 
* Cos Andromias - High Steward of the Eventide Shield Mercenaries (Treonol Chapterhouse).  Cos is also a High Priest of Bhaal
 
 
 
::'''Notes'''
 
<small>
 
<sup>1</sup> Jinserric are a northern tribal people
 
 
 
<sup>2</sup> Thousands of combatants and noncombatants deemed to be enemies of the Autocracy hunted down and ‘defeated’ by the Autocrat
 
 
 
<sup>3</sup> The annihilation of a united Jayak army (the Jayak were the tribal people who were part-integrated part-at war with the Treonol who warned you about the Tiefling’s curse
 
 
 
<sup>4</sup> Well-known ‘hero’ of the Autocracy who became a people’s champion when he was seen to be politically taking on the ruthless Grand Merchant Ruslan of House Mederen; executed at the order of the Autocrat after being declared enemy of the state and a massive manhunt
 
</small>
 
 
 
 
 
==== Monsters ====
 
::'''Drakes'''
 
:::<u>Wind Drakes</u>
 
[[File:Wind Drakes.jpg|150px|right|thumb|Wind Drake in flight]]
 
* Flights are lead by a Lore Keeper
 
* Long serpentine bodies
 
* Transparent and slightly amorphous
 
* Air elemental nature
 
* Rarely (if ever) land, spend their lives in perpetual flight
 
* Have been known to provide tribute or service to Cloud Giants
 
 
 
 
 
::'''Zombies'''
 
:::<u>Abattoir Zombie</u>
 
*Gains hp equal to damage done
 
 
 
 
 
:::<u>Reaper Zombie</u>
 
* Does necrotic damage in addition to normal damage
 
  
 +
====BMRG====
  
:::<u>Bog Zombie (Bog Raider)</u>
+
2020 - [[February 2020|February]], [[April 2020|April]], [[May 2020 part 1|May 2020 part 1]], [[May 2020 part 2|May part 2]], [[June]]
* Has sneak attack and stealth
 
  
 +
2019 - [[November 2019|November]], [[August 2019|August]], [[April-May 2019|April-May]], [[February 2019|February]]
  
:::<u>Zombie Master</u>
+
2018 - [[November 2018|November]], [[September 2018 - October 2018|September - October]], [[May 2018 - June 2018|May - June]]
* Command and power up zombies
 
* Quicker and smarter than other zombies
 
* Might not stay *dead* like other zombies after being knocked out for the count
 
  
 +
====SRG====
  
:::<u>Zombie Juggernaut</u>
+
2019 - [[September 19|September (NEW)]], [[July 19|July]], [[May/June 19|June]], [[April 19|April]], [[March 19|March]], [[February 19|February]]
* Has undead fortitude against all attacks
 
* Can expel actions to massively regenerate
 
  
 +
2018 - [[December 18|December]], [[October 18|October]], [[August 18|August]], [[July 18|July]], [[June 18|June]], [[February 18|February]], [[January 18|January]]
  
:::<u>Vesper Zombie</u>
+
2017 - [[August 17|August]], [[July 17|July]], [[May 17|May]], [[March 17|March]], [[February 17|February]], [[January 17|January]]
* Drain other zombies to throw necrotic energy at enemies
 
  
 
+
2016 - [[November 16|November]], [[October 16|October]], [[September 16|September]], [[August 16|August]], [[July 16|July]], [[June 16|June]], [[May 16|May]], [[April 16|April]], [[March 16|March]]
::'''Specters and lesser incorporeal undead'''
 
:::<u>Hypnotic Specter</u>
 
* Huger and stronger than regular spectres
 
* Have a Hypnotic Glare that stuns
 
* Transitional-state makes all attacks by the 'uncharismatic' against them difficult
 
 
 
 
 
:::<u>Skulking Shade</u>
 
* Weak individually
 
* Gain in strength the larger the pack
 
* Do poison damage
 
 
 
=== Events ===
 
 
 
 
 
=== Timeline ===
 
 
 
 
 
=== Secret Chest of Forbidden Knowledge ===
 
 
 
== Session Notes ==
 
* [[August 17]]
 
* [[July 17]]
 
* [[May 17]]
 
* [[March 17]]
 
* [[February 17]]
 
* [[January 17]]
 
* [[November 16]]
 
* [[October 16]]
 
* [[September 16]]
 
* [[August 16]]
 
* [[July 16]]
 
* [[June 16]]
 
* [[May 16]]
 
* [[April 16]]
 
* [[March 16]]
 
  
 
== Wiki Documentation ==
 
== Wiki Documentation ==
 
Consult the [https://meta.wikimedia.org/wiki/Help:Contents#For_editors Editing Help] for information on using the wiki software.
 
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Latest revision as of 02:10, 20 July 2020

dndwiki - a wiki resource for Scott's d&d campaign

Player Characters

Current

SRG

BMG

  • Dwayne son of Dwayne, human fighter
  • Essen, elf druid, part-time vulcan
  • Gimblenock, gnome thief, the hero who needs regular Bruno saving
  • Grundark, barbarian dwarf out for revenge

Retired

  • Ephut Ki Sepret, human cleric/fighter
  • Malia, Jungle elf druid
  • Helm Darkport, human shadow monk, with the White Step faction of the Order of the Mysteries of the Hidden Aves Reva
  • Dawn Eventide, aka Frosty the snow queen, human cleric of Lithander

Cosmos

Constellations

There are over 31 known constellations.

Discontinuance Events

A discontinuance occurs when parts of a plane that were previously connected to another part of a plane are no longer connected; or when different planes become no longer connected. Discontinuance events come in both major and minor forms and cause disruptions to the planes of existence

Echo Planes

The Echo Planes are:

The Spaces

The Spaces are the fabric of the mutliverse.

All the Planes sit on the Spaces. The Spaces include:

  • Chaos
  • Great Beyond
  • Lifelight
  • Otherwhere
  • Qanti
  • Threshold
  • Timevoid
  • Void

History

The Alin

The Alin were a powerful race that dwelt on distant worlds.

Caridern

The Caridern are an extinct elder race of smoky blue skinned elves whose final cause of extinction is unknown to modern races.

Carkade

A powerful continent spanning ancient civilisation who emerged from the western continent tens of thousands of years ago. The Carkade vanished after a protracted and viscous conflict lasting more than 1,000 years.

Dolg Catar

Kingdom of Argos

The Kingdom of Argos was a powerful nation that controlled territory all along the coast from the Erensari to the Sinotep Savannah to the Pholos Islands.

Sarpadian Empire

The Sarpadian Empire was a military power that conquered and ruled a large region of the northern part of the western continent.

Geography

Keshin Sea

A huge inland freshwater sea at the western fringes of the Ernesari.

Chalk Tablelands

A high altitude plateau sitting between the Erensari and thousands kilometres long Rakis Rift.

Peoples

Ephereum

The Ephereum are a race of fey with nictating eyes and green luminescent skin containing algae beneath the surface.

Helegu Khaganate

A powerful empire that rules a large portion of the north. Currently divided into 4 separate, warring 'Hosts', each with their own Khan.

Janto

The Janto are a secretive alliance of familial clans linked by trade and ancient racial memories with enclaves throughout the western continent.

Kingdom of Jorentes

At the eastern fringe of Helegu influence lay the Kingdom of Jorentes.

Moranth

The Moranth are an Elder race of humans.

Orc Hordes

Across the western continent Orc hordes arise rapidly under self proclaimed Orc Kings or Queens.

Radiant Coast

The Radiant coast is in the north-east of the western continent and is a popular place for traders and travellers moving between between the western continent and Faerun.

Semudan Empire

The Ruby Empire of Redin Semudan rules from the coast of the equatorial Jin Jungle into the dry interior of the Centauri Badlands.

Stone Giants

Long hidden from the affairs of surface dwelling realms, the Stone Giants are emerging as a force to be reckoned with.

Talinessee, conquered Golden Empire

An empire conquered by the Helegu after a 200 year slugging match. Deep South Talinessee is currently in revolt.

Telehetti

The Telehetti people dwell on the vast grasslands and plains of the Erensari, stretching over more than a thousand miles from end to end.

Teyrin Elves

Covered in blue tattoos, the Teyrin are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.

Treonol Autocracy

The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan) that sits at the northern interior border with Erensari.

Arcane

Magical Items

Arkham Bell

Rare magic item (requires attunement)

Chaos Cannon (Wererat Horned God Cult)

Rare magic item (requires attunement)

Dark Heart of the Night

Unique magic item (requires attunement)

Eekeb Vandorack's Battle Shawl

Rare magic item from the time of the Moranth, now in the light fingered possession of Atala

Engineer’s Juggernaut Armour (Wererat Horned God Cult)

Rare magic item (requires attunement)

Staff of Feywild

Rare magic item (requires attunement)

Staff of Shadowfel

Rare magic item (requires attunement)

Zombie Master’s Rattlestick

Rare magic item

Sundial of the Royal Household of Jorentes

Unique magic item (requires attunement)

Magic

Sigil magic

Phantom Energy

Blessings

Constructs

Yawgoth Spawn

Antagonists & Protagonists

Elder Gods

Originally 31 Elder Gods, when the first Latter-day God emerged there were only 13 - Aves Reva, The Horned God, Ammutseba, Hecate, Yurlunggur, Architeuthis, Astares, Ereshkigal, Eonatator Urnericii, Nopcsai Waipariensis, Azathoth, ???, ???.

Gods

Distant Players in the reality game, the modern day gods no longer enter the mortal plane in any meaningful way.

Powerful Cosmic & Otherworldly Beings

Witch Queens

There are 3 Witch Queens known to modern day warlocks, although in the past there were more - Emtariath - Witch Queen of the Aphotic, Toruja - Witch Queen of Otherwhere, and Sili - Witch Queen of Lamentations.

Hosts of the Feywild

There are numerous powerful individuals in the Feywild including Marquis Artimar Mal Adra, Lady Nakiasha Wysayra, Lady Auchomelgen and Verenestra

Loa

Loa

The Loa are powerful spirits from the Wyrding who also sometimes serve as intermediaries between the Elder Gods and mortals.

  • Papan Geele
  • Maman Brigette
  • Baron Samedi

Nightmare Child

Nightmare Child

The Nightmare Child is an undead beast from the time of Carkade, that is bursting to step into the mortal world again

Titans

An elderday race

Great Old Ones

An elderday race

Elder Things

An elderday race

Dread Lords

An elderday race

Destroyers

An elderday race

Elder Dragons

Important NPCs (mortals, maybe...)

The Bruja Ubusara
  • The Crag, living embodiment of the Dark Heart of the Night
  • Kavos the Warlock, Servant of a Faceless Master, Seeker of the blade of Basi Dynameos and Walker in the footsteps of Zareus the Slayer of Great Kings
  • Mama Tet, kick-arse old bitch and ironfisted overseer of the Starless Communion
  • Nandi, leader of the Leopard Orchids
Sorcerer King of Sosso
  • Taleiriah, Sorceress, favoured of Bhaal and Ophion's sister

Cults/Groups

The Admired Transcendentals

Arcane Hall of the Great University

Bakenzenzi

Black Hole Tower

Black Wizards

Blue Sun Tower

Burning Brigade

The Butcher's Bill

The Constructed Few

Carne Por La Machina

Creed of Piceous Strange

Cult of Ammutseba

Cult of the Dark Night

Dark Sun Tower

The Diabolists

Drana's Hammer

Djembe (the rope)

Echo Corps

Emerald's Blaze

Eventide Shield

Ezra's Hall

Faceless Masters

Faithful of Fallen Sosso

Golden Brazier

Golden Machinists

Hadrian's Crew

Holders of the Blue Flame

Impalpable Chosen of Skullbriar

Katabatic Tower

Keepers of Tethys Ruin

Leopard Orchids

Mephisto's Brood

Mirror Coven

Mirror Host

Monks of Oba

Monks of Ma

Mystery of the Horned God

Ojasi

The Order

The Nebulous Prestige

Neresethans

Ol Alem (dagger)

Order of the Mysteries of the Hidden Aves Reva

The Reapers

Red Circle

The Revelation

Ruby Imperials

Sadan’s Whisper

Semseers

Shadow Masters of Teyrin

Shivans Rage

Skaeguard

Solar Storm

Starfall Revelation

The Starless Communion

Sun Stealers

Sunscale

Tamaran Arrival

Teferi Assembly

Titanlight

Thyatis Tower

Unknown Company

Whiteseers

Wraith Accord

The Unseen Revelation

Monsters

Drakes

Su Monster

Zombies

Specters and lesser incorporeal undead

Events

Nights of one thousand falling stars

Emergence of Architeuthis and the rending of the Sky

Wraith Assembly

Timeline

Secret Chest of Forbidden Knowledge

Atlantis

Exemplar of each character

Hall of Lamentations

Hecate's Advent

Holocene

Great Treaty of the Yavimayan Orc

Session Notes

BMRG

2020 - February, April, May 2020 part 1, May part 2, June

2019 - November, August, April-May, February

2018 - November, September - October, May - June

SRG

2019 - September (NEW), July, June, April, March, February

2018 - December, October, August, July, June, February, January

2017 - August, July, May, March, February, January

2016 - November, October, September, August, July, June, May, April, March

Wiki Documentation

Consult the Editing Help for information on using the wiki software.