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| | == Player Characters == | | == Player Characters == |
| − | * [[Atala]], Free Shadow of the Order (Human Fighter, Eldritch Knight) | + | |
| − | * [[Ephut Ki]] Sepret, human cleric/fighter
| + | === Current === |
| | + | |
| | + | ==== SRG ==== |
| | + | * [[Atala]], Free Shadow of [[The Order|the Order]] (Human Fighter, Eldritch Knight) |
| | * [[Heian]], elf ranger | | * [[Heian]], elf ranger |
| | + | ** [[Onai]], Heian's wolf companion |
| | * [[Kunoh]] of the [[Ellanher]], human barbarian | | * [[Kunoh]] of the [[Ellanher]], human barbarian |
| | * [[Maybellina]] Stoneraven, human warlock | | * [[Maybellina]] Stoneraven, human warlock |
| | * [[Ophion]], tiefling bard | | * [[Ophion]], tiefling bard |
| | + | ** [[Nick Furry]], murder monkey |
| | * Professor [[Ruben]] RR Ravenholft PhD Arch, PhD Anth, PhD Psy, dwarf rogue | | * Professor [[Ruben]] RR Ravenholft PhD Arch, PhD Anth, PhD Psy, dwarf rogue |
| | + | * [[Tranquil Mind]], Tabaxi Monk of the Binding Oasis Clan |
| | + | |
| | + | ==== BMG ==== |
| | + | * [[Dwayne]] son of Dwayne, human fighter |
| | + | * [[Essen]], elf druid, part-time vulcan |
| | + | * [[Gimblenock]], gnome thief, the hero who needs regular Bruno saving |
| | + | * [[Grundark]], barbarian dwarf out for revenge |
| | + | |
| | + | === Retired === |
| | + | * [[Ephut Ki]] Sepret, human cleric/fighter |
| | + | * [[Malia]], Jungle elf druid |
| | + | * [[Helm Darkport]], human shadow monk, with the White Step faction of the Order of the Mysteries of the Hidden Aves Reva |
| | + | * [[Dawn Eventide]], aka Frosty the snow queen, human cleric of Lithander |
| | | | |
| − | == Game Information == | + | == Cosmos == |
| | | | |
| − | === Terminology === | + | ===Constellations=== |
| | + | There are over 31 known [[Constellations|constellations]]. |
| | | | |
| | + | ===Discontinuance Events=== |
| | + | A [[Discontinuance Events|discontinuance]] occurs when parts of a plane that were previously connected to another part of a plane are no longer connected; or when different planes become no longer connected. Discontinuance events come in both major and minor forms and cause disruptions to the planes of existence |
| | + | ===Echo Planes=== |
| | + | The [[Echo Planes]] are: |
| | + | * [[Echo Planes#Argeantweald|Argeantweald]] |
| | + | * [[Echo Planes#Feywild|Feywild]] |
| | + | * [[Echo Planes#Panthalessus|Panthalessus]] |
| | + | * [[Echo Planes#Shadowfel|Shadowfel]] |
| | + | * [[Echo Planes#Wyrding|Wyrding]] |
| | | | |
| | + | ===The Spaces=== |
| | + | [[The Spaces]] are the fabric of the mutliverse. |
| | | | |
| − | === Cosmos ===
| + | All the Planes sit on the Spaces. The Spaces include: |
| − | ==== Constellations ====
| + | * Chaos |
| − | * Sabean’s Giant
| + | * Great Beyond |
| − | * the Golden Serpent
| + | * Lifelight |
| − | * Tep Ceafi the Augur
| + | * Otherwhere |
| − | * Reigo the wiley | + | * Qanti |
| − | * Small cub, Big cub
| + | * Threshold |
| − | * Sif the fire eater
| + | * Timevoid |
| − | * the Juggler
| + | * Void |
| − | * Dahlia, the Enchantress
| |
| − | * the Broken Peak
| |
| − | * Mezzoa the plunderer
| |
| − | * the Revellers
| |
| − | * Griffin’s Nest
| |
| − | * Noeno, Queen Sailfish
| |
| − | * the brothers; Meti, Novta and Lasu
| |
| − | * Cradicii’s Harp
| |
| − | * the Hydra bell
| |
| − | * Watchers
| |
| − | * Great Stallion | |
| − | * Leja’s halo
| |
| − | * Leja’s fleet
| |
| − | * Beresson the Youth
| |
| − | * the Twins, bringers of Law and Chaos
| |
| − | * the White Brazier
| |
| − | * the Silver Crown
| |
| − | * Time’s Arrow
| |
| − | * King Tiger | |
| − | * Faceless Traveller | |
| − | * Amphorae | |
| − | * Muphusoe, Devilray Prince | |
| − | * Negd’s Raven | |
| − | * Kingfisher | |
| | | | |
| | + | == History == |
| | | | |
| − | === History === | + | === [[The Alin]] === |
| − | ==== Helegu vs Telehetti ====
| |
| − | After enduring 10 years of Helegu expeditionary forces making deep incursions, the western mamba plain was decimated by a huge (50,000 Helegu + 100,000 ancillaries) Helegu lead army 135 years prior to the fall of the last Khaganate. For 5 years the Helegu lead army rampaged across the Erensari destroying farms and villages but were unable to draw Telehetti warriors into a pitched battle.
| |
| | | | |
| − | The Telehetti turned away the great herds and burnt crops to deny the Helegu food, dammed rivers to slow the invaders, abandoned poorly defensible areas, melted away before the invader, engaged in an endless guerilla war campaign and summoned the dark forces of the land to drain the will of the invaders. | + | The Alin were a powerful race that dwelt on distant worlds. |
| | | | |
| − | Lead by the Telehetti Champion Dogon the Star Holder, a small force of Erensari cut off the Helegu’s army leadership and slaughtered them. Foremost among them Mengu-Timur Khaganate, the ruler of the United Helegu Confederation. His killing struck the deathblow for the demoralised army which returned to the horse clan homelands.
| + | === [[Caridern]] === |
| | | | |
| − | Under the Roaring Host the Helegu continued to conduct raids into the Erensari for almost a century. Learning how best to strike at the Helegu from success and defeat , the Telehetti became expert in frustrating the long-term Helegu ambition in their homeland.
| + | The Caridern are an extinct elder race of smoky blue skinned elves whose final cause of extinction is unknown to modern races. |
| | | | |
| − | 20 years ago a force of 15,000 Helegu and 35,000 ancillary forces were lured deep into the southern Mamba Plains where they were annihilated in less than a day. Seemingly vanished without a trace, they are now known as as Jayaatu’s lost army and are now the stuff of legend.
| + | === [[Carkade]] === |
| | | | |
| − | There have been numerous ‘unsanctioned’ raids by both sides since the comprehensive beating down of the Helegu in the past 20 years but nothing that would suggest full scale war is inevitable.
| + | A powerful continent spanning ancient civilisation who emerged from the western continent tens of thousands of years ago. The Carkade vanished after a protracted and viscous conflict lasting more than 1,000 years. |
| | | | |
| − | [[File:Carkade.jpg|300px|thumb|right|A Carkade Structure]] | + | === [[Dolg Catar]] === |
| − | [[File:Carkade 2.jpg|300px|thumb|right|A Carkade Pyramid]]
| |
| − | [[File:Carkade 3.jpg|300px|thumb|right|A Carkade Structure]]
| |
| | | | |
| | + | === [[Kingdom of Argos]] === |
| | | | |
| − | ==== Carkade ====
| + | The Kingdom of Argos was a powerful nation that controlled territory all along the coast from the Erensari to the Sinotep Savannah to the Pholos Islands. |
| − | ::'''Ancient and fallen empire'''
| |
| | | | |
| − | Carkade crumbled as a civilisation so long ago (6,000 years ago) even the elves remember them only as a name and from their ruins, scattered across the world.
| + | === [[Sarpadian Empire]] === |
| | | | |
| − | The Elite of Carkade were a race of beings whose culture at its height had an obsession with death and sacrifice. The Gods and Goddesses of Death and Destruction were elevated, feared, revered and worshipped during their reign. | + | The Sarpadian Empire was a military power that conquered and ruled a large region of the northern part of the western continent. |
| | | | |
| − | Carkade had a strong tradition of seeking out the forbidden and unknown including contacting powerful beings in the cosmos in an eternal search for power and glory (including making pacts, providing service, learning from, allying and alternately opposing).
| + | == Geography == |
| | + | * [[Western Continent Maps]] |
| | + | * [[Features]] |
| | | | |
| − | The elder being [[Ammutseba]] was one such being that one Carkade faction was in thrall to and created a widespread cult dedicated to it. Contact with Ammutseba was one reason some Carkade magicians were so powerful in necromantic magic.
| + | === [[Keshin Sea]] === |
| | | | |
| − | Cruel subjugation, enslavement and mass sacrifice were the fate of most Carkade foes.
| + | A huge inland freshwater sea at the western fringes of the Ernesari. |
| | | | |
| − | Huge step pyramids were the architectural centres of Carkade religious and sacrificial life.
| + | === [[Chalk Tablelands]] === |
| | | | |
| − | ::'''Contact with the Alin'''
| + | A high altitude plateau sitting between the Erensari and thousands kilometres long Rakis Rift. |
| | | | |
| − | An elder race Carkade had contact with were the [[Alin]]. Some of powerful among the [[Alin]] elite became “the Patrons” of some Carkade factions. This introduced the Horned God (and others) to the world of Faerun and Ammutseba (and others) to the Alin. Terror and death across worlds followed.
| + | == Peoples == |
| | + | === [[Ephereum]] === |
| | | | |
| − | An arrogant race, Carkade were ultimately brought low when caught up in a conflict between their Alin patrons and a swathe of their Alin patrons enemies.
| + | The Ephereum are a race of fey with nictating eyes and green luminescent skin containing algae beneath the surface. |
| | | | |
| − | War, death and destruction on a colossal scale quickly found the Carkade homelands bringing about what appeared to be utter destruction.
| + | === [[Helegu Khaganate]] === |
| | | | |
| − | ::'''Mummies of Carkade'''
| + | A powerful empire that rules a large portion of the north. Currently divided into 4 separate, warring 'Hosts', each with their own Khan. |
| − | Faced with an existential crisis the elite who were secret members of the Cult of Ammutseba made a pact with that elder being. While the rest of their race, lands, cities and culture were immolated, the elite and important servants were saved from oblivion with the gift of immortality. They were turned into undead - the mummies of Carkade created from the elite, lesser undead from the servants and shades & shadows from the slaves.
| |
| | | | |
| − | The King and Queen became immensely powerful Mummy Royalty, the inner-circle of prominent and powerful nobles became Mummy Lords, other nobility became Mummy Nobles while servants and some others were transformed into normal mummies and other undead of varying stability.
| + | === [[Janto]] === |
| | | | |
| − | Put into stasis deep beneath the ruins of their great houses and then set adrift in the timevoid (the cracks between space and time), the Mummies of Carkade are awaiting a summons from the elder being (Ammutseba) that created them.
| + | The Janto are a secretive alliance of familial clans linked by trade and ancient racial memories with enclaves throughout the western continent. |
| | | | |
| − | ::'''In game'''
| + | === [[Kingdom of Jorentes]] === |
| − | [[Houtl-het]] is a Mummy Noble | |
| | | | |
| − | [[Teyrin elves]] had defeated a Mummy Lord and his court somewhere in the vicinity of the [[Erensari]] but at a huge cost with many Teyrin slaughtered during the conflict.
| + | At the eastern fringe of Helegu influence lay the Kingdom of Jorentes. |
| | | | |
| − | A Vision, one of the great undead that dwelt in the dark of the sacrificial chamber in Houtl-het's temple exposed Ophion and [[Heian]] to visions of ancient Carkade, complete with pyramids of corpses, the skies alight with towering flames and death rapidly approaching from beyond.
| + | === [[Moranth]] === |
| | | | |
| − | [[File:Alin.jpg|300px|thumb|right]]
| + | The Moranth are an Elder race of humans. |
| | | | |
| | + | === [[Orc Hordes]] === |
| | | | |
| − | ==== The Alin ====
| + | Across the western continent Orc hordes arise rapidly under self proclaimed Orc Kings or Queens. |
| − | ::'''Overview'''
| |
| − | The Alin were a powerful mortal elder race that dwelt on distant worlds. Some were so powerful they *did something interesting* and became patrons to some of the Carkade elite. These ascended allowed a chosen few into their ancient mysteries and by extension thrall. The Alin were said to be to shuffle reality like a deck of cards (transformation and summoning) while the Carkade were unsurpassed in necromantic power.
| |
| | | | |
| − | The Alin were fractious and in constant conflict with other factions and and other races.
| + | === [[Radiant Coast]] === |
| | | | |
| − | The present day state of Alin is unknown | + | The Radiant coast is in the north-east of the western continent and is a popular place for traders and travellers moving between between the western continent and Faerun. |
| | | | |
| − | ::'''In game'''
| + | === [[Semudan Empire]] === |
| − | Courtyard tiles from Houtl-het's temple were inscribed with the constellation leading to the Alin homeworld.
| |
| | | | |
| − | This constellation and others which were inscribed in tiles or carved as reliefs were not part of the modern sky.
| + | The Ruby Empire of Redin Semudan rules from the coast of the equatorial Jin Jungle into the dry interior of the Centauri Badlands. |
| | | | |
| − | Alin linked to 13 worlds
| + | === [[Stone Giants]] === |
| | | | |
| − | A single image above the entrance into the main shrine of a 'Patron' - a dew drop shaped face with two slits for eyes surrounded by feathered and radiant aura that streams outwards with a chest piece made of dozens of interlocking blocks resembling a wall. The chest piece gave way to stars - the bottom half of the image was ruined. There was a trace of colour around the edges of the face (white), top corners (black) and in the aura (yellow).
| + | Long hidden from the affairs of surface dwelling realms, the Stone Giants are emerging as a force to be reckoned with. |
| | | | |
| − | In the lowest level of the temple there was a great looming passageway representing fallen foes of the Carkade. Towards the end of the corridor figures of patrons begin to appear.
| + | === [[Talinessee, conquered Golden Empire]] === |
| | | | |
| − | Among many skulls piled into a pit were a number of elongated skulls with 'day of the dead' patterns painted on the inside of the skulls. Many others had the images painted on the outside, most were unadorned.
| + | An empire conquered by the Helegu after a 200 year slugging match. Deep South Talinessee is currently in revolt. |
| | | | |
| | + | === [[Telehetti]] === |
| | | | |
| − | ==== Sarpadian Empire ====
| + | The Telehetti people dwell on the vast grasslands and plains of the Erensari, stretching over more than a thousand miles from end to end. |
| | | | |
| | + | === [[Teyrin Elves]] === |
| | | | |
| | + | Covered in blue tattoos, the Teyrin are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent. |
| | | | |
| − | ==== Kingdom of Argos ==== | + | === [[Treonol Autocracy]] === |
| | | | |
| | + | The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan) that sits at the northern interior border with Erensari. |
| | | | |
| − | === Geography === | + | == Arcane == |
| − | * [[Western Continent Maps]]
| + | ===Magical Items=== |
| − | * [[Features]]
| + | |
| | + | '''[[Arkham Bell]]''' |
| | + | |
| | + | Rare magic item (requires attunement) |
| | + | |
| | + | '''Chaos Cannon (Wererat Horned God Cult)''' |
| | + | |
| | + | Rare magic item (requires attunement) |
| | + | |
| | + | '''[[Dark Heart of the Night]]''' |
| | | | |
| | + | Unique magic item (requires attunement) |
| | | | |
| − | === Peoples ===
| + | '''[[Eekeb Vandorack's Battle Shawl]]''' |
| − | ==== The Helegu Khanate ====
| |
| − | [[File:Helegu.png|300px|thumb|right|Helegu horsemen charging in to battle]] | |
| − | ::'''Overview'''
| |
| | | | |
| − | A powerful confederation of nomadic tribes that were united under a great leader Khagan Temir 300 years ago. Over the next 200 years the Helegu consolidated a huge inland khaganate obliterating and subjugating many civilisations and tribes, both human and non-human. Tens of millions million were killed during these years.
| + | Rare magic item from the time of the Moranth, now in the light fingered possession of Atala |
| | | | |
| − | The Khaganate stretched from the cold steppes in the north, then south across grasslands, plains, deserts to the tropical savanna. It is often referred to by the Helegu as the “Land under the Eternal Blue Sky”.
| + | '''Engineer’s Juggernaut Armour (Wererat Horned God Cult)''' |
| | | | |
| − | Upon the death of Mengu-Timur Khagan on the Erensari Plains 135 years ago the confederacy broke up due to internal divisions, ongoing insurgencies, constant rebellion and a series of rolling coups. After 50 years of bloody chaos five great hosts emerged 80 years ago to rule a collective khaganate reduced in size:
| + | Rare magic item (requires attunement) |
| | | | |
| − | * Silver Host (Jumulkha Khan)
| + | '''Staff of Feywild''' |
| − | ** Capital is the great tent city of Onon
| |
| − | * Roaring Host (Tocave Khan)
| |
| − | * Blue Host (Kuju Khan)
| |
| − | * Burning Host (Tangut Khan)
| |
| − | * Golden Host (Damed Khan)
| |
| − | ** last ruler killed 10 years ago
| |
| | | | |
| − | After a 20 years of sheer nonstop brutality the Golden Host was torn apart 10 years ago and its territories are now contested over by a vast number of different contenders and Helegu factions.
| + | Rare magic item (requires attunement) |
| | | | |
| − | The Silver Host is currently expanding, primarily into territories of the other Hosts and is rumoured to be on the verge of full scale war with the Blue Host.
| + | '''[[Staff of Shadowfel]]''' |
| | | | |
| − | ::'''Ranks in the Helegu Court'''
| + | Rare magic item (requires attunement) |
| | | | |
| − | * Ambassador - High ranking representative sent to foreign lands and empowered to speak on behalf of the Khan in certain matters of war, trade and tribute
| + | '''[[Zombie Master’s Rattlestick]]''' |
| − | * Emissary - A representative sent on an errand or mission with specific delegated powers relating to that mission
| |
| − | * Sub-Emissary - Deputy to an Ambassador or Emissary
| |
| − | * Envoy - A representative sent as a messenger or representative
| |
| − | * Consul - An official who looks after commercial or citizen welfare
| |
| − | * Agent - Any representative empowered to act on behalf of a higher ranking official
| |
| − | * Legate - Assistant to a General, Consul, Emissary or Ambassador
| |
| − | * Viceroy - Ruler as the deputy of the Khan
| |
| − | * Magistrate - A representative charged with the administration of the Pax Helegeus
| |
| | | | |
| − | ::'''Client Nomadic Tribes'''
| + | Rare magic item |
| − | * Emen
| |
| − | * Ceva
| |
| − | * Sutu
| |
| − | * Huvec
| |
| − | * Vevesi
| |
| − | * Kelosi
| |
| − | * Gimu
| |
| − | * Dolg
| |
| − | * Inini
| |
| − | * Busuqi
| |
| | | | |
| − | ::'''Serving the Helegu'''
| + | '''[[Sundial of the Royal Household of Jorentes]]''' |
| | | | |
| − | The Helegu extract annual tribute from all client states and tribes.
| + | Unique magic item (requires attunement) |
| | | | |
| − | Civilised areas will be under the control of a Mughal (Governor) with day to day administration will be left to viceroys or client Kings & rulers. The appointment of any client king or ruler can only be made with the consent of Mughal.
| + | ===Magic=== |
| − | A Mughal is responsible for ensuring tribute flows to the Khan, that the client people do nothing against the interests of the Khan and to demonstrate Helegu power so as to constantly remind the locals of who is boss.
| |
| | | | |
| − | ::'''Society Terminology'''
| + | '''[[Sigil magic]]''' |
| − | * Khan
| |
| − | Ruler over more than one tribal chief.
| |
| | | | |
| − | The land land ruled over by a Khan is referred to as a Khanate
| + | '''[[Phantom Energy]]''' |
| | | | |
| − | * Khagan
| + | '''[[Blessings]]''' |
| − | Ruler over more than one Khan (the Great Khan).
| |
| | | | |
| − | The land ruled over by the Khagan is referred to as a Khaganate
| + | ===Constructs=== |
| | + | [[Yawgoth Spawn]] |
| | | | |
| | + | == Antagonists & Protagonists == |
| | + | |
| | + | === Elder Gods === |
| | | | |
| − | ==== The Treonol Autocracy ====
| + | Originally 31 [[Elder Gods]], when the first Latter-day God emerged there were only 13 - [[Elder Gods#Aves Reva|Aves Reva]], [[Elder Gods#The Horned God|The Horned God]], [[Elder Gods#Ammutseba|Ammutseba]], [[Elder Gods#Hecate|Hecate]], [[Elder Gods#Yurlunggur|Yurlunggur]], [[Elder Gods#Architeuthis|Architeuthis]], [[Elder Gods#Astares|Astares]], [[Elder Gods#Ereshkigal|Ereshkigal]], [[Elder Gods#Eonatator Urnericii|Eonatator Urnericii]], [[Elder Gods#Nopcsai Waipariensis|Nopcsai Waipariensis]], [[Elder Gods#Azathoth|Azathoth]], ???, ???. |
| − | ::'''Overview'''
| |
| | | | |
| − | Ruled by Autocrat Maro Kush Nefor - appointed by the Mughal 10 years ago. Vicious and cunning, the Autocrat expands his own wealth and power at the expense of his own people while playing a dangerous game to keep the Helegu from interfering too directly.
| + | === [[Gods]] === |
| | | | |
| − | The rulership of Treonol is oppressive and fights an ongoing war to suppress and oppress the people to maintain the rule of the elite merchant caste. The people hate the rulers of their own land with more passion than they loathe the hated Helegu.
| + | Distant Players in the reality game, the modern day gods no longer enter the mortal plane in any meaningful way. |
| | | | |
| − | The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan).
| + | === Powerful Cosmic & Otherworldly Beings === |
| | | | |
| − | Regular tribute to the Roaring Host includes silver, hides, livestock, olive oil and slaves.
| + | '''Witch Queens''' |
| | | | |
| − | The Roaring Host currently have turned their attention westward against the Paracer Ascension and have left behind in Treonol:
| + | There are 3 [[Witch Queens]] known to modern day warlocks, although in the past there were more - [[Witch Queens#Emtariath|Emtariath]] - Witch Queen of the Aphotic, [[Witch Queens#Toruja|Toruja]] - Witch Queen of Otherwhere, and [[Witch Queens#Sili|Sili]] - Witch Queen of Lamentations. |
| − | * the Mughal (Governor);
| |
| − | * a small detachment of Helegu (1000 horse-warriors); and
| |
| − | * the blood sworn Gimu horse warriors (a client tribe of the Roaring Host).
| |
| | | | |
| − | The Autocrat, the Mughal and his detachment are based in and around the Citadel of the Autocrat which is 50 miles to the east of where the party enters. The edge of the plateau is a further 50 miles to the east.
| + | '''Hosts of the Feywild''' |
| | | | |
| − | ::'''Geography'''
| + | There are numerous powerful individuals in the Feywild including [[Hosts of the Feywild#Marquis Artimar Mal Adra|Marquis Artimar Mal Adra]], [[Hosts of the Feywild#Lady Nakiasha Wysayra|Lady Nakiasha Wysayra]], [[Hosts of the Feywild#Lady Auchomelgen|Lady Auchomelgen]] and [[Hosts of the Feywild#Verenestra|Verenestra]] |
| − | The nation exists on a plateau with hills to the west and east, mountains to the south and the Brass Desert to the north. It is dry and hot in summer, cool and wet in the brief winter. Thousands of years ago it was incredibly wet and lush and still maintains some remnant forests and deep lakes which are seemingly bottomless.
| |
| | | | |
| − | The eastern part of Treonol is largely borderlands and wilderness with towns strung out along the old caravan routes, which are now being turned into the fortified roads. Before the Helegu invasions the east was more heavily populated and the Treonol in constant conflict with Jayak tribes. | + | '''Loa''' |
| | + | [[File:Loa.JPG|100px|thumb|right|Loa]] |
| | + | The [[Loa]] are powerful spirits from the [[Wyrding]] who also sometimes serve as intermediaries between the Elder Gods and mortals. |
| | | | |
| − | Orcs once roamed the fringes of Treonol in the more rugged and forested parts, while hill giants remain common and constant problem. A few stone giants have made their way north in recent years and occasionally other humanoids such as gnolls and trolls will migrate through. Dwarves fought alongside the Treonol 130 years ago but have bunkered down in their underground fortresses, never having made a formal peace deal with the Helegu, though they seem prepared to wait out this current human empire.
| + | *Papan Geele |
| | + | *Maman Brigette |
| | + | *Baron Samedi |
| | | | |
| − | Being built on the ruins and waste of so many former kingdoms and having recently been subject to so much bloodshed, hauntings and undead are not uncommon.
| + | '''Nightmare Child''' |
| | + | [[File:02da94a6a57c6efe6e0f8bf122bc3fd2.jpg|100px|thumb|right|Nightmare Child]] |
| | + | The [[Nightmare Child]] is an undead beast from the time of Carkade, that is bursting to step into the mortal world again |
| | | | |
| − | ::'''Population'''
| + | '''Titans''' |
| − | The population of Treonol is 2.5 million humans, which is significantly less than the population from 130 years ago. They are a largely rural nation with people living in small villages and towns as Indebted on the extensive estates of the Grand Merchants.
| |
| | | | |
| − | ::'''Wildlife'''
| + | An elderday race |
| − | * Aurochs, horses, hyrocon, antelopes, pronghorns, white-tailed deer, elephants on the plateau
| |
| − | * Chalicos, indricotheres, Giant Ground Sloth in wooded areas
| |
| − | * Sabretooth cats, sand wolves, hyenas, yellow fox, terror birds, lions, bears
| |
| | | | |
| − | ::'''Regions'''
| + | *[[Tethys]] |
| | + | *[[Skullbriar]] |
| | | | |
| − | Treonol has not been allowed to build any fortifications around its towns or cities until recently.
| + | '''Great Old Ones''' |
| − | Undebted and free Treonol citizens live in constant fear of becoming an Indebted to one of the Grand Merchants. Travel is restricted by the Autocrat’s court and only the Grand Merchants may travel freely without the need for permission. Even general traders need permission to cross territories and permission to leave is rarely granted to free citizens and never to the Indebted.
| |
| | | | |
| − | Banditry is a problem outside of the Citadel. Often times non-human join human bandits in their endeavours
| + | An elderday race |
| | | | |
| − | Villages are often enclosed with low lying walls of stone sometimes painted white but often surrounded by a series of ditches and bramble like fencing designed to slow down raiders and thieves rather than out and out stop them.
| + | *[[Karsus Tchella]] |
| | | | |
| − | ::'''Society'''
| + | '''Elder Things''' |
| | | | |
| − | They believe in the Season of the Witches (3 days of each solstice)
| + | An elderday race |
| | | | |
| − | The Autocrat is appointed by the Mughal and his power is absolute. His power stems from the backing of the Helegu and access to power, trade and favours to the Grand Merchants.
| + | *[[Valt]] |
| | | | |
| − | The Grand Merchants rose to replace the nobility after their defeat by the Helegu, with many nobles and their families slain or fled during the decades long conflict.
| + | '''Dread Lords''' |
| | | | |
| − | The Mughal is one of Tocave Khan’s generals.
| + | An elderday race |
| | | | |
| − | ::'''History'''
| + | '''Destroyers''' |
| | | | |
| − | Before the Helegu the Treonol alternately fought and traded with the Gimu Steppe Warriors, Jayak tribes , dwarves, humanoids and previous dynasties of Semudan. Interaction with Orcs and dwarves of the western hills was frequent, though the Orcs have now retreated to distant strongholds and dwarves make infrequent contact at trading posts.
| + | An elderday race |
| | | | |
| − | The Argos Kingdom ruled this area more than 500 years ago, falling after a series of succession wars (the last of which was orchestrated by Death Cults) and pressure from waves of humanoids being driven east and south by steppe nomads. The western part of Argos overlapped with eastern Treonol.
| + | '''Elder Dragons''' |
| | | | |
| − | Treonol has been a client state to the Helegu for the last 150 years. Over 1 million Treonoli were killed in the initial Helegu invasion and all cities were razed except for the Citadel which remain unconquered. The Helegu have fought several Treonoli rebellions since the breakup of the great khanate 130 years ago which killed and enslaved at least a further half million Treonol. For the past 50 years the Treonol elite have thrown in their lot with the Helegu and actively suppressed any idea of rebellion among the populace.
| + | *[[Shevan]] |
| | + | *[[Zoroaster]] Gold Dragon King |
| | + | *[[Chromus Major]] |
| | | | |
| − | 10 years ago Treonol supported the winning side in a Roaring Host factional war and have been granted preferred status as a result, with minimal Helegu interferenc in their internal affairs.
| + | === Important NPCs (mortals, maybe...)=== |
| | + | *[[Andjav Teasliph]], Head of the Solar Storm |
| | | | |
| − | ::'''Typical Treonol Names'''
| + | *[[Boss Jari]], Boss of the Janto Clan Crokuz |
| | | | |
| − | Male - Hemez, Haybek, Banara, Behmet, Gulnara, Sukhrab, Ruslan, Taalay, Zhurghul, Benoka, Jamilya, Machi, Hahmed, Nurlan, Guljigit, Meder, Burul, Gulbadam, Ruhsora
| + | *[[Boss Jari's granddaughter]] and betrothed of Ophion the curved |
| | | | |
| − | Female - Anari, Ulnari, Alimi, Aiperi, Eleni, Eri, Imkim, Umirin, Azagul, Ubusara, Istan, Aniar, Eshori, Indrini
| + | *[[Bruja]] Ubusara |
| | + | [[File:Bruja.jpg|100px|thumb|right|The Bruja Ubusara]] |
| | | | |
| − | * All male names start with a consonant, only end in “a” if ending in a vowel | + | *[[Captain Bail Kenzee]] of the Skaedguard |
| − | * All female names start with a vowel, only end in “i” if ending with a vowel
| |
| − | * House Names of the Grand Merchants start and finish with consonants
| |
| − | * Lesser surnames start with vowels, end in consonants
| |
| | | | |
| | + | *[[Caratacus Angon]], Warlock of the Wraith Accord |
| | | | |
| − | ==== Telehetti and the Erensari ====
| + | *[[The Crag]], living embodiment of the Dark Heart of the Night |
| − | [[File:Telehetti.jpg|300px|thumb|right|Telehetti riding war elephants]] | |
| − | [[File:Telehetti 2.jpg|300px|thumb|right|Telehetti buildings]]
| |
| − | ::'''Overview'''
| |
| | | | |
| − | The Erensari is a vast plains and grassland stretching over more than a thousand miles. This grass sea is interspersed with woodlands, rolling hills, deep open pits and crisscrossed by more than a dozen navigable rivers.
| + | *[[Demondre Devont]], High prophet of the True Light Revelation |
| | | | |
| − | In the very north is the Kingdom of Serakka, which is a former client state to the Helegu.
| + | *[[Drake Olgad]], First Sword of the Skaedguard |
| | | | |
| − | Telehetti are the dominant ethnic humans who dwell on rest the Erensari.
| + | *[[Durob Guralar]], Ojasi Field Marshall |
| | | | |
| − | Arborvimancers are uniquely Telehet druids who are responsible for ensuring the natural abundance of the tribes and for growing the Spar Towers from the living wood of the Adansoni Tree.
| + | *[[Eekeb Vandorack]], Warlock of Skaedguard |
| | | | |
| − | Due to centuries of conflict, anyone entering Telehetti homelands who is thought to be acting on behalf of the Helegu will at best be treated with outright hostility. Anyone declared guilty of spying on behalf of the Helegu is killed graphically and horribly. Often times by being hung, then crushed on the living Adonsoni Tree - painted in the yellow of the traitor symbol.
| + | *[[Fortean Hex]], Warlock of the Wraith Accord |
| | | | |
| − | ::'''Tribal Circles'''
| + | *[[Grand Merchant Colphon of Jyrgal]] |
| | | | |
| − | The tribes of the Erensari, grouped together under Tribal Circles. Occasionally they unite under great Confederations under a common cause.
| + | *[['Houtl-Het]], Mummy Noble of Carkade |
| | | | |
| − | Each circle is ruled by a Grand Matron or Patron. Each is advised by a great court made up of wise people from the tribes under their sway.
| + | *[[Jessudu the Sumptuous]], exiled Marid Noblewoman |
| | | | |
| − | The Singidi Circle whose tribes include Joco, Dodoma, Wyangi, Kisi, Sangu, Ngasa are overseen from the City Maa.
| + | *[[Kavos the Warlock]], Servant of a Faceless Master, Seeker of the blade of Basi Dynameos and Walker in the footsteps of Zareus the Slayer of Great Kings |
| | | | |
| − | ::'''City of Maa'''
| + | *[[Kord Moebius]], Epic Warlock and King of the Wraith Assembly |
| | | | |
| − | A population of 20,000 to 30,000 which is in constant transition. Demi-humans include a thriving gnome population with dwarves and elves commonly traders, scouts, travelers or outcasts.
| + | *[[Mama Salome/Maman Brigette]], Symbiant Vodon/Loa Noble |
| | | | |
| − | The slow moving Chordata River, makes its way through the edges of the city. The undulating plains mean at times the river is bordered by steep banks and other times deep wetlands.
| + | *[[Mama Tet]], kick-arse old bitch and ironfisted overseer of the Starless Communion |
| | | | |
| − | Buildings are almost uniformly round and often slightly bulbous in shape.
| + | *[[Maro Kush Nefor]], Autocrat of Treonol |
| | | | |
| − | Ruins of an Argos fortress are beneath the city's major marketplace.
| + | *[[Matron Elekandri Semushina]] of the Telehetti Singidi Circle |
| | | | |
| − | Due to the Helegu-Telehetti war there are no other structures older than the initial Helegu invasion. In 20 years Maa has transformed from a small tribal outpost to the growing metropolis it is today. Maa's Spar Towers are typically between 30ft to 120ft, with Tower of the Matron coming in at 180ft.
| + | *[[Nandi]], leader of the Leopard Orchids |
| | + | [[File:Sorcerer King.jpg|100px|thumb|right|Sorcerer King of Sosso]] |
| | | | |
| − | ::'''Visitors and Inhabitants'''
| + | *[[Papa Caprice/Papan Geele]], Symbiant Vodon/Loa Noble |
| − | * Janto Trader Clans
| |
| − | * Monks of Oba
| |
| − | * Treonol Grand Merchants
| |
| − | * [[Teyr'in Elves]] | |
| − | * Emissaries from Treonol, Kingdom of Sebakka, the Koresian Shore, Semudan, Gulg
| |
| − | * Representatives of other tribal circles
| |
| | | | |
| − | ::'''Sights and Sounds'''
| + | *[[Patriarch Divine Alaclif Eventide]] of Lithandir's Grand Temple |
| − | * War Drums | |
| − | * War Elephants
| |
| − | * War Rhinos
| |
| − | * Keepers of Leopards, Dire Hyenas, Mandrills and other great Apes/Monkies
| |
| | | | |
| − | ::'''Typical Erensari Names'''
| + | *[[Rubisourge Dominican Hana]], Leader of the Ruby Imperials |
| | | | |
| − | Male - Diboko, Mosiuoa, Refilwe, Phethisi, Refilwe, Nkoenyane, Molapo, Khethang, Mojalefa
| + | *[[Sorcerer King of Sosso]], ancient and wickedly powerful sorcerer |
| | | | |
| − | Female - Ata, Sekekana, Teemana, Matsumi, Saba, Zalika, Moloa, Salau, Karega, Kioni
| + | *[[Taleiriah]], Sorceress, favoured of Bhaal and Ophion's sister |
| | | | |
| | + | *[[Tempus Viridi]], Green Dragon Vizier |
| | | | |
| − | ==== Keshin Sea and Chalk Tablelands ====
| + | *[[Wraith Witch]] |
| − | ::'''Overview'''
| |
| | | | |
| − | There are a number of small settlements along hundreds of miles of the western edge of the Keshin Sea.
| + | *[[Zulema Darksun]], Second among the Ruby Imperials |
| | | | |
| − | No central government.
| + | === Cults/Groups === |
| | | | |
| − | Many fugitives and refugees from the Helegu expansion over the last 300 years, as well as those looking to disappear or stay low for a while.
| + | [[The Admired Transcendentals]] |
| | | | |
| − | There is a strong Telehetti presence, mostly those from defeated and forgotten tribes.
| + | [[Arcane Hall of the Great University]] |
| | | | |
| − | Warlords and chieftains emerge and disappear constantly
| + | [[Bakenzenzi]] |
| | | | |
| − | The Skaedguard is slowly expanding its zone of control and brutally demanding tribute from nearby settlements. Those that fail to submit are brutally brought under thumb with killings and hostages commonplace.
| + | [[Black Hole Tower]] |
| | | | |
| − | ::'''Dangers, the wilderness and presences'''
| + | [[Black Wizards]] |
| | | | |
| − | A true borderlands, with thin strips of civilisation surrounded by the omnipresent wilderness. The entire area sits atops the ruins of many former civilisations both human and other. The lure of hidden palaces and lost cities attracts many adventurers and fortune seekers, with many returning disappointed, beaten or not at all.
| + | [[Blue Sun Tower]] |
| | | | |
| − | Gnoll bands infest the area, many were driven from the Focian Plains (far to the north of the Erensari) at the time of the great Helegu invasion over 200 years ago. Their numbers are being swelled by gnolls currently moving again from the north.
| + | [[Burning Brigade]] |
| | | | |
| − | Goblinoids, orcs and kobolds also regularly travel through the area to avoid the Erensari heartland. They use the many hidden valleys and caves that eventually spill into the Rakis Rift to traverse insecret, far from the prying eyes of the settlements of their enemies.
| + | [[The Butcher's Bill]] |
| | | | |
| − | Recently wandering Stone Giants have wreaked havoc. They have randomly caused destruction, made alteration to the landscape or even abducted inhabitants.
| + | [[The Constructed Few]] |
| | | | |
| − | Indications are emerging of a half-orc warlord known as Clade to the west of the Rakis Rift who is gathering to him fearsome outcasts like himself. No overt movements have been yet made beyond his zone of control but he has clashed with travellers and neighbouring tribes & territories. He is rumoured to be ruthless in killing anyone who crosses his territory without permission.
| + | [[Carne Por La Machina]] |
| | | | |
| − | ::'''Here be dragons'''
| + | [[Creed of Piceous Strange]] |
| | | | |
| − | Well known stop over and habitat for dragons, most notably copper, green and the occasional red.
| + | [[Cult of Ammutseba]] |
| | | | |
| − | ::'''The Keshin Sea'''
| + | [[Cult of the Dark Night]] |
| | | | |
| − | A gigantic freshwater inland sea that is over 500 miles from north to south, many rivers empty into it with a large number of rivers also outflowing from it.
| + | [[Dark Sun Tower]] |
| | | | |
| − | Its exact depth is unknown, but it is generally accepted to be over a mile deep at its lowest point. There are reliable reports of cave systems honeycombing its entire length.
| + | [[The Diabolists]] |
| | | | |
| − | Freshwater sharks, giant turtles, dolphins and mososaurs make their home here alongside the expected population of fish, crocodiles, freshwater crustaceans and sea birds.
| + | [[Drana's Hammer]] |
| | | | |
| | + | [[Djembe]] (the rope) |
| | | | |
| − | ==== Janto Traders / Janto Sea People ====
| + | [[Echo Corps]] |
| | | | |
| − | ::'''Overview'''
| + | [[Emerald's Blaze]] |
| − | Across the length of the eastern cost the Janto Traders travel in huge linked caravans exceeding 60ft in length pulled by massive paraceratherium. These large multi-generational Janto trader clans frequently join up with their fleets in secret ports and other bases which are hidden from outsiders.
| |
| | | | |
| − | The different trader clans compete with each other, internally the families vie for high status and engage in an endless cycle of politicking and power plays.
| + | [[Eventide Shield]] |
| | | | |
| − | Title to trade and clan property resides with the headman, who holds it in the name of the community, although family proprietors enjoy the use of Clan goods as long as they actively support Clan activities
| + | [[Ezra's Hall]] |
| | | | |
| − | The headman of each clan is a boss.
| + | [[Faceless Masters]] |
| | | | |
| − | ::'''Race'''
| + | [[Faithful of Fallen Sosso]] |
| | | | |
| − | Janto Trader Clans appear to be half-elves with dark coppery skin and exotic oriental features.
| + | [[Golden Brazier]] |
| | | | |
| − | Other races serve with them but are rarely part of the inner-circle.
| + | [[Golden Machinists]] |
| | | | |
| − | ::'''Known Clans'''
| + | [[Hadrian's Crew]] |
| | | | |
| − | Clan Crokuz - Boss Jari
| + | [[Holders of the Blue Flame]] |
| | | | |
| − | Clan Tegbotho - Boss Necan
| + | [[Impalpable Chosen of Skullbriar]] |
| | | | |
| − | Clan Zentarkis - Boss Tinto
| + | [[Katabatic Tower]] |
| | | | |
| − | ::'''In Game'''
| + | [[Keepers of Tethys Ruin]] |
| − | The group joined a caravan after saving the life of Boss Jari and were taken south to the Keshin Sea. Part of the travels involved the group being locked in a plushly decked out lead caravan after they observed Jari in negotiations with a warlock - who seriously wounded one of the Clan. After that time space and time were stretched and 'jumping' occurred that invoked a similar feeling when the Monks of Oba shadow stepped.
| |
| | | | |
| − | The group joined the caravan after after a dispute has turned deadly when Boss Jari of Clan Crokuz refused a deal and humiliated an opponent, Boss Necan of Tegbotho by disallowing a marriage agreement after lengthy negotiations between his eldest granddaughter and the son of a rival. Boss Jari has instead chosen to marry his middle granddaughter to the new head of the Zentarkis Clan, Boss Tinto.
| + | [[Leopard Orchids]] |
| | | | |
| − | Boss Necan retaliated by sending an assassin to kill Jari and kidnap his eldest grandson for ransom from Jari's son who is next in line.
| + | [[Mephisto's Brood]] |
| − |
| |
| − | Necan’s son Mektith manipulated his father the hot-headed Necan doing something stupid. If the marriage was to still go ahead he would occupy a prestigious position within Clan Crokuz, and if failed and Necan was revealed he could push to step in as the new boss of Clan Tegbotho as part of a peace deal.
| |
| | | | |
| | + | [[Mirror Coven]] |
| | | | |
| − | ==== Teyrin Elves ====
| + | [[Mirror Host]] |
| − | [[File:Teyr'in.jpg|300px|thumb|right|Symbol of the Teyr'in Elves]] | |
| | | | |
| − | ::'''Overview'''
| + | [[Monks of Oba]] |
| − | Covered in blue tattoos, the Teyr'in are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.
| |
| | | | |
| − | Secretive in the extreme, the Teyr'in are wild elves who lead largely nomadic lives. Skin colour is pale and slightly luminescent when born before darkening into a deep ivory when mature.
| + | [[Monks of Ma]] |
| | | | |
| − | They avoid contact with other races, only occasionally making an appearance in the wider world. Even other elves find them difficult to locate and interact with.
| + | [[Mystery of the Horned God]] |
| | | | |
| − | ::'''Society'''
| + | [[Ojasi]] |
| | | | |
| − | Ruled over by Shadow Watchers, the rulers of Teyr'in rulers communicate through proxies when dealing with the outside world.
| + | [[The Order]] |
| | | | |
| − | A hidden place known as the Hall of Lamentations is where the powerful, wise and influential meet. It is also said to hold artefacts of tremendous force that are sacred to the Teyr'in.
| + | [[The Nebulous Prestige]] |
| | | | |
| − | ::'''Preferred character classes'''
| + | [[Neresethans]] |
| | | | |
| − | Barbarian, Druid, Sorcerer, Ranger
| + | [[Ol Alem (dagger)]] |
| | | | |
| | + | [[Order of the Mysteries of the Hidden Aves Reva]] |
| | | | |
| − | ==== Radiant Coast ====
| + | [[The Reapers]] |
| | | | |
| − | ::'''Gramidern'''
| + | [[Red Circle]] |
| | | | |
| − | ::'''Port of Seas'''
| + | [[The Revelation]] |
| | | | |
| − | ::'''Wolves Reach'''
| + | [[Ruby Imperials]] |
| | | | |
| | + | [[Sadan’s Whisper]] |
| | | | |
| − | === Magic ===
| + | [[Semseers]] |
| − | ====Magical Items====
| |
| − | ::'''Dark Heart of the Night'''
| |
| − | Unique magic item
| |
| | | | |
| − | Dark pulsating artefact accessed through sacred Stone Groves
| + | [[Shadow Masters of Teyrin]] |
| | | | |
| − | The Dark Heart of the Night is a physical naturally formed artefact that has reappeared. It is ancient and wild and nasty and revels in the battle of fang and claw and blood and violence. It is part in this world and part in ******* and will phase in and out of existence according to its own dark nature.
| + | [[Shivans Rage]] |
| | | | |
| − | The Dark Heart has a dark intelligent cunning, it is a thing of brutality and by bonding with it the Crag possesses many of its powers.
| + | [[Skaeguard]] |
| | | | |
| − | It has appeared within a large double ring of standing stones “sacred stone grove” in a wild and hilly area of Treonol that was once surrounded by a large number of villages until they were destroyed by the Helegu.
| + | [[Solar Storm]] |
| | | | |
| − | The Dark Heart connects through ****** to *******, from which it draws its power.
| + | [[Starfall Revelation]] |
| | | | |
| − | Its appearance is that of a floating dark womb, where some dark, coiled serpentine thing rattles its scales and threatens death. It is entirely transparent and floats amid a glow of dark violet light that automatically reveals the unseen within 30”. Its other powers:
| + | [[The Starless Communion]] |
| − | * ** charges - recharge *d* each sunset
| |
| − | * Allows the right of the beast at certain times (e.g. full moons at midnight when the wanderers are in the correct pattern - ** charges
| |
| − | * Create disease 3x (from sunset to sunset) - * charge
| |
| − | * Create major disease 1x recharge *** on d* (from sunset to sunset) - * charges
| |
| − | * Cast * 2nd level spell (minor benefit) recharge *** on d*
| |
| − | * Counterspell - * charge
| |
| − | * Meld with Minor Loa Warrior Spirit - * charges = +*AC (natural), +**hp, +* damage type by melee weapon, spell resistance - Lao Warrior Spirit melds with attuned
| |
| − | * Meld with Lesser Loa Warrior Spirit - * charges = +*AC (natural) +**hp, +* damage type by melee weapon, *** damage reduced by *; spell resistance, reaction add d* to AC
| |
| − | * Grant resistance to ****** (minor benefit)
| |
| − | * Weapon gains d* of damage type (major benefit)
| |
| − | * Animals within 30” are hostile (minor detriment)
| |
| − | * Appearance changes (minor detriment)
| |
| − | * Dilutes potions within 10” making them non-magical (major detriment)
| |
| | | | |
| − | ::'''Arkham Bell'''
| + | [[Sun Stealers]] |
| − | Revered item of each Wererat Clan
| |
| | | | |
| − | ::'''Staff of Shadowfel'''
| + | [[Sunscale]] |
| − | Rare magic item (requires attunement)
| |
| − | There is one unique staff that is aligned with a unique Staff of the Feywild. When paired they serve as control keys for the Pale House artefact mechanism.
| |
| − | ::'''Bronze Band (belongs on the head of the unique Staff)'''
| |
| − | * Summon Shadows (3x individual Shadows in a day + 3hp loss that cannot be recovered until a long rest) can be done as a bonus action (requires concentration)
| |
| − | * Grants darkvision 60” (increases darkvision by 30” for those already in possession of darkvision)
| |
| − | * Darkness spell (1x day)
| |
| − | * Summon Shadow Demon (1x week + 12hp loss that cannot be recovered until a long rest)
| |
| − | * Shadowstep (1x day as per monk skill) can be done as a bonus action (reduce Con by 2 until a short or long rest) (requires concentration)
| |
| − | ::'''Staff of Feywild'''
| |
| − | Rare magic item (requires attunement)
| |
| − | ::'''Engineer’s Juggernaut Armour (Wererat Horned God Cult)'''
| |
| − | Rare magic item (requires attunement)
| |
| − | ::'''Chaos Cannon (Wererat Horned God Cult)'''
| |
| − | Rare magic item (requires attunement)
| |
| | | | |
| − | ::'''Zombie Master’s Rattlestick'''
| + | [[Tamaran Arrival]] |
| − | 10 charges, recharge d8+2 each dusk,
| |
| − | *Maximum CR of affected undead = proficiency bonus of holder
| |
| − | *1 charge = bonus action - range 30’, target undead heals 2d6 hit points
| |
| − | *1 charge = reaction - range 30’, target undead rerolls 1 saving throw
| |
| − | *1 charge = action - radius 30ft, target undead gains AC bonus = proficiency bonus of holder. Duration = wisdom or charisma bonus of holder +1 in rounds
| |
| − | *1 charge = action - range 30’, target undead gains 2x proficiency bonus of holder on successful melee hit and loses 1x proficiency bonus in hp when damage is dealt
| |
| − | **Duration = wisdom or charisma bonus of holder +1 in rounds
| |
| | | | |
| | + | [[Teferi Assembly]] |
| | | | |
| − | ====Magic====
| + | [[Titanlight]] |
| | | | |
| − | ::'''Sigil Magic'''
| + | [[Thyatis Tower]] |
| | | | |
| − | === Antagonists & Protagonists ===
| + | [[Unknown Company]] |
| − | ==== Elder Gods ====
| |
| − | ::'''Aves Reva'''
| |
| − | An Elder God who dwells deep in perpetual darkness
| |
| | | | |
| − | A bringer of nightmares
| + | [[Whiteseers]] |
| | | | |
| − | Known groups that seek or claim a connection to him are the "Order of the Hidden Aves Reva" and the "Monks of Oba"
| + | [[Wraith Accord]] |
| | | | |
| − | ::'''The Horned God'''
| + | [[The Unseen Revelation]] |
| − | An Elder God, certain cults (including those of the Wererats) revere the Horned God
| |
| | | | |
| − | The Horned God dwells in the Great Beyond
| + | === Monsters === |
| | | | |
| − | On the last night of first new moon after the autumn equinox and on the last night of the last new moon before the spring equinox it is named as the Time of Sacrifice
| + | [[Drakes]] |
| | | | |
| − | At the Time of Sacrifice a living creature/s (preferably a sentient creature) is sacrificed – totally 13 in each year - starting with 1 autumn/12 spring, 2 autumn/11 spring etc. until it starts over again
| + | [[Su Monster]] |
| | | | |
| − | On every 13th cycle it is possible for a Time of Hunger and Sacrifice is announced by the Grey Seers
| + | [[Zombies]] |
| | | | |
| − | The Time of Hunger and Sacrifice means that over a 13 day period culminating on the last night of the new moon a series of sacrifices occur at the deepest night hour – 1 on night 1, 2 in night 2 etc. culminating in 13 on night 13 (total 91 sacrificed)
| + | [[Specters and lesser incorporeal undead]] |
| | | | |
| − | The Horned God is heavily linked to chaos, destruction and slaughter
| + | == Events == |
| | | | |
| − | Cultists believe the Horned God is returning to the world
| + | '''[[Nights of one thousand falling stars]]''' |
| | | | |
| − | Some believe that the Horned God will devour this world and spare only those who bond themselves in servitude to it
| + | '''[[Emergence of Architeuthis and the rending of the Sky]]''' |
| | | | |
| − | The Horned God is linked to the Alin and the war that destroyed them and the empires they patronised
| + | '''[[Wraith Assembly]]''' |
| | | | |
| − | Warred with Ammutseba and other Elder Beings in the distant past
| + | == Timeline == |
| | | | |
| − | The Horned God first became aware of Faerun via the Alin who initially were allied with the Carkade
| |
| | | | |
| − | ::'''Ammutseba'''
| + | |
| − | A powerful elder being, the Carkade elite made pacts with Ammutseba as their empire collapsed around them. While the rest of their race, lands, cities and culture were immolated, the elite and important servants were saved from oblivion by being granted the gift of immortality and being turned into undead - the mummys of Carkade.
| + | == Secret Chest of Forbidden Knowledge == |
| | + | '''[[Atlantis]]''' |
| | | | |
| − | They now await a summons from Ammutseba and it's agents to step into the present day.
| + | '''[[Exemplar of each character]]''' |
| | | | |
| − | A cult has sprung up in worship of the Mysteries of Ammutseba
| + | '''[[Hall of Lamentations]]''' |
| | | | |
| − | Ammutseba is heavily linked to death and sacrifice
| + | '''[[Hecate's Advent]]''' |
| | | | |
| − | Warred with the Horned God and other Elder Beings in the distant past
| + | '''[[Holocene]]''' |
| | | | |
| − | Cultists believe that Ammutseba wanders the darkness of the void and its return is imminent
| + | '''[[Great Treaty of the Yavimayan Orc]]''' |
| | | | |
| − | ::'''Hecate'''
| + | == Session Notes == |
| − | Elder Goddess of Witches
| |
| | | | |
| − | Has been absent for millenia
| + | ====BMRG==== |
| | | | |
| − | ==== Gods ====
| + | 2020 - [[February 2020|February]], [[April 2020|April]], [[May 2020 part 1|May 2020 part 1]], [[May 2020 part 2|May part 2]], [[June]] |
| − | ::'''
| |
| | | | |
| − | ==== Powerful & Cosmic Beings ====
| + | 2019 - [[November 2019|November]], [[August 2019|August]], [[April-May 2019|April-May]], [[February 2019|February]] |
| − | ==== Monsters ====
| |
| − | ==== Important NPCs ====
| |
| | | | |
| − | * [[Elder Gods, Celestial Presences, Legendary Creatures, Powerful Beings]]
| + | 2018 - [[November 2018|November]], [[September 2018 - October 2018|September - October]], [[May 2018 - June 2018|May - June]] |
| − | * [[Creatures and Monsters]]
| |
| − | * [[Cults & Sects, Orders and such like]]
| |
| − | * [[Important NPCs]]
| |
| | | | |
| | + | ====SRG==== |
| | | | |
| − | === Events ===
| + | 2019 - [[September 19|September (NEW)]], [[July 19|July]], [[May/June 19|June]], [[April 19|April]], [[March 19|March]], [[February 19|February]] |
| | | | |
| | + | 2018 - [[December 18|December]], [[October 18|October]], [[August 18|August]], [[July 18|July]], [[June 18|June]], [[February 18|February]], [[January 18|January]] |
| | | | |
| − | === Timeline ===
| + | 2017 - [[August 17|August]], [[July 17|July]], [[May 17|May]], [[March 17|March]], [[February 17|February]], [[January 17|January]] |
| | | | |
| − | == Session Notes ==
| + | 2016 - [[November 16|November]], [[October 16|October]], [[September 16|September]], [[August 16|August]], [[July 16|July]], [[June 16|June]], [[May 16|May]], [[April 16|April]], [[March 16|March]] |
| − | * [[August 17]]
| |
| − | * [[July 17]]
| |
| − | * [[May 17]]
| |
| − | * [[March 17]]
| |
| − | * [[February 17]]
| |
| − | * [[January 17]]
| |
| − | * [[November 16]]
| |
| − | * [[October 16]]
| |
| − | * [[September 16]]
| |
| − | * [[August 16]]
| |
| − | * [[July 16]]
| |
| − | * [[June 16]]
| |
| − | * [[May 16]]
| |
| − | * [[April 16]]
| |
| − | * [[March 16]]
| |
| | | | |
| | == Wiki Documentation == | | == Wiki Documentation == |
| | Consult the [https://meta.wikimedia.org/wiki/Help:Contents#For_editors Editing Help] for information on using the wiki software. | | Consult the [https://meta.wikimedia.org/wiki/Help:Contents#For_editors Editing Help] for information on using the wiki software. |
All the Planes sit on the Spaces. The Spaces include:
The Alin were a powerful race that dwelt on distant worlds.
The Caridern are an extinct elder race of smoky blue skinned elves whose final cause of extinction is unknown to modern races.
A powerful continent spanning ancient civilisation who emerged from the western continent tens of thousands of years ago. The Carkade vanished after a protracted and viscous conflict lasting more than 1,000 years.
The Kingdom of Argos was a powerful nation that controlled territory all along the coast from the Erensari to the Sinotep Savannah to the Pholos Islands.
The Sarpadian Empire was a military power that conquered and ruled a large region of the northern part of the western continent.
A huge inland freshwater sea at the western fringes of the Ernesari.
A high altitude plateau sitting between the Erensari and thousands kilometres long Rakis Rift.
The Ephereum are a race of fey with nictating eyes and green luminescent skin containing algae beneath the surface.
A powerful empire that rules a large portion of the north. Currently divided into 4 separate, warring 'Hosts', each with their own Khan.
The Janto are a secretive alliance of familial clans linked by trade and ancient racial memories with enclaves throughout the western continent.
At the eastern fringe of Helegu influence lay the Kingdom of Jorentes.
The Moranth are an Elder race of humans.
Across the western continent Orc hordes arise rapidly under self proclaimed Orc Kings or Queens.
The Radiant coast is in the north-east of the western continent and is a popular place for traders and travellers moving between between the western continent and Faerun.
The Ruby Empire of Redin Semudan rules from the coast of the equatorial Jin Jungle into the dry interior of the Centauri Badlands.
Long hidden from the affairs of surface dwelling realms, the Stone Giants are emerging as a force to be reckoned with.
An empire conquered by the Helegu after a 200 year slugging match. Deep South Talinessee is currently in revolt.
The Telehetti people dwell on the vast grasslands and plains of the Erensari, stretching over more than a thousand miles from end to end.
Covered in blue tattoos, the Teyrin are a wide ranging and hidden kingdom of elves that stretch across much of the Western Continent.
The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan) that sits at the northern interior border with Erensari.
Rare magic item from the time of the Moranth, now in the light fingered possession of Atala
Distant Players in the reality game, the modern day gods no longer enter the mortal plane in any meaningful way.