Difference between revisions of "Dark Heart of the Night"

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(Created page with " The Dark Heart of the Night is a physical naturally formed artefact that has reappeared. It is ancient and wild and nasty and revels in the battle of fang and claw and blood...")
 
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The Dark Heart of the Night is a physical naturally formed artefact that has reappeared.  It is ancient and wild and nasty and revels in the battle of fang and claw and blood and violence.  It is part in this world, part in the Feywild and linked to a remnant Wyrding and will phase in and out of existence according to its own dark nature.
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:'''Recent History'''
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The Dark Heart of the Night is a physical naturally formed artefact that has reappeared.  It is ancient and wild and nasty and revels in the battle of fang and claw and blood and violence.  It is part in this world, part in the Feywild and linked to a remnant Wyrding and will phase in and out of existence according to its own dark nature
  
The Dark Heart has a dark intelligent cunning, it is a thing of brutality and by bonding with it a user may be possess many of its powers.
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It has appeared within a large double ring of standing stones “sacred stone grove” in a wild and hilly area of Treonol that was once surrounded by a large number of villages until they were destroyed by the Helegu.
  
It has appeared within a large double ring of standing stones “sacred stone grove” in a wild and hilly area of Treonol that was once surrounded by a large number of villages until they were destroyed by the Helegu.   
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:'''Appearance'''
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Its appearance is that of a floating dark womb, where some dark, coiled serpentine thing rattles its scales and threatens death.  It is entirely transparent and floats amid a glow of dark violet light that automatically reveals the unseen within 30”.   
  
The Dark Heart connects through the Feywild to a remnant Wyrding, from which it draws its power.
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:'''Powers'''
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The Dark Heart has a dark intelligent cunning, it is a thing of brutality and by bonding with it a user may be possess many of its powers.
  
Its appearance is that of a floating dark womb, where some dark, coiled serpentine thing rattles its scales and threatens death. It is entirely transparent and floats amid a glow of dark violet light that automatically reveals the unseen within 30”.  Its other powers:
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It connects through the Feywild to a remnant Wyrding, from which it draws its power which allow it. A wielder may perform the following:
 
* 20 charges - recharge *2d10* each sunset
 
* 20 charges - recharge *2d10* each sunset
 
* Allows the right of the beast at certain times (e.g. full moons at midnight when the wanderers are in the correct pattern - 15 charges
 
* Allows the right of the beast at certain times (e.g. full moons at midnight when the wanderers are in the correct pattern - 15 charges

Revision as of 07:27, 3 December 2018

Recent History

The Dark Heart of the Night is a physical naturally formed artefact that has reappeared. It is ancient and wild and nasty and revels in the battle of fang and claw and blood and violence. It is part in this world, part in the Feywild and linked to a remnant Wyrding and will phase in and out of existence according to its own dark nature

It has appeared within a large double ring of standing stones “sacred stone grove” in a wild and hilly area of Treonol that was once surrounded by a large number of villages until they were destroyed by the Helegu.

Appearance

Its appearance is that of a floating dark womb, where some dark, coiled serpentine thing rattles its scales and threatens death. It is entirely transparent and floats amid a glow of dark violet light that automatically reveals the unseen within 30”.

Powers

The Dark Heart has a dark intelligent cunning, it is a thing of brutality and by bonding with it a user may be possess many of its powers.

It connects through the Feywild to a remnant Wyrding, from which it draws its power which allow it. A wielder may perform the following:

  • 20 charges - recharge *2d10* each sunset
  • Allows the right of the beast at certain times (e.g. full moons at midnight when the wanderers are in the correct pattern - 15 charges
  • Create disease 3x (from sunset to sunset) - 1 charge
  • Create major disease 1x recharge 5-6 on (from sunset to sunset) - 3 charges
  • Cast * 2nd level spell (minor benefit) recharge *** on d*
  • Counterspell - 1 charge
  • Meld with Minor Loa Warrior Spirit - 8 charges = +2AC (natural), +25hp, +5 damage type by melee weapon, spell resistance - Lao Warrior Spirit melds with attuned
  • Meld with Lesser Loa Warrior Spirit - 15 charges = +3AC (natural) +35hp, +8 damage type by melee weapon, PSB damage reduced by 3; spell resistance, reaction add d3 to AC
  • Grant resistance to radiance (minor benefit)
  • Weapon gains d6 of damage type (major benefit)
  • Animals within 30” are hostile (minor detriment)
  • Appearance changes (minor detriment)
  • Dilutes potions within 10” making them non-magical (major detriment)