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Contents
Player Characters
- Atala, Free Shadow of the Order (Human Fighter, Eldritch Knight)
- Ephut Ki Sepret, human cleric/fighter
- Heian, elf ranger
- Kunoh of the Ellanher, human barbarian
- Maybellina Stoneraven, human warlock
- Ophion, tiefling bard
- Professor Ruben RR Ravenholft PhD Arch, PhD Anth, PhD Psy, dwarf rogue
Game Information
Terminology
Cosmos
Constellations
- Sabean’s Giant
- the Golden Serpent
- Tep Ceafi the Augur
- Reigo the wiley
- Small cub, Big cub
- Sif the fire eater
- the Juggler
- Dahlia, the Enchantress
- the Broken Peak
- Mezzoa the plunderer
- the Revellers
- Griffin’s Nest
- Noeno, Queen Sailfish
- the brothers; Meti, Novta and Lasu
- Cradicii’s Harp
- the Hydra bell
- Watchers
- Great Stallion
- Leja’s halo
- Leja’s fleet
- Beresson the Youth
- the Twins, bringers of Law and Chaos
- the White Brazier
- the Silver Crown
- Time’s Arrow
- King Tiger
- Faceless Traveller
- Amphorae
- Muphusoe, Devilray Prince
- Negd’s Raven
- Kingfisher
History
Helegu vs Telehetti
After enduring 10 years of Helegu expeditionary forces making deep incursions, the western mamba plain was decimated by a huge (50,000 Helegu + 100,000 ancillaries) Helegu lead army 135 years prior to the fall of the last Khaganate. For 5 years the Helegu lead army rampaged across the Erensari destroying farms and villages but were unable to draw Telehetti warriors into a pitched battle.
The Telehetti turned away the great herds and burnt crops to deny the Helegu food, dammed rivers to slow the invaders, abandoned poorly defensible areas, melted away before the invader, engaged in an endless guerilla war campaign and summoned the dark forces of the land to drain the will of the invaders.
Lead by the Telehetti Champion Dogon the Star Holder, a small force of Erensari cut off the Helegu’s army leadership and slaughtered them. Foremost among them Mengu-Timur Khaganate, the ruler of the United Helegu Confederation. His killing struck the deathblow for the demoralised army which returned to the horse clan homelands.
Under the Roaring Host the Helegu continued to conduct raids into the Erensari for almost a century. Learning how best to strike at the Helegu from success and defeat , the Telehetti became expert in frustrating the long-term Helegu ambition in their homeland.
20 years ago a force of 15,000 Helegu and 35,000 ancillary forces were lured deep into the southern Mamba Plains where they were annihilated in less than a day. Seemingly vanished without a trace, they are now known as as Jayaatu’s lost army and are now the stuff of legend.
There have been numerous ‘unsanctioned’ raids by both sides since the comprehensive beating down of the Helegu in the past 20 years but nothing that would suggest full scale war is inevitable.
Carkade
Ancient and fallen empire
Carkade crumbled as a civilisation so long ago (6,000 years ago) even the elves remember them only as a name and from their ruins, scattered across the world.
The Elite of Carkade were a race of beings whose culture at its height had an obsession with death and sacrifice. The Gods and Goddesses of Death and Destruction were elevated, feared, revered and worshipped during their reign.
Carkade had a strong tradition of seeking out the forbidden and unknown including contacting powerful beings in the cosmos in an eternal search for power and glory (including making pacts, providing service, learning from, allying and alternately opposing).
The elder being Ammutseba was one such being that one Carkade faction was in thrall to and created a widespread cult dedicated to it. Contact with Ammutseba was one reason some Carkade magicians were so powerful in necromantic magic.
Cruel subjugation, enslavement and mass sacrifice were the fate of most Carkade foes.
Huge step pyramids were the architectural centres of Carkade religious and sacrificial life.
Contact with the Alin
An elder race Carkade had contact with were the Alin. Some of powerful among the Alin elite became “the Patrons” of some Carkade factions. This introduced the Horned God (and others) to the world of Faerun and Ammutseba (and others) to the Alin. Terror and death across worlds followed.
An arrogant race, Carkade were ultimately brought low when caught up in a conflict between their Alin patrons and a swathe of their Alin patrons enemies.
War, death and destruction on a colossal scale quickly found the Carkade homelands bringing about what appeared to be utter destruction.
Mummies of Carkade
Faced with an existential crisis the elite who were secret members of the Cult of Ammutseba made a pact with that elder being. While the rest of their race, lands, cities and culture were immolated, the elite and important servants were saved from oblivion with the gift of immortality. They were turned into undead - the mummies of Carkade created from the elite, lesser undead from the servants and shades & shadows from the slaves.
The King and Queen became immensely powerful Mummy Royalty, the inner-circle of prominent and powerful nobles became Mummy Lords, other nobility became Mummy Nobles while servants and some others were transformed into normal mummies and other undead of varying stability.
Put into stasis deep beneath the ruins of their great houses and then set adrift in the timevoid (the cracks between space and time), the Mummies of Carkade are awaiting a summons from the elder being (Ammutseba) that created them.
In game
Houtl-het is a Mummy Noble
Teyrin elves had defeated a Mummy Lord and his court somewhere in the vicinity of the Erensari but at a huge cost with many Teyrin slaughtered during the conflict.
A Vision, one of the great undead that dwelt in the dark of the sacrificial chamber in Houtl-het's temple exposed Ophion and Heian to visions of ancient Carkade, complete with pyramids of corpses, the skies alight with towering flames and death rapidly approaching from beyond.
The Alin
Sarpadian Empire
Kingdom of Argos
Geography
Peoples
The Helegu Khanate
The Treonol Autocracy
- Overview
Ruled by Autocrat Maro Kush Nefor - appointed by the Mughal 10 years ago. Vicious and cunning, the Autocrat expands his own wealth and power at the expense of his own people while playing a dangerous game to keep the Helegu from interfering too directly.
The rulership of Treonol is oppressive and fights an ongoing war to suppress and oppress the people to maintain the rule of the elite merchant caste. The people hate the rulers of their own land with more passion than they loathe the hated Helegu.
The Treonol Autocracy is a client state of the Roaring Host (Tocave Khan).
Regular tribute to the Roaring Host includes silver, hides, livestock, olive oil and slaves.
The Roaring Host currently have turned their attention westward against the Paracer Ascension and have left behind in Treonol:
- the Mughal (Governor);
- a small detachment of Helegu (1000 horse-warriors); and
- the blood sworn Gimu horse warriors (a client tribe of the Roaring Host).
The Autocrat, the Mughal and his detachment are based in and around the Citadel of the Autocrat which is 50 miles to the east of where the party enters. The edge of the plateau is a further 50 miles to the east.
- Geography
The nation exists on a plateau with hills to the west and east, mountains to the south and the Brass Desert to the north. It is dry and hot in summer, cool and wet in the brief winter. Thousands of years ago it was incredibly wet and lush and still maintains some remnant forests and deep lakes which are seemingly bottomless.
The eastern part of Treonol is largely borderlands and wilderness with towns strung out along the old caravan routes, which are now being turned into the fortified roads. Before the Helegu invasions the east was more heavily populated and the Treonol in constant conflict with Jayak tribes.
Orcs once roamed the fringes of Treonol in the more rugged and forested parts, while hill giants remain common and constant problem. A few stone giants have made their way north in recent years and occasionally other humanoids such as gnolls and trolls will migrate through. Dwarves fought alongside the Treonol 130 years ago but have bunkered down in their underground fortresses, never having made a formal peace deal with the Helegu, though they seem prepared to wait out this current human empire.
Being built on the ruins and waste of so many former kingdoms and having recently been subject to so much bloodshed, hauntings and undead are not uncommon.
- Population
The population of Treonol is 2.5 million humans, which is significantly less than the population from 130 years ago. They are a largely rural nation with people living in small villages and towns as Indebted on the extensive estates of the Grand Merchants.
- Wildlife
- Aurochs, horses, hyrocon, antelopes, pronghorns, white-tailed deer, elephants on the plateau
- Chalicos, indricotheres, Giant Ground Sloth in wooded areas
- Sabretooth cats, sand wolves, hyenas, yellow fox, terror birds, lions, bears
- Regions
Treonol has not been allowed to build any fortifications around its towns or cities until recently. Undebted and free Treonol citizens live in constant fear of becoming an Indebted to one of the Grand Merchants. Travel is restricted by the Autocrat’s court and only the Grand Merchants may travel freely without the need for permission. Even general traders need permission to cross territories and permission to leave is rarely granted to free citizens and never to the Indebted.
Banditry is a problem outside of the Citadel. Often times non-human join human bandits in their endeavours
Villages are often enclosed with low lying walls of stone sometimes painted white but often surrounded by a series of ditches and bramble like fencing designed to slow down raiders and thieves rather than out and out stop them.
- Society
They believe in the Season of the Witches (3 days of each solstice)
The Autocrat is appointed by the Mughal and his power is absolute. His power stems from the backing of the Helegu and access to power, trade and favours to the Grand Merchants.
The Grand Merchants rose to replace the nobility after their defeat by the Helegu, with many nobles and their families slain or fled during the decades long conflict.
The Mughal is one of Tocave Khan’s generals.
- History
Before the Helegu the Treonol alternately fought and traded with the Gimu Steppe Warriors, Jayak tribes , dwarves, humanoids and previous dynasties of Semudan. Interaction with Orcs and dwarves of the western hills was frequent, though the Orcs have now retreated to distant strongholds and dwarves make infrequent contact at trading posts.
The Argos Kingdom ruled this area more than 500 years ago, falling after a series of succession wars (the last of which was orchestrated by Death Cults) and pressure from waves of humanoids being driven east and south by steppe nomads. The western part of Argos overlapped with eastern Treonol.
Treonol has been a client state to the Helegu for the last 150 years. Over 1 million Treonoli were killed in the initial Helegu invasion and all cities were razed except for the Citadel which remain unconquered. The Helegu have fought several Treonoli rebellions since the breakup of the great khanate 130 years ago which killed and enslaved at least a further half million Treonol. For the past 50 years the Treonol elite have thrown in their lot with the Helegu and actively suppressed any idea of rebellion among the populace.
10 years ago Treonol supported the winning side in a Roaring Host factional war and have been granted preferred status as a result, with minimal Helegu interferenc in their internal affairs.
- Typical Treonol Names
Male - Hemez, Haybek, Banara, Behmet, Gulnara, Sukhrab, Ruslan, Taalay, Zhurghul, Benoka, Jamilya, Machi, Hahmed, Nurlan, Guljigit, Meder, Burul, Gulbadam, Ruhsora
Female - Anari, Ulnari, Alimi, Aiperi, Eleni, Eri, Imkim, Umirin, Azagul, Ubusara, Istan, Aniar, Eshori, Indrini
- All male names start with a consonant, only end in “a” if ending in a vowel
- All female names start with a vowel, only end in “i” if ending with a vowel
- House Names of the Grand Merchants start and finish with consonants
- Lesser surnames start with vowels, end in consonants
Telehetti and the Erensari
Keshin Sea and Chalk Tablelands
Janto Traders / Janto Sea People
Teyrin Elves
Radiant Coast
- The Helegu Khanate
- The Treonol Autocracy
- Telehetti and the Erensari
- Keshin Sea and Chalk Tablelands
- Janto Traders / Janto Sea People
- Teyrin Elves
Magic
Magical Items
Magic
Antagonists & Protagonists
Elder Gods
Gods
Powerful & Cosmic Beings
Monsters
Important NPCs
- Elder Gods, Celestial Presences, Legendary Creatures, Powerful Beings
- Creatures and Monsters
- Cults & Sects, Orders and such like
- Important NPCs
Events
Timeline
Session Notes
- August 17
- July 17
- May 17
- March 17
- February 17
- January 17
- November 16
- October 16
- September 16
- August 16
- July 16
- June 16
- May 16
- April 16
- March 16
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