May 16

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After the Benny Hill escapades with much hilarity and one of the great chase scenes ever in role-playing, you climbed Kord's Inrun, lost the dwarf to some fallen dwarven watchtowers from a century ago and reached a huge caldera where you were accosted and confronted by a large flight of wind drakes. You returned the hatchlings to their grandfather Nayan (who is the Lore Keeper for his flight) who then offered you all a blessing which was gladly accepted. The blessing gave you all the ability once between long rests to add +2 to any savings throw or ability check (can be added after the initial roll).

The wind drakes offered to fly you out of the caldera which you accepted and each of you was bodily encased by a transparent wind drake and flown to the Carkade ruins.

In the few days since you had seen it, it was visibly clear that the walls had been mended and there were more levels of courtyards and buildings cascading down the edge of the mountain behind the main wall.