Abilities at full potential
From dndwiki
- AC 18
- HP 666
- Multiattack (3x pseudopod only against separate targets):
- Pseudopod +14 2d12+10 bludgeoning damage + 3d10 acid damage (Range 20”)
- Engulf (DC14 Dexterity save) or 2d12 bludgeoning damage + 3d10 acid damage
- Regeneration
- 3/day while fully immersed in water may spend full round (no other actions) to regain 3d10+30hp (recharge 6 before 2nd or 3rd healing action may occur)
- Engulfed:
- Engulfed victim is restrained, has total cover, can’t breathe and takes 6d10 acid damage + 4d12 bludgeoning damage
- DC20 strength check to pull victim trapped out of the Spawn but takes 3d10 acid damage + 2d12 bludgeoning damage
- Gains HP = ½ acid damage done to any creature engulfed; Any temporary HP above maximum disperse 3 rounds later
- Damage Resistance - Cold, Fire, Lightning, water based damage
- Damage vulnerabilities - Thunder, adamantine weapons
- Damage immunities - Acid, slashing, piercing
- Blindsight 120”, PP 8
- Water transparency - DC15 perception check to find if it hasn’t moved or attacked