'Houtl-Het, Mummy Noble of Carkade

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  • Was awakened and brought forward from the timevoid after 6000 years adrift
  • Was searching for the one for awakened her (it was *its safe to go back into the water*) and seemed that she did not anticipate on becoming one of the great undead
  • Had been sending out undead war parties to either chase others away from the ruins or to parts unknown, often lead by Wraiths.
  • Her forces had clashed with nearby hobgoblin legions.
  • Some captives were subject to brutal ritual before their fluids were drained and vital organs consumed - barracks contain butchered bodies hung on hooks, on slabs, organs separated into canopic jars, all for the consumption of Houtl-het.
  • She consumed vast amounts of the mana before the party's arrival and was much more 'fleshy' than the other mummys.
  • Was building and summoning an undead army but had been unable to summon or create a being of greater than CR4; however was partway through a ritual to create Dredge Skeletons before she was disrupted by the party
Temple Complex
  • Originally this complex was the great house of Houtl-het and her family
  • It included many dedications to the Great Alin Patrons on the exterior and Ammutseba in the hidden or private interiors.
  • For millennia the great house was nothing but a handful of ruins covered in centuries of debris and landfall.
  • With the reawakening of Houtl-het, the great house itself has began to emerge from hidden depths, while the servants of Houtl-het and cultists worked relentlessly to repair the grounds and walls.
In Game
  • Ended up in the "care" of the Witch Queen Sili in exchange for the life of the little girl
  • The 'little girl' was both cultist and Houtl-het's human familiar.