Abilities at full potential

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  • AC 18
  • HP 666
  • Multiattack (3x pseudopod only against separate targets):
    • Pseudopod +14 2d12+10 bludgeoning damage + 3d10 acid damage (Range 20”)
    • Engulf (DC14 Dexterity save) or 2d12 bludgeoning damage + 3d10 acid damage
  • Regeneration
    • 3/day while fully immersed in water may spend full round (no other actions) to regain 3d10+30hp (recharge 6 before 2nd or 3rd healing action may occur)
  • Engulfed:
    • Engulfed victim is restrained, has total cover, can’t breathe and takes 6d10 acid damage + 4d12 bludgeoning damage
    • DC20 strength check to pull victim trapped out of the Spawn but takes 3d10 acid damage + 2d12 bludgeoning damage
    • Gains HP = ½ acid damage done to any creature engulfed; Any temporary HP above maximum disperse 3 rounds later
  • Damage Resistance - Cold, Fire, Lightning, water based damage
  • Damage vulnerabilities - Thunder, adamantine weapons
  • Damage immunities - Acid, slashing, piercing
  • Blindsight 120”, PP 8
  • Water transparency - DC15 perception check to find if it hasn’t moved or attacked